OpenSubdiv/opensubdiv/far/mesh.h

212 lines
8.1 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
// made, use, sell, offer for sale, import, and/or otherwise
// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
// guarantees or conditions. You may have additional consumer
// rights under your local laws which this license cannot change.
// To the extent permitted under your local laws, the contributors
// exclude the implied warranties of merchantability, fitness for
// a particular purpose and non-infringement.
//
#ifndef FAR_MESH_H
#define FAR_MESH_H
#include "../version.h"
#include "../far/subdivisionTables.h"
#include "../far/patchTables.h"
#include "../far/vertexEditTables.h"
#include "../far/kernelBatch.h"
#include <cassert>
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
/// \brief Feature Adaptive Mesh class.
///
/// FarMesh is a serialized instantiation of an HbrMesh. The HbrMesh contains
/// all the topological data in a highly interconnected data structure for
/// ease of access and modification. When instantiating a FarMesh, the factory
/// analyzes this data structure and serializes the topology into a linear
/// buffers that are ready for efficient parallel processing.
///
template <class U> class FarMesh {
public:
~FarMesh();
/// Returns the subdivision method
FarSubdivisionTables<U> const * GetSubdivisionTables() const { return _subdivisionTables; }
/// Returns the list of vertices in the mesh (from subdiv level 0 to N)
std::vector<U> & GetVertices() { return _vertices; }
/// Returns a reference to the vertex at the given index
///
/// @param index the index fo the vertex
///
U & GetVertex(int index) { return _vertices[index]; }
/// Returns the list of indices of the vertices of the faces in the mesh
std::vector<int> const & GetFaceVertices(int level) const;
/// Returns the ptex coordinates for each face at a given level. The coordinates
/// are stored as : (int) faceindex / (ushort) u_index / (ushort) v_index
std::vector<FarPtexCoord> const & GetPtexCoordinates(int level) const;
/// Returns the fvar data for each face at a given level. The data
/// is stored as a run of totalFVarWidth floats per-vertex per-face
/// e.g.: for UV data it has the structure of float[p][4][2] where
/// p=primitiveID and totalFVarWidth=2:
/// [ [ uv uv uv uv ] [ uv uv uv uv ] [ ... ] ]
/// prim 0 prim 1
std::vector<float> const & GetFVarData(int level) const;
/// Returns the width of the interleaved face-varying data
int GetTotalFVarWidth() const { return _totalFVarWidth; }
/// Returns patch tables
FarPatchTables const * GetPatchTables() const { return _patchTables; }
/// Returns vertex edit tables
FarVertexEditTables<U> const * GetVertexEdit() const { return _vertexEditTables; }
/// Returns the total number of vertices in the mesh across across all depths
int GetNumVertices() const { return (int)(_vertices.size()); }
/// Returns the total number of vertices in the mesh across across all depths
int GetNumPtexFaces() const { return _numPtexFaces; }
/// True if the mesh tables support the feature-adaptive mode.
bool SupportsFeatureAdaptive() const { return _patchTables!=NULL; }
/// Returns an ordered vector of batches of compute kernels. The kernels
/// describe the sequence of computations required to apply the subdivision
/// scheme to the vertices in the mesh.
const FarKernelBatchVector & GetKernelBatches() const { return _batches; }
private:
// Note : the vertex classes are renamed <X,Y> so as not to shadow the
// declaration of the templated vertex class U.
template <class X, class Y> friend class FarMeshFactory;
template <class X, class Y> friend class FarMultiMeshFactory;
FarMesh() : _subdivisionTables(0), _patchTables(0), _vertexEditTables(0) { }
// non-copyable, so these are not implemented:
FarMesh(FarMesh<U> const &);
FarMesh<U> & operator = (FarMesh<U> const &);
// subdivision method used in this mesh
FarSubdivisionTables<U> * _subdivisionTables;
// tables of vertex indices for feature adaptive patches
FarPatchTables * _patchTables;
// hierarchical vertex edit tables
FarVertexEditTables<U> * _vertexEditTables;
// kernel execution batches
FarKernelBatchVector _batches;
// list of vertices (up to N levels of subdivision)
std::vector<U> _vertices;
// list of vertex indices for each face
std::vector< std::vector<int> > _faceverts;
// ptex coordinates for each face
std::vector< std::vector<FarPtexCoord> > _ptexcoordinates;
// fvar data for each face
std::vector< std::vector<float> > _fvarData;
int _totalFVarWidth; // from hbrMesh
int _numPtexFaces;
};
template <class U>
FarMesh<U>::~FarMesh()
{
delete _subdivisionTables;
delete _patchTables;
delete _vertexEditTables;
}
template <class U> std::vector<int> const &
FarMesh<U>::GetFaceVertices(int level) const {
if ( (level>=0) and (level<(int)_faceverts.size()) )
return _faceverts[level];
return _faceverts[0];
}
template <class U> std::vector<FarPtexCoord> const &
FarMesh<U>::GetPtexCoordinates(int level) const {
if ( (level>=0) and (level<(int)_faceverts.size()) )
return _ptexcoordinates[level];
return _ptexcoordinates[0];
}
template <class U> std::vector<float> const &
FarMesh<U>::GetFVarData(int level) const {
if ( (level>=0) and (level<(int)_faceverts.size()) )
return _fvarData[level];
return _fvarData[0];
}
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* FAR_MESH_H */