OpenSubdiv/opensubdiv/osd/mtlPatchShaderSource.h
David G Yu ebf2917dc7 Mtl implementation fixed example fvar interp
Refactored the Metal viewer's implementation of
smooth face-varying uv interpolation so that the
face-varying patch basis is correctly determined
by inspecting the face-varying patch array type
descriptors.
2019-05-30 00:47:45 -07:00

72 lines
2.5 KiB
Objective-C

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV3_OSD_MTL_PATCH_SHADER_SOURCE_H
#define OPENSUBDIV3_OSD_MTL_PATCH_SHADER_SOURCE_H
#import "../version.h"
#import "../far/patchDescriptor.h"
#import <string>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
class MTLPatchShaderSource {
public:
static std::string GetCommonShaderSource();
static std::string GetPatchBasisShaderSource();
static std::string GetVertexShaderSource(Far::PatchDescriptor::Type type);
static std::string GetHullShaderSource(Far::PatchDescriptor::Type type);
static std::string GetDomainShaderSource(Far::PatchDescriptor::Type type);
/// These methods are deprecated. Clients should determine the
/// patch type of a face-varying patch by inspecting the
/// face-varying patch array descriptors.
/// \brief Deprecated
static std::string GetVertexShaderSource(
Far::PatchDescriptor::Type type,
Far::PatchDescriptor::Type fvarType);
static std::string GetHullShaderSource(
Far::PatchDescriptor::Type type,
Far::PatchDescriptor::Type fvarType);
static std::string GetDomainShaderSource(
Far::PatchDescriptor::Type type,
Far::PatchDescriptor::Type fvarType);
};
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OPENSUBDIV3_OSD_MTL_PATCH_SHADER_SOURCE