OpenSubdiv/opensubdiv
Takahito Tejima f7f2ca2581 Move uniform block definitions out of osd common shader into client shader.
Important notice: all client shader code must have following functions and compose them to osd intrinsic shaders (vertex/tessEval/tessControl)

mat4 OsdModelViewMatrix()
mat4 OsdProjectionMatrix()
mat4 OsdModelViewProjectionMatrix()
float OsdTessLevel()
int OsdGreogryQuadOffsetBase()
int OsdPrimitiveIdBase()

We probably should write a utility class for basic binding of them, to make client code simpler.
2013-12-03 15:59:38 -08:00
..
far Fix FarStencilTablesFactory to correctly check for tangent output pointers 2013-12-03 10:53:05 -08:00
hbr Modify Far remapping of singular vertices to point to their source vertex. 2013-11-21 16:05:31 -08:00
osd Move uniform block definitions out of osd common shader into client shader. 2013-12-03 15:59:38 -08:00
osdutil Fixed VS2010 build warning 2013-11-20 18:03:28 -08:00
tools/stringify Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
CMakeLists.txt Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
version.h Release 2.3.2 2013-11-15 15:15:51 -08:00