OpenSubdiv/opensubdiv/far/bilinearSubdivisionTables.h
2013-03-08 08:57:42 -08:00

192 lines
7.1 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
// made, use, sell, offer for sale, import, and/or otherwise
// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
// guarantees or conditions. You may have additional consumer
// rights under your local laws which this license cannot change.
// To the extent permitted under your local laws, the contributors
// exclude the implied warranties of merchantability, fitness for
// a particular purpose and non-infringement.
//
#ifndef FAR_BILINEAR_SUBDIVISION_TABLES_H
#define FAR_BILINEAR_SUBDIVISION_TABLES_H
#include "../version.h"
#include "../far/subdivisionTables.h"
#include <cassert>
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
/// \brief Bilinear subdivision scheme tables.
///
/// Bilinear tables store the indexing tables required in order to compute
/// the refined positions of a mesh without the help of a hierarchical data
/// structure. The advantage of this representation is its ability to be executed
/// in a massively parallel environment without data dependencies.
///
template <class U> class FarBilinearSubdivisionTables : public FarSubdivisionTables<U> {
public:
/// Returns the number of indexing tables needed to represent this particular
/// subdivision scheme.
virtual int GetNumTables() const { return 7; }
private:
template <class X, class Y> friend class FarBilinearSubdivisionTablesFactory;
template <class X, class Y> friend class FarMultiMeshFactory;
template <class CONTROLLER> friend class FarComputeController;
FarBilinearSubdivisionTables( FarMesh<U> * mesh, int maxlevel );
// Compute-kernel applied to vertices resulting from the refinement of a face.
void computeFacePoints(int vertexOffset, int tableOffset, int start, int end, void * clientdata) const;
// Compute-kernel applied to vertices resulting from the refinement of an edge.
void computeEdgePoints(int vertexOffset, int tableOffset, int start, int end, void * clientdata) const;
// Compute-kernel applied to vertices resulting from the refinement of a vertex
void computeVertexPoints(int vertexOffset, int tableOffset, int start, int end, void * clientdata) const;
};
template <class U>
FarBilinearSubdivisionTables<U>::FarBilinearSubdivisionTables( FarMesh<U> * mesh, int maxlevel ) :
FarSubdivisionTables<U>(mesh, maxlevel)
{ }
//
// Face-vertices compute Kernel - completely re-entrant
//
template <class U> void
FarBilinearSubdivisionTables<U>::computeFacePoints( int offset, int tableOffset, int start, int end, void * clientdata ) const {
assert(this->_mesh);
U * vsrc = &this->_mesh->GetVertices().at(0),
* vdst = vsrc + offset + start;
for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
vdst->Clear(clientdata);
int h = this->_F_ITa[2*i ],
n = this->_F_ITa[2*i+1];
float weight = 1.0f/n;
for (int j=0; j<n; ++j) {
vdst->AddWithWeight( vsrc[ this->_F_IT[h+j] ], weight, clientdata );
vdst->AddVaryingWithWeight( vsrc[ this->_F_IT[h+j] ], weight, clientdata );
}
}
}
//
// Edge-vertices compute Kernel - completely re-entrant
//
template <class U> void
FarBilinearSubdivisionTables<U>::computeEdgePoints( int offset, int tableOffset, int start, int end, void * clientdata ) const {
assert(this->_mesh);
U * vsrc = &this->_mesh->GetVertices().at(0),
* vdst = vsrc + offset + start;
for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
vdst->Clear(clientdata);
int eidx0 = this->_E_IT[2*i+0],
eidx1 = this->_E_IT[2*i+1];
vdst->AddWithWeight( vsrc[eidx0], 0.5f, clientdata );
vdst->AddWithWeight( vsrc[eidx1], 0.5f, clientdata );
vdst->AddVaryingWithWeight( vsrc[eidx0], 0.5f, clientdata );
vdst->AddVaryingWithWeight( vsrc[eidx1], 0.5f, clientdata );
}
}
//
// Vertex-vertices compute Kernel - completely re-entrant
//
template <class U> void
FarBilinearSubdivisionTables<U>::computeVertexPoints( int offset, int tableOffset, int start, int end, void * clientdata ) const {
assert(this->_mesh);
U * vsrc = &this->_mesh->GetVertices().at(0),
* vdst = vsrc + offset + start;
for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
vdst->Clear(clientdata);
int p = this->_V_ITa[i]; // index of the parent vertex
vdst->AddWithWeight( vsrc[p], 1.0f, clientdata );
vdst->AddVaryingWithWeight( vsrc[p], 1.0f, clientdata );
}
}
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* FAR_BILINEAR_SUBDIVISION_TABLES_H */