mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-05 17:21:04 +00:00
9913e349df
- add a framebuffer to gl_hud with programmable image shader - add optional SSAO image shader to the new framebuffer - add screenshot to png functionality - implement in glViewer note: ptexViewer and some others still need refactoring to use the new hud capabilities
70 lines
2.0 KiB
CMake
70 lines
2.0 KiB
CMake
#
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# Copyright 2014 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
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# the License and to reproduce the content of the NOTICE file.
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#
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# You may obtain a copy of the Apache License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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#
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# *** topologySharing ***
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set(SHADER_FILES
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shader.glsl
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)
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list(APPEND PLATFORM_LIBRARIES
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"${OSD_LINK_TARGET}"
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"${OPENGL_LIBRARY}"
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"${GLFW_LIBRARIES}"
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)
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include_directories(
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"${PROJECT_SOURCE_DIR}/opensubdiv"
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"${PROJECT_SOURCE_DIR}/regression"
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"${GLFW_INCLUDE_DIR}"
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)
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if ( GLEW_FOUND )
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include_directories("${GLEW_INCLUDE_DIR}")
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list(APPEND PLATFORM_LIBRARIES "${GLEW_LIBRARY}")
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endif()
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if( OPENCL_FOUND )
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include_directories("${OPENCL_INCLUDE_DIRS}")
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endif()
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#-------------------------------------------------------------------------------
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_stringify("${SHADER_FILES}" INC_FILES)
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include_directories("${CMAKE_CURRENT_BINARY_DIR}")
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_add_glfw_executable(topologySharing
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viewer.cpp
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"${SHADER_FILES}"
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"${INC_FILES}"
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$<TARGET_OBJECTS:examples_common_obj>
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)
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target_link_libraries(topologySharing
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${PLATFORM_LIBRARIES}
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)
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install(TARGETS topologySharing DESTINATION "${CMAKE_BINDIR_BASE}")
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