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https://github.com/PixarAnimationStudios/OpenSubdiv
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New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
160 lines
5.1 KiB
C++
160 lines
5.1 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../osd/d3d11VertexBuffer.h"
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#include "../osd/error.h"
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#include <D3D11.h>
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#include <cassert>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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OsdD3D11VertexBuffer::OsdD3D11VertexBuffer(int numElements, int numVertices,
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ID3D11Device *device)
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: _numElements(numElements), _numVertices(numVertices), _buffer(0), _uploadBuffer(0), _uav(0) {
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}
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OsdD3D11VertexBuffer::~OsdD3D11VertexBuffer() {
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SAFE_RELEASE(_buffer);
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SAFE_RELEASE(_uploadBuffer);
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SAFE_RELEASE(_uav);
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}
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OsdD3D11VertexBuffer*
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OsdD3D11VertexBuffer::Create(int numElements, int numVertices,
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ID3D11Device *device) {
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OsdD3D11VertexBuffer *instance =
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new OsdD3D11VertexBuffer(numElements, numVertices, device);
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if (instance->allocate(device)) return instance;
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delete instance;
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return NULL;
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}
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void
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OsdD3D11VertexBuffer::UpdateData(const float *src, int startVertex, int numVertices,
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void *param) {
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ID3D11DeviceContext * pd3dDeviceContext =
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static_cast<ID3D11DeviceContext*>(param);
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assert(pd3dDeviceContext);
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D3D11_MAPPED_SUBRESOURCE resource;
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HRESULT hr = pd3dDeviceContext->Map(_uploadBuffer, 0,
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D3D11_MAP_WRITE_DISCARD, 0, &resource);
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if (FAILED(hr)) {
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OsdError(OSD_D3D11_BUFFER_MAP_ERROR, "Failed to map buffer\n");
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return;
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}
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int size = GetNumElements() * numVertices * sizeof(float);
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memcpy((float*)resource.pData + startVertex * _numElements, src, size);
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pd3dDeviceContext->Unmap(_uploadBuffer, 0);
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D3D11_BOX srcBox = { 0, 0, 0, size, 1, 1 };
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pd3dDeviceContext->CopySubresourceRegion(_buffer, 0, 0, 0, 0,
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_uploadBuffer, 0, &srcBox);
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}
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int
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OsdD3D11VertexBuffer::GetNumElements() const {
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return _numElements;
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}
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int
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OsdD3D11VertexBuffer::GetNumVertices() const {
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return _numVertices;
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}
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ID3D11Buffer *
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OsdD3D11VertexBuffer::BindD3D11Buffer(ID3D11DeviceContext *deviceContext) {
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return _buffer;
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}
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ID3D11UnorderedAccessView *
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OsdD3D11VertexBuffer::BindD3D11UAV(ID3D11DeviceContext *deviceContext) {
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return _uav;
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}
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bool
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OsdD3D11VertexBuffer::allocate(ID3D11Device *device) {
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D3D11_BUFFER_DESC hBufferDesc;
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hBufferDesc.ByteWidth = _numElements * _numVertices * sizeof(float);
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hBufferDesc.Usage = D3D11_USAGE_DEFAULT;
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hBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_UNORDERED_ACCESS | D3D11_BIND_SHADER_RESOURCE;
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hBufferDesc.CPUAccessFlags = 0;
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hBufferDesc.MiscFlags = 0;
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hBufferDesc.StructureByteStride = sizeof(float);
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HRESULT hr = device->CreateBuffer(&hBufferDesc, NULL, &_buffer);
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if (FAILED(hr)) {
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OsdError(OSD_D3D11_VERTEX_BUFFER_CREATE_ERROR,
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"Failed to create vertex buffer\n");
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return false;
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}
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hBufferDesc.ByteWidth = _numElements * _numVertices * sizeof(float);
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hBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
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hBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_SHADER_RESOURCE;
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hBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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hBufferDesc.MiscFlags = 0;
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hBufferDesc.StructureByteStride = sizeof(float);
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hr = device->CreateBuffer(&hBufferDesc, NULL, &_uploadBuffer);
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if (FAILED(hr)) {
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OsdError(OSD_D3D11_VERTEX_BUFFER_CREATE_ERROR,
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"Failed to create upload vertex buffer\n");
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return false;
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}
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D3D11_UNORDERED_ACCESS_VIEW_DESC uavd;
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ZeroMemory(&uavd, sizeof(uavd));
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uavd.Format = DXGI_FORMAT_R32_FLOAT;
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uavd.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
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uavd.Buffer.FirstElement = 0;
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uavd.Buffer.NumElements = _numElements * _numVertices;
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hr = device->CreateUnorderedAccessView(_buffer, &uavd, &_uav);
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if (FAILED(hr)) {
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OsdError(OSD_D3D11_VERTEX_BUFFER_CREATE_ERROR,
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"Failed to create unordered access resource view\n");
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return false;
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}
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return true;
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}
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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