OpenSubdiv/opensubdiv/osd/cpuEvalStencilsContext.cpp
Manuel Kraemer e9b4006a56 Reorganize EvalStencilContext and EvalStencilController
Moved transient states (current vertex buffer etc) to controller.
ComputeContext becomes constant so that it's well suited for coarse-grain
parallelism on cpu.
2014-05-10 14:49:15 -07:00

41 lines
1.5 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../osd/cpuEvalStencilsContext.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
OsdCpuEvalStencilsContext::OsdCpuEvalStencilsContext(FarStencilTables const *stencils) :
_stencils(stencils) {
}
OsdCpuEvalStencilsContext *
OsdCpuEvalStencilsContext::Create(FarStencilTables const *stencils) {
return new OsdCpuEvalStencilsContext(stencils);
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv