OpenSubdiv/opensubdiv/osd/mesh.h
Takahito Tejima f3aec9eb31 Remove osd/vertex.h
OsdVertex was used in 2.x FarMesh as a placeholder for Hbr template parameter.
We don't need such a class any more.
2015-05-07 12:34:09 -07:00

387 lines
13 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_MESH_H
#define OSD_MESH_H
#include "../version.h"
#include <bitset>
#include <cassert>
#include <cstring>
#include <vector>
#include "../far/topologyRefiner.h"
#include "../far/patchTablesFactory.h"
#include "../far/stencilTables.h"
#include "../far/stencilTablesFactory.h"
#include "../osd/vertexDescriptor.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
enum MeshBits {
MeshAdaptive = 0,
MeshInterleaveVarying = 1,
MeshPtexData = 2,
MeshFVarData = 3,
MeshUseSingleCreasePatch = 4,
MeshEndCapBSplineBasis = 5, // exclusive
MeshEndCapGregoryBasis = 6, // exclusive
MeshEndCapLegacyGregory = 7, // exclusive
NUM_MESH_BITS = 8,
};
typedef std::bitset<NUM_MESH_BITS> MeshBitset;
// ---------------------------------------------------------------------------
template <class DRAW_CONTEXT>
class MeshInterface {
public:
typedef DRAW_CONTEXT DrawContext;
typedef typename DrawContext::VertexBufferBinding VertexBufferBinding;
public:
MeshInterface() { }
virtual ~MeshInterface() { }
virtual int GetNumVertices() const = 0;
virtual void UpdateVertexBuffer(float const *vertexData,
int startVertex, int numVerts) = 0;
virtual void UpdateVaryingBuffer(float const *varyingData,
int startVertex, int numVerts) = 0;
virtual void Refine() = 0;
virtual void Refine(VertexBufferDescriptor const *vertexDesc,
VertexBufferDescriptor const *varyingDesc) = 0;
virtual void Refine(VertexBufferDescriptor const *vertexDesc,
VertexBufferDescriptor const *varyingDesc,
bool interleaved) = 0;
virtual void Synchronize() = 0;
virtual DrawContext * GetDrawContext() = 0;
virtual VertexBufferBinding BindVertexBuffer() = 0;
virtual VertexBufferBinding BindVaryingBuffer() = 0;
virtual void SetFVarDataChannel(int fvarWidth,
std::vector<float> const & fvarData) = 0;
protected:
static inline void refineMesh(Far::TopologyRefiner & refiner,
int level, bool adaptive,
bool singleCreasePatch) {
if (adaptive) {
Far::TopologyRefiner::AdaptiveOptions options(level);
options.useSingleCreasePatch = singleCreasePatch;
refiner.RefineAdaptive(options);
} else {
// This dependency on FVar channels should not be necessary
bool fullTopologyInLastLevel = refiner.GetNumFVarChannels()>0;
Far::TopologyRefiner::UniformOptions options(level);
options.fullTopologyInLastLevel = fullTopologyInLastLevel;
refiner.RefineUniform(options);
}
}
};
// ---------------------------------------------------------------------------
template <class VERTEX_BUFFER,
class COMPUTE_CONTROLLER,
class DRAW_CONTEXT,
class DEVICE_CONTEXT = void>
class Mesh : public MeshInterface<DRAW_CONTEXT> {
public:
typedef VERTEX_BUFFER VertexBuffer;
typedef COMPUTE_CONTROLLER ComputeController;
typedef DRAW_CONTEXT DrawContext;
typedef DEVICE_CONTEXT DeviceContext;
typedef typename ComputeController::ComputeContext ComputeContext;
typedef typename DrawContext::VertexBufferBinding VertexBufferBinding;
Mesh(ComputeController * computeController,
Far::TopologyRefiner * refiner,
int numVertexElements,
int numVaryingElements,
int level,
MeshBitset bits = MeshBitset(),
DeviceContext * deviceContext = NULL) :
_refiner(refiner),
_patchTables(NULL),
_numVertices(0),
_vertexBuffer(NULL),
_varyingBuffer(NULL),
_computeContext(NULL),
_computeController(computeController),
_drawContext(NULL),
_deviceContext(deviceContext) {
assert(_refiner);
MeshInterface<DRAW_CONTEXT>::refineMesh(
*_refiner, level,
bits.test(MeshAdaptive),
bits.test(MeshUseSingleCreasePatch));
int numVertexElementsInterleaved = numVertexElements +
(bits.test(MeshInterleaveVarying) ? numVaryingElements : 0);
int numVaryingElementsNonInterleaved =
(bits.test(MeshInterleaveVarying) ? 0 : numVaryingElements);
initializeContext(numVertexElements,
numVaryingElements,
numVertexElementsInterleaved, level, bits);
initializeVertexBuffers(_numVertices,
numVertexElementsInterleaved,
numVaryingElementsNonInterleaved);
// will retire
_drawContext->UpdateVertexTexture(_vertexBuffer, _deviceContext);
}
virtual ~Mesh() {
delete _refiner;
delete _patchTables;
delete _vertexBuffer;
delete _varyingBuffer;
delete _computeContext;
delete _drawContext;
// devicecontext and computecontroller are not owned by this class.
}
virtual void UpdateVertexBuffer(float const *vertexData,
int startVertex, int numVerts) {
_vertexBuffer->UpdateData(vertexData, startVertex, numVerts,
_deviceContext);
}
virtual void UpdateVaryingBuffer(float const *varyingData,
int startVertex, int numVerts) {
_varyingBuffer->UpdateData(varyingData, startVertex, numVerts,
_deviceContext);
}
virtual void Refine() {
_computeController->Compute(_computeContext,
_vertexBuffer, _varyingBuffer);
}
virtual void Refine(VertexBufferDescriptor const *vertexDesc,
VertexBufferDescriptor const *varyingDesc) {
_computeController->Compute(_computeContext,
_vertexBuffer, _varyingBuffer,
vertexDesc, varyingDesc);
}
virtual void Refine(VertexBufferDescriptor const *vertexDesc,
VertexBufferDescriptor const *varyingDesc,
bool interleaved) {
_computeController->Compute(_computeContext,
_vertexBuffer,
(interleaved ?
_vertexBuffer : _varyingBuffer),
vertexDesc, varyingDesc);
}
virtual void Synchronize() {
_computeController->Synchronize();
}
virtual DrawContext * GetDrawContext() {
return _drawContext;
}
virtual void SetFVarDataChannel(int fvarWidth,
std::vector<float> const & fvarData) {
if (_patchTables and
_drawContext and
fvarWidth and
(not fvarData.empty())) {
_drawContext->SetFVarDataTexture(*_patchTables, fvarWidth, fvarData,
_deviceContext);
}
}
virtual int GetNumVertices() const { return _numVertices; }
virtual VertexBufferBinding BindVertexBuffer() {
return _vertexBuffer->BindVBO(_deviceContext);
}
virtual VertexBufferBinding BindVaryingBuffer() {
return _varyingBuffer->BindVBO(_deviceContext);
}
virtual VertexBuffer * GetVertexBuffer() {
return _vertexBuffer;
}
virtual VertexBuffer * GetVaryingBuffer() {
return _varyingBuffer;
}
virtual Far::TopologyRefiner const * GetTopologyRefiner() const {
return _refiner;
}
private:
void initializeContext(int numVertexElements,
int numVaryingElements,
int numElements, int level, MeshBitset bits) {
assert(_refiner);
Far::StencilTablesFactory::Options options;
options.generateOffsets = true;
options.generateIntermediateLevels =
_refiner->IsUniform() ? false : true;
Far::StencilTables const * vertexStencils = NULL;
Far::StencilTables const * varyingStencils = NULL;
if (numVertexElements>0) {
vertexStencils = Far::StencilTablesFactory::Create(*_refiner,
options);
}
if (numVaryingElements>0) {
options.interpolationMode =
Far::StencilTablesFactory::INTERPOLATE_VARYING;
varyingStencils = Far::StencilTablesFactory::Create(*_refiner,
options);
}
Far::PatchTablesFactory::Options poptions(level);
poptions.generateFVarTables = bits.test(MeshFVarData);
poptions.useSingleCreasePatch = bits.test(MeshUseSingleCreasePatch);
if (bits.test(MeshEndCapBSplineBasis)) {
poptions.SetEndCapType(
Far::PatchTablesFactory::Options::ENDCAP_BSPLINE_BASIS);
} else if (bits.test(MeshEndCapGregoryBasis)) {
poptions.SetEndCapType(
Far::PatchTablesFactory::Options::ENDCAP_GREGORY_BASIS);
// points on gregory basis endcap boundary can be shared among
// adjacent patches to save some stencils.
poptions.shareEndCapPatchPoints = true;
} else if (bits.test(MeshEndCapLegacyGregory)) {
poptions.SetEndCapType(
Far::PatchTablesFactory::Options::ENDCAP_LEGACY_GREGORY);
}
_patchTables = Far::PatchTablesFactory::Create(*_refiner, poptions);
// if there's endcap stencils, merge it into regular stencils.
if (_patchTables->GetEndCapVertexStencilTables()) {
// append stencils
if (Far::StencilTables const *vertexStencilsWithEndCap =
Far::StencilTablesFactory::AppendEndCapStencilTables(
*_refiner,
vertexStencils,
_patchTables->GetEndCapVertexStencilTables())) {
delete vertexStencils;
vertexStencils = vertexStencilsWithEndCap;
}
if (varyingStencils) {
if (Far::StencilTables const *varyingStencilsWithEndCap =
Far::StencilTablesFactory::AppendEndCapStencilTables(
*_refiner,
varyingStencils,
_patchTables->GetEndCapVaryingStencilTables())) {
delete varyingStencils;
varyingStencils = varyingStencilsWithEndCap;
}
}
}
_drawContext = DrawContext::Create(_patchTables, numElements,
_deviceContext);
_computeContext = ComputeContext::Create(vertexStencils,
varyingStencils,
_deviceContext);
// numvertices = coarse verts + refined verts + gregory basis verts
_numVertices = vertexStencils->GetNumControlVertices()
+ vertexStencils->GetNumStencils();
delete vertexStencils;
delete varyingStencils;
}
void initializeVertexBuffers(int numVertices,
int numVertexElements,
int numVaryingElements) {
if (numVertexElements) {
_vertexBuffer = VertexBuffer::Create(numVertexElements,
numVertices, _deviceContext);
}
if (numVaryingElements) {
_varyingBuffer = VertexBuffer::Create(numVaryingElements,
numVertices, _deviceContext);
}
}
Far::TopologyRefiner * _refiner;
Far::PatchTables * _patchTables;
int _numVertices;
VertexBuffer * _vertexBuffer,
* _varyingBuffer;
ComputeContext * _computeContext;
ComputeController * _computeController;
DrawContext *_drawContext;
DeviceContext *_deviceContext;
};
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_MESH_H