mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-25 13:00:07 +00:00
b74f45f68d
- turn off some of icc's remarks (mostly because of tbb) - fix many of icc -w3 remarks (more to fix once i can work around icc 14.0 linker barfing)
278 lines
11 KiB
C++
278 lines
11 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef FAR_LOOP_SUBDIVISION_TABLES_FACTORY_H
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#define FAR_LOOP_SUBDIVISION_TABLES_FACTORY_H
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#include "../version.h"
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#include "../far/subdivisionTables.h"
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#include "../far/meshFactory.h"
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#include "../far/kernelBatchFactory.h"
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#include "../far/subdivisionTablesFactory.h"
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#include <cassert>
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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template <class T, class U> class FarMeshFactory;
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/// \brief A specialized factory for loop FarSubdivisionTables
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///
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/// Separating the factory allows us to isolate Far data structures from Hbr dependencies.
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///
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template <class T, class U> class FarLoopSubdivisionTablesFactory {
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protected:
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template <class X, class Y> friend class FarMeshFactory;
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/// \brief Creates a FarSubdivisiontables instance with Loop scheme.
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///
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/// @param meshFactory a valid FarMeshFactory instance
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///
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/// @param batches a vector of Kernel refinement batches : the factory
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/// will reserve and append refinement tasks
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///
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static FarSubdivisionTables * Create( FarMeshFactory<T,U> * meshFactory, FarKernelBatchVector * batches );
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};
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// This factory walks the Hbr vertices and accumulates the weights and adjacency
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// (valance) information specific to the loop subdivision scheme. The results
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// are stored in a FarSubdivisionTable.
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template <class T, class U> FarSubdivisionTables *
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FarLoopSubdivisionTablesFactory<T,U>::Create( FarMeshFactory<T,U> * meshFactory, FarKernelBatchVector * batches ) {
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assert( meshFactory );
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int maxlevel = meshFactory->GetMaxLevel();
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std::vector<int> & remap = meshFactory->getRemappingTable();
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FarSubdivisionTablesFactory<T,U> tablesFactory( meshFactory->GetHbrMesh(), maxlevel, remap );
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FarSubdivisionTables * result = new FarSubdivisionTables(maxlevel, FarSubdivisionTables::LOOP);
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// Allocate memory for the indexing tables
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result->_E_IT.resize(tablesFactory.GetNumEdgeVerticesTotal(maxlevel)*4);
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result->_E_W.resize(tablesFactory.GetNumEdgeVerticesTotal(maxlevel)*2);
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result->_V_ITa.resize((tablesFactory.GetNumVertexVerticesTotal(maxlevel)
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- tablesFactory.GetNumVertexVerticesTotal(0))*5); // subtract coarse cage vertices
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result->_V_IT.resize(tablesFactory.GetVertVertsValenceSum());
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result->_V_W.resize(tablesFactory.GetNumVertexVerticesTotal(maxlevel)
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- tablesFactory.GetNumVertexVerticesTotal(0));
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// Prepare batch table
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batches->reserve(maxlevel*5);
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int vertexOffset = 0;
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int V_IT_offset = 0;
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int edgeTableOffset = 0;
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int vertTableOffset = 0;
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int * E_IT = result->_E_IT.empty() ? 0 : &result->_E_IT[0];
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float * E_W = result->_E_W.empty() ? 0 : &result->_E_W[0];
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int * V_ITa = result->_V_ITa.empty() ? 0 : &result->_V_ITa[0];
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unsigned int * V_IT = result->_V_IT.empty() ? 0 : &result->_V_IT[0];
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float * V_W = result->_V_W.empty() ? 0 : &result->_V_W[0];
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for (int level=1; level<=maxlevel; ++level) {
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// pointer to the first vertex corresponding to this level
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vertexOffset = tablesFactory._edgeVertIdx[level];
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result->_vertsOffsets[level] = vertexOffset;
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// Edge vertices
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int nEdgeVertices = (int)tablesFactory._edgeVertsList[level].size();
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if (nEdgeVertices > 0)
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batches->push_back(FarKernelBatch( FarKernelBatch::LOOP_EDGE_VERTEX,
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level,
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0,
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0,
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nEdgeVertices,
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edgeTableOffset,
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vertexOffset) );
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vertexOffset += nEdgeVertices;
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edgeTableOffset += nEdgeVertices;
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for (int i=0; i < nEdgeVertices; ++i) {
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HbrVertex<T> * v = tablesFactory._edgeVertsList[level][i];
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assert(v);
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HbrHalfedge<T> * e = v->GetParentEdge();
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assert(e);
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float esharp = e->GetSharpness(),
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endPtWeight = 0.5f,
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oppPtWeight = 0.5f;
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E_IT[4*i+0]= remap[e->GetOrgVertex()->GetID()];
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E_IT[4*i+1]= remap[e->GetDestVertex()->GetID()];
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if (!e->IsBoundary() && esharp <= 1.0f) {
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endPtWeight = 0.375f + esharp * (0.5f - 0.375f);
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oppPtWeight = 0.125f * (1 - esharp);
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HbrHalfedge<T>* ee = e->GetNext();
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E_IT[4*i+2]= remap[ee->GetDestVertex()->GetID()];
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ee = e->GetOpposite()->GetNext();
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E_IT[4*i+3]= remap[ee->GetDestVertex()->GetID()];
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} else {
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E_IT[4*i+2]= -1;
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E_IT[4*i+3]= -1;
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}
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E_W[2*i+0] = endPtWeight;
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E_W[2*i+1] = oppPtWeight;
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}
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E_IT += 4 * nEdgeVertices;
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E_W += 2 * nEdgeVertices;
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// Vertex vertices
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FarVertexKernelBatchFactory batchFactory((int)tablesFactory._vertVertsList[level].size(), 0);
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int nVertVertices = (int)tablesFactory._vertVertsList[level].size();
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for (int i=0; i < nVertVertices; ++i) {
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HbrVertex<T> * v = tablesFactory._vertVertsList[level][i],
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* pv = v->GetParentVertex();
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assert(v and pv);
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// Look at HbrCatmarkSubdivision<T>::Subdivide for more details about
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// the multi-pass interpolation
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unsigned char masks[2];
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int npasses;
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float weights[2];
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masks[0] = pv->GetMask(false);
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masks[1] = pv->GetMask(true);
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// If the masks are identical, only a single pass is necessary. If the
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// vertex is transitioning to another rule, two passes are necessary,
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// except when transitioning from k_Dart to k_Smooth : the same
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// compute kernel is applied twice. Combining this special case allows
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// to batch the compute kernels into fewer calls.
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if (masks[0] != masks[1] and (
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not (masks[0]==HbrVertex<T>::k_Smooth and
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masks[1]==HbrVertex<T>::k_Dart))) {
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weights[1] = pv->GetFractionalMask();
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weights[0] = 1.0f - weights[1];
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npasses = 2;
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} else {
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weights[0] = 1.0f;
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weights[1] = 0.0f;
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npasses = 1;
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}
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int rank = FarSubdivisionTablesFactory<T,U>::GetMaskRanking(masks[0], masks[1]);
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V_ITa[5*i+0] = V_IT_offset;
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V_ITa[5*i+1] = 0;
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V_ITa[5*i+2] = remap[ pv->GetID() ];
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V_ITa[5*i+3] = -1;
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V_ITa[5*i+4] = -1;
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for (int p=0; p<npasses; ++p)
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switch (masks[p]) {
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case HbrVertex<T>::k_Smooth :
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case HbrVertex<T>::k_Dart : {
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HbrHalfedge<T> *e = pv->GetIncidentEdge(),
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*start = e;
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while (e) {
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V_ITa[5*i+1]++;
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V_IT[V_IT_offset++] = remap[ e->GetDestVertex()->GetID() ];
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e = e->GetPrev()->GetOpposite();
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if (e==start) break;
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}
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break;
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}
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case HbrVertex<T>::k_Crease : {
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class GatherCreaseEdgesOperator : public HbrHalfedgeOperator<T> {
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public:
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HbrVertex<T> * vertex; int eidx[2]; int count; bool next;
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GatherCreaseEdgesOperator(HbrVertex<T> * vtx, bool n) : vertex(vtx), count(0), next(n) { eidx[0]=-1; eidx[1]=-1; }
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~GatherCreaseEdgesOperator() { }
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virtual void operator() (HbrHalfedge<T> &e) {
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if (e.IsSharp(next) and count < 2) {
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HbrVertex<T> * a = e.GetDestVertex();
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if (a==vertex)
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a = e.GetOrgVertex();
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eidx[count++]=a->GetID();
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}
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}
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};
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GatherCreaseEdgesOperator op( pv, p==1 );
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pv->ApplyOperatorSurroundingEdges( op );
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assert(V_ITa[5*i+3]==-1 and V_ITa[5*i+4]==-1);
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assert(op.eidx[0]!=-1 and op.eidx[1]!=-1);
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V_ITa[5*i+3] = remap[op.eidx[0]];
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V_ITa[5*i+4] = remap[op.eidx[1]];
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break;
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}
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case HbrVertex<T>::k_Corner :
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// in the case of a k_Crease / k_Corner pass combination, we
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// need to set the valence to -1 to tell the "B" Kernel to
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// switch to k_Corner rule (as edge indices won't be -1)
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if (V_ITa[5*i+1]==0)
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V_ITa[5*i+1] = -1;
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default : break;
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}
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if (rank>7)
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// the k_Corner and k_Crease single-pass cases apply a weight of 1.0
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// but this value is inverted in the kernel
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V_W[i] = 0.0;
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else
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V_W[i] = weights[0];
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batchFactory.AddVertex( i, rank );
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}
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V_ITa += nVertVertices*5;
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V_W += nVertVertices;
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batchFactory.AppendLoopBatches(level, vertTableOffset, vertexOffset, batches);
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vertexOffset += nVertVertices;
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vertTableOffset += nVertVertices;
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}
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result->_vertsOffsets[maxlevel+1] = vertexOffset;
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return result;
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}
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* FAR_LOOP_SUBDIVISION_TABLES_FACTORY_H */
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