OpenSubdiv/opensubdiv/osd/mesh.h

177 lines
6.2 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
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#ifndef OSD_MESH_H
#define OSD_MESH_H
#include "../version.h"
#include "../far/mesh.h"
#include "../far/meshFactory.h"
#include "../hbr/mesh.h"
#include "../osd/vertex.h"
#include <bitset>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
enum OsdMeshBits {
MeshAdaptive = 0,
MeshPtexData = 1,
MeshFVarData = 2,
NUM_MESH_BITS = 3,
};
typedef std::bitset<NUM_MESH_BITS> OsdMeshBitset;
template <class DRAW_CONTEXT>
class OsdMeshInterface {
public:
typedef DRAW_CONTEXT DrawContext;
typedef typename DrawContext::VertexBufferBinding VertexBufferBinding;
public:
OsdMeshInterface() { }
virtual ~OsdMeshInterface() { }
virtual int GetNumVertices() const = 0;
virtual void UpdateVertexBuffer(float const *vertexData, int startVertex, int numVerts) = 0;
virtual void Refine() = 0;
virtual void Synchronize() = 0;
virtual DrawContext * GetDrawContext() = 0;
virtual VertexBufferBinding BindVertexBuffer() = 0;
};
template <class VERTEX_BUFFER, class COMPUTE_CONTROLLER, class DRAW_CONTEXT>
class OsdMesh : public OsdMeshInterface<DRAW_CONTEXT> {
public:
typedef VERTEX_BUFFER VertexBuffer;
typedef COMPUTE_CONTROLLER ComputeController;
typedef typename ComputeController::ComputeContext ComputeContext;
typedef DRAW_CONTEXT DrawContext;
typedef typename DrawContext::VertexBufferBinding VertexBufferBinding;
OsdMesh(ComputeController * computeController,
HbrMesh<OsdVertex> * hmesh,
int numElements,
int level,
OsdMeshBitset bits = OsdMeshBitset()) :
_farMesh(0),
_vertexBuffer(0),
_computeContext(0),
_computeController(computeController),
_drawContext(0)
{
FarMeshFactory<OsdVertex> meshFactory(hmesh, level, bits.test(MeshAdaptive));
_farMesh = meshFactory.Create(bits.test(MeshFVarData));
int numVertices = _farMesh->GetNumVertices();
_vertexBuffer = VertexBuffer::Create(numElements, numVertices);
_computeContext = ComputeContext::Create(_farMesh);
_drawContext = DrawContext::Create(_farMesh->GetPatchTables(), bits.test(MeshFVarData));
}
virtual ~OsdMesh() {
delete _farMesh;
delete _vertexBuffer;
delete _computeContext;
delete _drawContext;
}
virtual int GetNumVertices() const { return _farMesh->GetNumVertices(); }
virtual void UpdateVertexBuffer(float const *vertexData, int startVertex, int numVerts) {
_vertexBuffer->UpdateData(vertexData, startVertex, numVerts);
}
virtual void Refine() {
_computeController->Refine(_computeContext, _farMesh->GetKernelBatches(), _vertexBuffer);
}
virtual void Synchronize() {
_computeController->Synchronize();
}
virtual VertexBufferBinding BindVertexBuffer() {
return VertexBufferBinding(0);
}
virtual DrawContext * GetDrawContext() {
return _drawContext;
}
private:
FarMesh<OsdVertex> *_farMesh;
VertexBuffer *_vertexBuffer;
ComputeContext *_computeContext;
ComputeController *_computeController;
DrawContext *_drawContext;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_MESH_H