OpenSubdiv/examples/glEvalLimit
manuelk f145f70fd2 Refactor Far::StencilTablesFactory
- re-implement the pool allocator
    - use templates to remove code redundancy between regular & limit stencils
    - leverage [] operator overloading to simplify stencil factorization
    - add the ability to treat subdivision levels independently (see below)

- refactor Far::TopologyRefiner::Interpolate<>() methods to pass buffers by reference
  (allows overloading of [] operator)

- rename some of the stencil factory options
- propagate changes to Osd / examples / tutorials...
2014-10-21 16:36:26 -07:00
..
CMakeLists.txt Add 'sticles' to the glEvalLimit code example 2014-09-30 18:53:47 -07:00
glEvalLimit.cpp Refactor Far::StencilTablesFactory 2014-10-21 16:36:26 -07:00
init_shapes.h Adding catmark_chaikin2 test shape 2014-09-17 14:46:10 -07:00
particles.cpp Add 'sticles' to the glEvalLimit code example 2014-09-30 18:53:47 -07:00
particles.h Add 'sticles' to the glEvalLimit code example 2014-09-30 18:53:47 -07:00