mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-26 01:31:13 +00:00
90 lines
2.7 KiB
CMake
90 lines
2.7 KiB
CMake
#
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# Copyright 2013 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License
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# and the following modification to it: Section 6 Trademarks.
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# deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the
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# trade names, trademarks, service marks, or product names of the
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# Licensor and its affiliates, except as required for reproducing
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# the content of the NOTICE file.
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#
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing,
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# software distributed under the License is distributed on an
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# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
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# either express or implied. See the License for the specific
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# language governing permissions and limitations under the
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# License.
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#
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# *** glViewer ***
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set(SHADER_FILES
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shader.glsl
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shader_gl3.glsl
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)
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set(PLATFORM_LIBRARIES
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${OSD_LINK_TARGET}
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${OPENGL_LIBRARY}
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${GLFW_LIBRARIES}
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)
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include_directories(
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${PROJECT_SOURCE_DIR}/opensubdiv
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${PROJECT_SOURCE_DIR}/regression
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${GLFW_INCLUDE_DIR}
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)
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if ( GLEW_FOUND )
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include_directories(${GLEW_INCLUDE_DIR})
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list(APPEND PLATFORM_LIBRARIES ${GLEW_LIBRARY})
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endif()
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#-------------------------------------------------------------------------------
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# Shader Stringification
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# We want to use preprocessor include directives to include GLSL and OpenCL
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# shader source files in cpp files, but since the sources contain newline
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# characters we would need raw string literals from C++11 to do this directly.
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# To avoid depending on C++11 we instead use a small tool called "line_quote"
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# to generate source files that are suitable for direct inclusion.
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foreach(shader_file ${SHADER_FILES})
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string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file})
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string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file})
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list(APPEND INC_FILES ${inc_file})
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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)
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endforeach()
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_add_glfw_executable(glBatchViewer
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viewer.cpp
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delegate.cpp
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effect.cpp
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effectRegistry.cpp
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../common/font_image.cpp
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../common/hud.cpp
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../common/patchColors.cpp
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../common/gl_hud.cpp
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${SHADER_FILES}
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${INC_FILES}
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)
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target_link_libraries(glBatchViewer
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${PLATFORM_LIBRARIES}
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)
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install(TARGETS glBatchViewer DESTINATION ${CMAKE_BINDIR_BASE})
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