OpenSubdiv/examples/mayaViewer/AEopenSubdivShaderTemplate.mel
manuelk 10c687ecd5 Release Candidate 1.0 :
- [Feature Adaptive GPU Rendering of Catmull-Clark Surfaces](http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf).

- New API architecture : we are planning to lock on to this new framework as the basis for backward compatibility, which we will enforce from Release 1.0 onward. Subsequent releases of OpenSubdiv should not break client code.

- DirectX 11 support

- and much more...
2012-12-10 17:15:13 -08:00

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//
// Common utilities for map file attributes
//
global proc
AEopenSubdivShader_fileBrowser( string $nodeAttr )
{
string $attr = `match "[^.]+$" $nodeAttr`;
string $uiAttr = `interToUI $attr`;
string $imgFilters = "PNG (*.png);;TIFF (*.tif);;JPEG (*.jpg);;All files (*.*)";
string $result[] = `fileDialog2 -caption ("Choose "+$uiAttr)
-fileMode 1
-fileFilter $imgFilters
-selectFileFilter "All files"
`;
string $filename = "";
if (size($result) > 0)
{
$filename = $result[0];
setAttr $nodeAttr -type "string" $filename;
}
}
proc
buildMapRow( string $nodeAttr )
{
string $attr = `match "[^.]+$" $nodeAttr`;
string $fileField = ($attr+"_fileField");
string $browserBtn = ($attr+"_browserBtn");
setUITemplate -pst attributeEditorTemplate;
rowLayout -nc 3 -h 25;
text -label `interToUI $attr`;
textField $fileField;
symbolButton -image "navButtonBrowse.png" $browserBtn;
setParent ..;
setUITemplate -ppt;
}
//
// Custom controls for adding file browser to map attributes
//
//
// diffuseMap
//
global proc
AEopenSubdivShader_diffuseMapNew( string $nodeAttr )
{
// build row with text field and file browser button
buildMapRow( $nodeAttr );
AEopenSubdivShader_diffuseMapReplace $nodeAttr;
}
global proc
AEopenSubdivShader_diffuseMapReplace (string $nodeAttr)
{
string $attr = `match "[^.]+$" $nodeAttr`;
string $fileField = ($attr+"_fileField");
string $browserBtn = ($attr+"_browserBtn");
connectControl -fileName $fileField $nodeAttr;
button -e -c
("AEopenSubdivShader_fileBrowser \"" + $nodeAttr + "\"" ) $browserBtn;
}
global proc
AEopenSubdivShaderTemplate(string $nodeName)
{
// swatch rendering not implemented yet
// AEswatchDisplay $nodeName;
editorTemplate -beginScrollLayout;
editorTemplate -beginLayout "Subdivision" -collapse false;
editorTemplate -addControl "adaptive";
editorTemplate -addControl "scheme";
editorTemplate -addControl "kernel";
editorTemplate -addControl "level";
editorTemplate -addControl "tessFactor";
editorTemplate -addControl "interpolateBoundary";
editorTemplate -addControl "interpolateUVBoundary";
editorTemplate -endLayout;
editorTemplate -beginLayout "Appearance" -collapse false;
editorTemplate -addControl "wireframe";
editorTemplate -addSeparator;
editorTemplate -addControl "diffuse";
editorTemplate -addControl "ambient";
editorTemplate -addControl "specular";
editorTemplate -addControl "shininess";
editorTemplate -endLayout;
editorTemplate -beginLayout "Texture" -collapse false;
editorTemplate -callCustom "AEopenSubdivShader_diffuseMapNew"
"AEopenSubdivShader_diffuseMapReplace"
"diffuseMap";
editorTemplate -addControl "uvSet";
editorTemplate -endLayout;
editorTemplate -beginLayout "Shader" -collapse true;
editorTemplate -addControl "shaderSource";
editorTemplate -endLayout;
// include/call base class/node attributes
AEdependNodeTemplate $nodeName;
editorTemplate -addExtraControls;
editorTemplate -endScrollLayout;
editorTemplate -suppress "outColor";
editorTemplate -suppress "outTransparency";
editorTemplate -suppress "outMatteOpacity";
editorTemplate -suppress "outGlowColor";
editorTemplate -suppress "enableHwShading";
editorTemplate -suppress "varyingParameters";
editorTemplate -suppress "uniformParameters";
}