mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-28 22:31:07 +00:00
b7a763853c
* CATMARK_RESTRICTED_VERT_VERTEX_A handles k_Crease and k_Corner rules * CATMARK_RESTRICTED_VERT_VERTEX_B1 handles regular k_Smooth and k_Dart rules * CATMARK_RESTRICTED_VERT_VERTEX_B2 handles irregular k_Smooth and k_Dart rules
1162 lines
45 KiB
C++
1162 lines
45 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../osd/cpuKernel.h"
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#include "../osd/tbbKernel.h"
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#include "../osd/vertexDescriptor.h"
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#include <math.h>
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#include <tbb/parallel_for.h>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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#define grain_size 200
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static inline void
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clear(float *origin, int index, OsdVertexBufferDescriptor const &desc) {
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if (origin) {
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float *dst = origin + index * desc.stride;
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memset(dst, 0, desc.length * sizeof(float));
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}
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}
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static inline void
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addWithWeight(float *origin, int dstIndex, int srcIndex,
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float weight, OsdVertexBufferDescriptor const &desc) {
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if (origin) {
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const float *src = origin + srcIndex * desc.stride;
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float *dst = origin + dstIndex * desc.stride;
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for (int k = 0; k < desc.length; ++k) {
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dst[k] += src[k] * weight;
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}
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}
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}
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class TBBFaceKernel {
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float *vertex;
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float *varying;
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OsdVertexBufferDescriptor vertexDesc;
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OsdVertexBufferDescriptor varyingDesc;
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int const *F_IT;
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int const *F_ITa;
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int vertexOffset;
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int tableOffset;
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public:
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void operator() (tbb::blocked_range<int> const &r) const {
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if(vertexDesc.length == 4 && varying == NULL) {
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ComputeFaceKernel<4>
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(vertex, F_IT, F_ITa, vertexOffset, tableOffset, r.begin(), r.end());
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} else if(vertexDesc.length == 8 && varying == NULL) {
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ComputeFaceKernel<8>
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(vertex, F_IT, F_ITa, vertexOffset, tableOffset, r.begin(), r.end());
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}
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else {
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for (int i = r.begin() + tableOffset; i < r.end() + tableOffset; i++) {
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int h = F_ITa[2*i];
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int n = F_ITa[2*i+1];
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float weight = 1.0f/n;
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// XXX: should use local vertex struct variable instead of
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// accumulating directly into global memory.
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int dstIndex = i + vertexOffset - tableOffset;
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clear(vertex, dstIndex, vertexDesc);
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clear(varying, dstIndex, varyingDesc);
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for (int j = 0; j < n; ++j) {
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int index = F_IT[h+j];
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addWithWeight(vertex, dstIndex, index, weight, vertexDesc);
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addWithWeight(varying, dstIndex, index, weight, varyingDesc);
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}
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}
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}
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}
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TBBFaceKernel(TBBFaceKernel const &other)
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{
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this->vertex = other.vertex;
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this->varying= other.varying;
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this->vertexDesc = other.vertexDesc;
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this->varyingDesc = other.varyingDesc;
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this->F_IT = other.F_IT;
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this->F_ITa = other.F_ITa;
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this->vertexOffset = other.vertexOffset;
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this->tableOffset = other.tableOffset;
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}
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TBBFaceKernel(float *vertex_in,
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float *varying_in,
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OsdVertexBufferDescriptor const &vertexDesc_in,
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OsdVertexBufferDescriptor const &varyingDesc_in,
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int const *F_IT_in,
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int const *F_ITa_in,
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int vertexOffset_in,
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int tableOffset_in) :
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vertex (vertex_in),
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varying(varying_in),
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vertexDesc(vertexDesc_in),
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varyingDesc(varyingDesc_in),
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F_IT (F_IT_in),
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F_ITa (F_ITa_in),
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vertexOffset(vertexOffset_in),
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tableOffset(tableOffset_in)
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{};
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};
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void OsdTbbComputeFace(
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float * vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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int const *F_IT, int const *F_ITa, int vertexOffset, int tableOffset,
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int start, int end) {
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TBBFaceKernel kernel(vertex, varying, vertexDesc, varyingDesc, F_IT, F_ITa,
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vertexOffset, tableOffset);
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tbb::blocked_range<int> range(start, end, grain_size);
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tbb::parallel_for(range, kernel);
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}
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class TBBQuadFaceKernel {
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float *vertex;
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float *varying;
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OsdVertexBufferDescriptor vertexDesc;
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OsdVertexBufferDescriptor varyingDesc;
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int const *F_IT;
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int vertexOffset;
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int tableOffset;
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public:
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void operator() (tbb::blocked_range<int> const &r) const {
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for (int i = r.begin(); i < r.end(); i++) {
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int fidx0 = F_IT[tableOffset + 4 * i + 0];
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int fidx1 = F_IT[tableOffset + 4 * i + 1];
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int fidx2 = F_IT[tableOffset + 4 * i + 2];
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int fidx3 = F_IT[tableOffset + 4 * i + 3];
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// XXX: should use local vertex struct variable instead of
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// accumulating directly into global memory.
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int dstIndex = i + vertexOffset;
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clear(vertex, dstIndex, vertexDesc);
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clear(varying, dstIndex, varyingDesc);
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addWithWeight(vertex, dstIndex, fidx0, 0.25f, vertexDesc);
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addWithWeight(vertex, dstIndex, fidx1, 0.25f, vertexDesc);
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addWithWeight(vertex, dstIndex, fidx2, 0.25f, vertexDesc);
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addWithWeight(vertex, dstIndex, fidx3, 0.25f, vertexDesc);
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addWithWeight(varying, dstIndex, fidx0, 0.25f, varyingDesc);
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addWithWeight(varying, dstIndex, fidx1, 0.25f, varyingDesc);
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addWithWeight(varying, dstIndex, fidx2, 0.25f, varyingDesc);
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addWithWeight(varying, dstIndex, fidx3, 0.25f, varyingDesc);
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}
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}
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TBBQuadFaceKernel(TBBQuadFaceKernel const &other)
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{
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this->vertex = other.vertex;
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this->varying= other.varying;
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this->vertexDesc = other.vertexDesc;
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this->varyingDesc = other.varyingDesc;
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this->F_IT = other.F_IT;
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this->vertexOffset = other.vertexOffset;
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this->tableOffset = other.tableOffset;
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}
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TBBQuadFaceKernel(float *vertex_in,
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float *varying_in,
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OsdVertexBufferDescriptor const &vertexDesc_in,
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OsdVertexBufferDescriptor const &varyingDesc_in,
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int const *F_IT_in,
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int vertexOffset_in,
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int tableOffset_in) :
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vertex (vertex_in),
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varying(varying_in),
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vertexDesc(vertexDesc_in),
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varyingDesc(varyingDesc_in),
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F_IT (F_IT_in),
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vertexOffset(vertexOffset_in),
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tableOffset(tableOffset_in)
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{};
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};
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void OsdTbbComputeQuadFace(
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float * vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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int const *F_IT, int vertexOffset, int tableOffset,
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int start, int end) {
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TBBQuadFaceKernel kernel(vertex, varying, vertexDesc, varyingDesc, F_IT,
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vertexOffset, tableOffset);
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tbb::blocked_range<int> range(start, end, grain_size);
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tbb::parallel_for(range, kernel);
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}
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class TBBTriQuadFaceKernel {
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float *vertex;
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float *varying;
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OsdVertexBufferDescriptor vertexDesc;
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OsdVertexBufferDescriptor varyingDesc;
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int const *F_IT;
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int vertexOffset;
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int tableOffset;
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public:
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void operator() (tbb::blocked_range<int> const &r) const {
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for (int i = r.begin(); i < r.end(); i++) {
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int fidx0 = F_IT[tableOffset + 4 * i + 0];
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int fidx1 = F_IT[tableOffset + 4 * i + 1];
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int fidx2 = F_IT[tableOffset + 4 * i + 2];
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int fidx3 = F_IT[tableOffset + 4 * i + 3];
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bool triangle = (fidx2 == fidx3);
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float weight = (triangle ? 1.0f / 3.0f : 1.0f / 4.0f);
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// XXX: should use local vertex struct variable instead of
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// accumulating directly into global memory.
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int dstIndex = i + vertexOffset;
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clear(vertex, dstIndex, vertexDesc);
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clear(varying, dstIndex, varyingDesc);
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addWithWeight(vertex, dstIndex, fidx0, weight, vertexDesc);
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addWithWeight(vertex, dstIndex, fidx1, weight, vertexDesc);
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addWithWeight(vertex, dstIndex, fidx2, weight, vertexDesc);
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addWithWeight(varying, dstIndex, fidx0, weight, varyingDesc);
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addWithWeight(varying, dstIndex, fidx1, weight, varyingDesc);
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addWithWeight(varying, dstIndex, fidx2, weight, varyingDesc);
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if (!triangle) {
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addWithWeight(vertex, dstIndex, fidx3, weight, vertexDesc);
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addWithWeight(varying, dstIndex, fidx3, weight, varyingDesc);
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}
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}
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}
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TBBTriQuadFaceKernel(TBBTriQuadFaceKernel const &other)
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{
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this->vertex = other.vertex;
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this->varying= other.varying;
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this->vertexDesc = other.vertexDesc;
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this->varyingDesc = other.varyingDesc;
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this->F_IT = other.F_IT;
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this->vertexOffset = other.vertexOffset;
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this->tableOffset = other.tableOffset;
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}
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TBBTriQuadFaceKernel(float *vertex_in,
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float *varying_in,
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OsdVertexBufferDescriptor const &vertexDesc_in,
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OsdVertexBufferDescriptor const &varyingDesc_in,
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int const *F_IT_in,
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int vertexOffset_in,
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int tableOffset_in) :
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vertex (vertex_in),
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varying(varying_in),
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vertexDesc(vertexDesc_in),
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varyingDesc(varyingDesc_in),
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F_IT (F_IT_in),
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vertexOffset(vertexOffset_in),
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tableOffset(tableOffset_in)
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{};
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};
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void OsdTbbComputeTriQuadFace(
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float * vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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int const *F_IT, int vertexOffset, int tableOffset,
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int start, int end) {
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TBBTriQuadFaceKernel kernel(vertex, varying, vertexDesc, varyingDesc, F_IT,
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vertexOffset, tableOffset);
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tbb::blocked_range<int> range(start, end, grain_size);
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tbb::parallel_for(range, kernel);
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}
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class TBBEdgeKernel {
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float *vertex;
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float *varying;
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OsdVertexBufferDescriptor vertexDesc;
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OsdVertexBufferDescriptor varyingDesc;
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int const *E_IT;
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float const *E_W;
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int vertexOffset;
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int tableOffset;
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public:
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void operator() (tbb::blocked_range<int> const &r) const {
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if(vertexDesc.length == 4 && varying == NULL) {
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ComputeEdgeKernel<4>(vertex, E_IT, E_W, vertexOffset, tableOffset,
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r.begin(), r.end());
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}
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else if(vertexDesc.length == 8 && varying == NULL) {
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ComputeEdgeKernel<8>(vertex, E_IT, E_W, vertexOffset, tableOffset,
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r.begin(), r.end());
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}
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else {
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for (int i = r.begin() + tableOffset; i < r.end() + tableOffset; i++) {
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int eidx0 = E_IT[4*i+0];
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int eidx1 = E_IT[4*i+1];
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int eidx2 = E_IT[4*i+2];
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int eidx3 = E_IT[4*i+3];
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float vertWeight = E_W[i*2+0];
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int dstIndex = i + vertexOffset - tableOffset;
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clear(vertex, dstIndex, vertexDesc);
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clear(varying, dstIndex, varyingDesc);
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addWithWeight(vertex, dstIndex, eidx0, vertWeight, vertexDesc);
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addWithWeight(vertex, dstIndex, eidx1, vertWeight, vertexDesc);
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if (eidx2 != -1) {
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float faceWeight = E_W[i*2+1];
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addWithWeight(vertex, dstIndex, eidx2, faceWeight, vertexDesc);
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addWithWeight(vertex, dstIndex, eidx3, faceWeight, vertexDesc);
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}
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addWithWeight(varying, dstIndex, eidx0, 0.5f, varyingDesc);
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addWithWeight(varying, dstIndex, eidx1, 0.5f, varyingDesc);
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}
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}
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}
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TBBEdgeKernel(TBBEdgeKernel const &other)
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{
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this->vertex = other.vertex;
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this->varying= other.varying;
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this->vertexDesc = other.vertexDesc;
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this->varyingDesc = other.varyingDesc;
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this->E_IT = other.E_IT;
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this->E_W = other.E_W;
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this->vertexOffset = other.vertexOffset;
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this->tableOffset = other.tableOffset;
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}
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TBBEdgeKernel(float *vertex_in,
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float *varying_in,
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OsdVertexBufferDescriptor const &vertexDesc_in,
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OsdVertexBufferDescriptor const &varyingDesc_in,
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int const *E_IT_in,
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float const *E_W_in,
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int vertexOffset_in,
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int tableOffset_in) :
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vertex (vertex_in),
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varying(varying_in),
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vertexDesc(vertexDesc_in),
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varyingDesc(varyingDesc_in),
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E_IT (E_IT_in),
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E_W (E_W_in),
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vertexOffset(vertexOffset_in),
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tableOffset(tableOffset_in)
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{};
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};
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void OsdTbbComputeEdge(
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float *vertex, float *varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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int const *E_IT, float const *E_W, int vertexOffset, int tableOffset,
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int start, int end) {
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tbb::blocked_range<int> range(start, end, grain_size);
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TBBEdgeKernel kernel(vertex, varying, vertexDesc, varyingDesc, E_IT, E_W,
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vertexOffset, tableOffset);
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tbb::parallel_for(range, kernel);
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}
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class TBBRestrictedEdgeKernel {
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float *vertex;
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float *varying;
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OsdVertexBufferDescriptor vertexDesc;
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OsdVertexBufferDescriptor varyingDesc;
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int const *E_IT;
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int vertexOffset;
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int tableOffset;
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public:
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void operator() (tbb::blocked_range<int> const &r) const {
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for (int i = r.begin() + tableOffset; i < r.end() + tableOffset; i++) {
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int eidx0 = E_IT[4*i+0];
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int eidx1 = E_IT[4*i+1];
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int eidx2 = E_IT[4*i+2];
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int eidx3 = E_IT[4*i+3];
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int dstIndex = i + vertexOffset - tableOffset;
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clear(vertex, dstIndex, vertexDesc);
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clear(varying, dstIndex, varyingDesc);
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addWithWeight(vertex, dstIndex, eidx0, 0.25f, vertexDesc);
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addWithWeight(vertex, dstIndex, eidx1, 0.25f, vertexDesc);
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addWithWeight(vertex, dstIndex, eidx2, 0.25f, vertexDesc);
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addWithWeight(vertex, dstIndex, eidx3, 0.25f, vertexDesc);
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addWithWeight(varying, dstIndex, eidx0, 0.5f, varyingDesc);
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addWithWeight(varying, dstIndex, eidx1, 0.5f, varyingDesc);
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}
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}
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TBBRestrictedEdgeKernel(TBBRestrictedEdgeKernel const &other)
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{
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this->vertex = other.vertex;
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this->varying= other.varying;
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this->vertexDesc = other.vertexDesc;
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this->varyingDesc = other.varyingDesc;
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this->E_IT = other.E_IT;
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this->vertexOffset = other.vertexOffset;
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this->tableOffset = other.tableOffset;
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}
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TBBRestrictedEdgeKernel(float *vertex_in,
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float *varying_in,
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OsdVertexBufferDescriptor const &vertexDesc_in,
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OsdVertexBufferDescriptor const &varyingDesc_in,
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int const *E_IT_in,
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int vertexOffset_in,
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int tableOffset_in) :
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vertex (vertex_in),
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varying(varying_in),
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vertexDesc(vertexDesc_in),
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varyingDesc(varyingDesc_in),
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E_IT (E_IT_in),
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vertexOffset(vertexOffset_in),
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tableOffset(tableOffset_in)
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{};
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};
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void OsdTbbComputeRestrictedEdge(
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float *vertex, float *varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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int const *E_IT, int vertexOffset, int tableOffset,
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int start, int end) {
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tbb::blocked_range<int> range(start, end, grain_size);
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TBBRestrictedEdgeKernel kernel(vertex, varying, vertexDesc, varyingDesc, E_IT,
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vertexOffset, tableOffset);
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tbb::parallel_for(range, kernel);
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}
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class TBBVertexKernelA {
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float *vertex;
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float *varying;
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OsdVertexBufferDescriptor vertexDesc;
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OsdVertexBufferDescriptor varyingDesc;
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int const *V_ITa;
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float const *V_W;
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int vertexOffset;
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int tableOffset;
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int pass;
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public:
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void operator() (tbb::blocked_range<int> const &r) const {
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if(vertexDesc.length == 4 && varying == NULL) {
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ComputeVertexAKernel<4>(vertex, V_ITa, V_W, vertexOffset, tableOffset,
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r.begin(), r.end(), pass);
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}
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else if (vertexDesc.length == 8 && varying == NULL) {
|
|
ComputeVertexAKernel<8>(vertex, V_ITa, V_W, vertexOffset, tableOffset,
|
|
r.begin(), r.end(), pass);
|
|
}
|
|
else {
|
|
for (int i = r.begin() + tableOffset; i < r.end() + tableOffset; i++) {
|
|
int n = V_ITa[5*i+1];
|
|
int p = V_ITa[5*i+2];
|
|
int eidx0 = V_ITa[5*i+3];
|
|
int eidx1 = V_ITa[5*i+4];
|
|
|
|
float weight = (pass == 1) ? V_W[i] : 1.0f - V_W[i];
|
|
|
|
// In the case of fractional weight, the weight must be inverted since
|
|
// the value is shared with the k_Smooth kernel (statistically the
|
|
// k_Smooth kernel runs much more often than this one)
|
|
if (weight > 0.0f && weight < 1.0f && n > 0)
|
|
weight = 1.0f - weight;
|
|
|
|
int dstIndex = i + vertexOffset - tableOffset;
|
|
|
|
if (not pass) {
|
|
clear(vertex, dstIndex, vertexDesc);
|
|
clear(varying, dstIndex, varyingDesc);
|
|
}
|
|
|
|
if (eidx0 == -1 || (pass == 0 && (n == -1))) {
|
|
addWithWeight(vertex, dstIndex, p, weight, vertexDesc);
|
|
} else {
|
|
addWithWeight(vertex, dstIndex, p, weight * 0.75f, vertexDesc);
|
|
addWithWeight(vertex, dstIndex, eidx0, weight * 0.125f, vertexDesc);
|
|
addWithWeight(vertex, dstIndex, eidx1, weight * 0.125f, vertexDesc);
|
|
}
|
|
|
|
if (not pass)
|
|
addWithWeight(varying, dstIndex, p, 1.0f, varyingDesc);
|
|
}
|
|
}
|
|
}
|
|
|
|
TBBVertexKernelA(TBBVertexKernelA const &other)
|
|
{
|
|
this->vertex = other.vertex;
|
|
this->varying= other.varying;
|
|
this->vertexDesc = other.vertexDesc;
|
|
this->varyingDesc = other.varyingDesc;
|
|
this->V_ITa = other.V_ITa;
|
|
this->V_W = other.V_W;
|
|
this->vertexOffset = other.vertexOffset;
|
|
this->tableOffset = other.tableOffset;
|
|
this->pass = other.pass;
|
|
}
|
|
|
|
TBBVertexKernelA(float *vertex_in,
|
|
float *varying_in,
|
|
OsdVertexBufferDescriptor const &vertexDesc_in,
|
|
OsdVertexBufferDescriptor const &varyingDesc_in,
|
|
int const *V_ITa_in,
|
|
float const *V_W_in,
|
|
int vertexOffset_in,
|
|
int tableOffset_in,
|
|
int pass_in) :
|
|
vertex (vertex_in),
|
|
varying(varying_in),
|
|
vertexDesc(vertexDesc_in),
|
|
varyingDesc(varyingDesc_in),
|
|
V_ITa (V_ITa_in),
|
|
V_W (V_W_in),
|
|
vertexOffset(vertexOffset_in),
|
|
tableOffset(tableOffset_in),
|
|
pass(pass_in)
|
|
{};
|
|
};
|
|
|
|
void OsdTbbComputeVertexA(
|
|
float *vertex, float *varying,
|
|
OsdVertexBufferDescriptor const &vertexDesc,
|
|
OsdVertexBufferDescriptor const &varyingDesc,
|
|
int const *V_ITa, float const *V_W, int vertexOffset, int tableOffset,
|
|
int start, int end, int pass) {
|
|
tbb::blocked_range<int> range(start, end, grain_size);
|
|
TBBVertexKernelA kernel(vertex, varying, vertexDesc, varyingDesc,
|
|
V_ITa, V_W,
|
|
vertexOffset, tableOffset, pass);
|
|
tbb::parallel_for(range, kernel);
|
|
}
|
|
|
|
class TBBVertexKernelB {
|
|
float *vertex;
|
|
float *varying;
|
|
OsdVertexBufferDescriptor vertexDesc;
|
|
OsdVertexBufferDescriptor varyingDesc;
|
|
int const *V_ITa;
|
|
int const *V_IT;
|
|
float const *V_W;
|
|
int vertexOffset;
|
|
int tableOffset;
|
|
|
|
public:
|
|
void operator() (tbb::blocked_range<int> const &r) const {
|
|
if(vertexDesc.length == 4 && varying == NULL) {
|
|
ComputeVertexBKernel<4>(vertex, V_ITa, V_IT, V_W,
|
|
vertexOffset, tableOffset, r.begin(), r.end());
|
|
}
|
|
else if(vertexDesc.length == 8 && varying == NULL) {
|
|
ComputeVertexBKernel<8>(vertex, V_ITa, V_IT, V_W,
|
|
vertexOffset, tableOffset, r.begin(), r.end());
|
|
}
|
|
else {
|
|
for (int i = r.begin() + tableOffset; i < r.end() + tableOffset; i++) {
|
|
int h = V_ITa[5*i];
|
|
int n = V_ITa[5*i+1];
|
|
int p = V_ITa[5*i+2];
|
|
|
|
float weight = V_W[i];
|
|
float wp = 1.0f/static_cast<float>(n*n);
|
|
float wv = (n-2.0f) * n * wp;
|
|
|
|
int dstIndex = i + vertexOffset - tableOffset;
|
|
clear(vertex, dstIndex, vertexDesc);
|
|
clear(varying, dstIndex, varyingDesc);
|
|
|
|
addWithWeight(vertex, dstIndex, p, weight * wv, vertexDesc);
|
|
|
|
for (int j = 0; j < n; ++j) {
|
|
addWithWeight(vertex, dstIndex, V_IT[h+j*2], weight * wp, vertexDesc);
|
|
addWithWeight(vertex, dstIndex, V_IT[h+j*2+1], weight * wp, vertexDesc);
|
|
}
|
|
addWithWeight(varying, dstIndex, p, 1.0f, varyingDesc);
|
|
}
|
|
}
|
|
}
|
|
|
|
TBBVertexKernelB(TBBVertexKernelB const &other)
|
|
{
|
|
this->vertex = other.vertex;
|
|
this->varying= other.varying;
|
|
this->vertexDesc = other.vertexDesc;
|
|
this->varyingDesc = other.varyingDesc;
|
|
this->V_ITa = other.V_ITa;
|
|
this->V_IT = other.V_IT;
|
|
this->V_W = other.V_W;
|
|
this->vertexOffset = other.vertexOffset;
|
|
this->tableOffset = other.tableOffset;
|
|
}
|
|
|
|
TBBVertexKernelB(float *vertex_in,
|
|
float *varying_in,
|
|
OsdVertexBufferDescriptor const &vertexDesc_in,
|
|
OsdVertexBufferDescriptor const &varyingDesc_in,
|
|
int const *V_ITa_in,
|
|
int const *V_IT_in,
|
|
float const *V_W_in,
|
|
int vertexOffset_in,
|
|
int tableOffset_in) :
|
|
vertex (vertex_in),
|
|
varying(varying_in),
|
|
vertexDesc(vertexDesc_in),
|
|
varyingDesc(varyingDesc_in),
|
|
V_ITa (V_ITa_in),
|
|
V_IT (V_IT_in),
|
|
V_W (V_W_in),
|
|
vertexOffset(vertexOffset_in),
|
|
tableOffset(tableOffset_in)
|
|
{};
|
|
};
|
|
|
|
void OsdTbbComputeVertexB(
|
|
float *vertex, float *varying,
|
|
OsdVertexBufferDescriptor const &vertexDesc,
|
|
OsdVertexBufferDescriptor const &varyingDesc,
|
|
int const *V_ITa, int const *V_IT, float const *V_W,
|
|
int vertexOffset, int tableOffset, int start, int end) {
|
|
|
|
tbb::blocked_range<int> range(start, end, grain_size);
|
|
TBBVertexKernelB kernel(vertex, varying, vertexDesc, varyingDesc,
|
|
V_ITa, V_IT, V_W,
|
|
vertexOffset, tableOffset);
|
|
tbb::parallel_for(range, kernel);
|
|
}
|
|
|
|
class TBBRestrictedVertexKernelA {
|
|
float *vertex;
|
|
float *varying;
|
|
OsdVertexBufferDescriptor vertexDesc;
|
|
OsdVertexBufferDescriptor varyingDesc;
|
|
int const *V_ITa;
|
|
int vertexOffset;
|
|
int tableOffset;
|
|
|
|
public:
|
|
void operator() (tbb::blocked_range<int> const &r) const {
|
|
for (int i = r.begin() + tableOffset; i < r.end() + tableOffset; i++) {
|
|
int p = V_ITa[5*i+2];
|
|
int eidx0 = V_ITa[5*i+3];
|
|
int eidx1 = V_ITa[5*i+4];
|
|
|
|
int dstIndex = i + vertexOffset - tableOffset;
|
|
|
|
clear(vertex, dstIndex, vertexDesc);
|
|
clear(varying, dstIndex, varyingDesc);
|
|
addWithWeight(vertex, dstIndex, p, 0.75f, vertexDesc);
|
|
addWithWeight(vertex, dstIndex, eidx0, 0.125f, vertexDesc);
|
|
addWithWeight(vertex, dstIndex, eidx1, 0.125f, vertexDesc);
|
|
addWithWeight(varying, dstIndex, p, 1.0f, varyingDesc);
|
|
}
|
|
}
|
|
|
|
TBBRestrictedVertexKernelA(TBBRestrictedVertexKernelA const &other)
|
|
{
|
|
this->vertex = other.vertex;
|
|
this->varying= other.varying;
|
|
this->vertexDesc = other.vertexDesc;
|
|
this->varyingDesc = other.varyingDesc;
|
|
this->V_ITa = other.V_ITa;
|
|
this->vertexOffset = other.vertexOffset;
|
|
this->tableOffset = other.tableOffset;
|
|
}
|
|
|
|
TBBRestrictedVertexKernelA(float *vertex_in,
|
|
float *varying_in,
|
|
OsdVertexBufferDescriptor const &vertexDesc_in,
|
|
OsdVertexBufferDescriptor const &varyingDesc_in,
|
|
int const *V_ITa_in,
|
|
int vertexOffset_in,
|
|
int tableOffset_in) :
|
|
vertex (vertex_in),
|
|
varying(varying_in),
|
|
vertexDesc(vertexDesc_in),
|
|
varyingDesc(varyingDesc_in),
|
|
V_ITa (V_ITa_in),
|
|
vertexOffset(vertexOffset_in),
|
|
tableOffset(tableOffset_in)
|
|
{};
|
|
};
|
|
|
|
void OsdTbbComputeRestrictedVertexA(
|
|
float *vertex, float *varying,
|
|
OsdVertexBufferDescriptor const &vertexDesc,
|
|
OsdVertexBufferDescriptor const &varyingDesc,
|
|
int const *V_ITa, int vertexOffset, int tableOffset,
|
|
int start, int end) {
|
|
tbb::blocked_range<int> range(start, end, grain_size);
|
|
TBBRestrictedVertexKernelA kernel(vertex, varying, vertexDesc, varyingDesc,
|
|
V_ITa,
|
|
vertexOffset, tableOffset);
|
|
tbb::parallel_for(range, kernel);
|
|
}
|
|
|
|
class TBBRestrictedVertexKernelB1 {
|
|
float *vertex;
|
|
float *varying;
|
|
OsdVertexBufferDescriptor vertexDesc;
|
|
OsdVertexBufferDescriptor varyingDesc;
|
|
int const *V_ITa;
|
|
int const *V_IT;
|
|
int vertexOffset;
|
|
int tableOffset;
|
|
|
|
public:
|
|
void operator() (tbb::blocked_range<int> const &r) const {
|
|
for (int i = r.begin() + tableOffset; i < r.end() + tableOffset; i++) {
|
|
int h = V_ITa[5*i];
|
|
int p = V_ITa[5*i+2];
|
|
|
|
int dstIndex = i + vertexOffset - tableOffset;
|
|
clear(vertex, dstIndex, vertexDesc);
|
|
clear(varying, dstIndex, varyingDesc);
|
|
|
|
addWithWeight(vertex, dstIndex, p, 0.5f, vertexDesc);
|
|
|
|
for (int j = 0; j < 8; ++j)
|
|
addWithWeight(vertex, dstIndex, V_IT[h+j], 0.0625f, vertexDesc);
|
|
addWithWeight(varying, dstIndex, p, 1.0f, varyingDesc);
|
|
}
|
|
}
|
|
|
|
TBBRestrictedVertexKernelB1(TBBRestrictedVertexKernelB1 const &other)
|
|
{
|
|
this->vertex = other.vertex;
|
|
this->varying= other.varying;
|
|
this->vertexDesc = other.vertexDesc;
|
|
this->varyingDesc = other.varyingDesc;
|
|
this->V_ITa = other.V_ITa;
|
|
this->V_IT = other.V_IT;
|
|
this->vertexOffset = other.vertexOffset;
|
|
this->tableOffset = other.tableOffset;
|
|
}
|
|
|
|
TBBRestrictedVertexKernelB1(float *vertex_in,
|
|
float *varying_in,
|
|
OsdVertexBufferDescriptor const &vertexDesc_in,
|
|
OsdVertexBufferDescriptor const &varyingDesc_in,
|
|
int const *V_ITa_in,
|
|
int const *V_IT_in,
|
|
int vertexOffset_in,
|
|
int tableOffset_in) :
|
|
vertex (vertex_in),
|
|
varying(varying_in),
|
|
vertexDesc(vertexDesc_in),
|
|
varyingDesc(varyingDesc_in),
|
|
V_ITa (V_ITa_in),
|
|
V_IT (V_IT_in),
|
|
vertexOffset(vertexOffset_in),
|
|
tableOffset(tableOffset_in)
|
|
{};
|
|
};
|
|
|
|
void OsdTbbComputeRestrictedVertexB1(
|
|
float *vertex, float *varying,
|
|
OsdVertexBufferDescriptor const &vertexDesc,
|
|
OsdVertexBufferDescriptor const &varyingDesc,
|
|
int const *V_ITa, int const *V_IT,
|
|
int vertexOffset, int tableOffset, int start, int end) {
|
|
|
|
tbb::blocked_range<int> range(start, end, grain_size);
|
|
TBBRestrictedVertexKernelB1 kernel(vertex, varying, vertexDesc, varyingDesc,
|
|
V_ITa, V_IT,
|
|
vertexOffset, tableOffset);
|
|
tbb::parallel_for(range, kernel);
|
|
}
|
|
|
|
class TBBRestrictedVertexKernelB2 {
|
|
float *vertex;
|
|
float *varying;
|
|
OsdVertexBufferDescriptor vertexDesc;
|
|
OsdVertexBufferDescriptor varyingDesc;
|
|
int const *V_ITa;
|
|
int const *V_IT;
|
|
int vertexOffset;
|
|
int tableOffset;
|
|
|
|
public:
|
|
void operator() (tbb::blocked_range<int> const &r) const {
|
|
for (int i = r.begin() + tableOffset; i < r.end() + tableOffset; i++) {
|
|
int h = V_ITa[5*i];
|
|
int n = V_ITa[5*i+1];
|
|
int p = V_ITa[5*i+2];
|
|
|
|
float wp = 1.0f/static_cast<float>(n*n);
|
|
float wv = (n-2.0f) * n * wp;
|
|
|
|
int dstIndex = i + vertexOffset - tableOffset;
|
|
clear(vertex, dstIndex, vertexDesc);
|
|
clear(varying, dstIndex, varyingDesc);
|
|
|
|
addWithWeight(vertex, dstIndex, p, wv, vertexDesc);
|
|
|
|
for (int j = 0; j < n; ++j) {
|
|
addWithWeight(vertex, dstIndex, V_IT[h+j*2], wp, vertexDesc);
|
|
addWithWeight(vertex, dstIndex, V_IT[h+j*2+1], wp, vertexDesc);
|
|
}
|
|
addWithWeight(varying, dstIndex, p, 1.0f, varyingDesc);
|
|
}
|
|
}
|
|
|
|
TBBRestrictedVertexKernelB2(TBBRestrictedVertexKernelB2 const &other)
|
|
{
|
|
this->vertex = other.vertex;
|
|
this->varying= other.varying;
|
|
this->vertexDesc = other.vertexDesc;
|
|
this->varyingDesc = other.varyingDesc;
|
|
this->V_ITa = other.V_ITa;
|
|
this->V_IT = other.V_IT;
|
|
this->vertexOffset = other.vertexOffset;
|
|
this->tableOffset = other.tableOffset;
|
|
}
|
|
|
|
TBBRestrictedVertexKernelB2(float *vertex_in,
|
|
float *varying_in,
|
|
OsdVertexBufferDescriptor const &vertexDesc_in,
|
|
OsdVertexBufferDescriptor const &varyingDesc_in,
|
|
int const *V_ITa_in,
|
|
int const *V_IT_in,
|
|
int vertexOffset_in,
|
|
int tableOffset_in) :
|
|
vertex (vertex_in),
|
|
varying(varying_in),
|
|
vertexDesc(vertexDesc_in),
|
|
varyingDesc(varyingDesc_in),
|
|
V_ITa (V_ITa_in),
|
|
V_IT (V_IT_in),
|
|
vertexOffset(vertexOffset_in),
|
|
tableOffset(tableOffset_in)
|
|
{};
|
|
};
|
|
|
|
void OsdTbbComputeRestrictedVertexB2(
|
|
float *vertex, float *varying,
|
|
OsdVertexBufferDescriptor const &vertexDesc,
|
|
OsdVertexBufferDescriptor const &varyingDesc,
|
|
int const *V_ITa, int const *V_IT,
|
|
int vertexOffset, int tableOffset, int start, int end) {
|
|
|
|
tbb::blocked_range<int> range(start, end, grain_size);
|
|
TBBRestrictedVertexKernelB2 kernel(vertex, varying, vertexDesc, varyingDesc,
|
|
V_ITa, V_IT,
|
|
vertexOffset, tableOffset);
|
|
tbb::parallel_for(range, kernel);
|
|
}
|
|
|
|
class TBBLoopVertexKernelB {
|
|
float *vertex;
|
|
float *varying;
|
|
OsdVertexBufferDescriptor vertexDesc;
|
|
OsdVertexBufferDescriptor varyingDesc;
|
|
int const *V_ITa;
|
|
int const *V_IT;
|
|
float const *V_W;
|
|
int vertexOffset;
|
|
int tableOffset;
|
|
|
|
public:
|
|
void operator() (tbb::blocked_range<int> const &r) const {
|
|
if(vertexDesc.length == 4 && varying == NULL) {
|
|
ComputeLoopVertexBKernel<4>(vertex, V_ITa, V_IT, V_W, vertexOffset,
|
|
tableOffset, r.begin(), r.end());
|
|
}
|
|
else if(vertexDesc.length == 8 && varying == NULL) {
|
|
ComputeLoopVertexBKernel<8>(vertex, V_ITa, V_IT, V_W, vertexOffset,
|
|
tableOffset, r.begin(), r.end());
|
|
}
|
|
else {
|
|
for (int i = r.begin() + tableOffset; i < r.end() + tableOffset; i++) {
|
|
int h = V_ITa[5*i];
|
|
int n = V_ITa[5*i+1];
|
|
int p = V_ITa[5*i+2];
|
|
|
|
float weight = V_W[i];
|
|
float wp = 1.0f/static_cast<float>(n);
|
|
float beta = 0.25f * cosf(static_cast<float>(M_PI) * 2.0f * wp) + 0.375f;
|
|
beta = beta * beta;
|
|
beta = (0.625f - beta) * wp;
|
|
|
|
int dstIndex = i + vertexOffset - tableOffset;
|
|
clear(vertex, dstIndex, vertexDesc);
|
|
clear(varying, dstIndex, varyingDesc);
|
|
|
|
addWithWeight(vertex, dstIndex, p, weight * (1.0f - (beta * n)), vertexDesc);
|
|
|
|
for (int j = 0; j < n; ++j)
|
|
addWithWeight(vertex, dstIndex, V_IT[h+j], weight * beta, vertexDesc);
|
|
|
|
addWithWeight(varying, dstIndex, p, 1.0f, varyingDesc);
|
|
}
|
|
}
|
|
}
|
|
|
|
TBBLoopVertexKernelB(TBBLoopVertexKernelB const &other)
|
|
{
|
|
this->vertex = other.vertex;
|
|
this->varying= other.varying;
|
|
this->vertexDesc = other.vertexDesc;
|
|
this->varyingDesc = other.varyingDesc;
|
|
this->V_ITa = other.V_ITa;
|
|
this->V_IT = other.V_IT;
|
|
this->V_W = other.V_W;
|
|
this->vertexOffset = other.vertexOffset;
|
|
this->tableOffset = other.tableOffset;
|
|
}
|
|
|
|
TBBLoopVertexKernelB(float *vertex_in,
|
|
float *varying_in,
|
|
OsdVertexBufferDescriptor const &vertexDesc_in,
|
|
OsdVertexBufferDescriptor const &varyingDesc_in,
|
|
int const *V_ITa_in,
|
|
int const *V_IT_in,
|
|
float const *V_W_in,
|
|
int vertexOffset_in,
|
|
int tableOffset_in) :
|
|
vertex (vertex_in),
|
|
varying(varying_in),
|
|
vertexDesc(vertexDesc_in),
|
|
varyingDesc(varyingDesc_in),
|
|
V_ITa (V_ITa_in),
|
|
V_IT (V_IT_in),
|
|
V_W (V_W_in),
|
|
vertexOffset(vertexOffset_in),
|
|
tableOffset(tableOffset_in)
|
|
{};
|
|
};
|
|
|
|
void OsdTbbComputeLoopVertexB(
|
|
float *vertex, float *varying,
|
|
OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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int const *V_ITa, int const *V_IT, float const *V_W,
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int vertexOffset, int tableOffset, int start, int end) {
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tbb::blocked_range<int> range(start, end, grain_size);
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TBBLoopVertexKernelB kernel(vertex, varying, vertexDesc, varyingDesc,
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|
V_ITa, V_IT, V_W,
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|
vertexOffset, tableOffset);
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|
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tbb::parallel_for(range, kernel);
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}
|
|
|
|
class TBBBilinearEdgeKernel {
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|
float *vertex;
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float *varying;
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OsdVertexBufferDescriptor vertexDesc;
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|
OsdVertexBufferDescriptor varyingDesc;
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|
int const *E_IT;
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|
int vertexOffset;
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|
int tableOffset;
|
|
|
|
public:
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void operator() (tbb::blocked_range<int> const &r) const {
|
|
if(vertexDesc.length == 4 && varying == NULL) {
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|
ComputeBilinearEdgeKernel<4>(vertex, E_IT, vertexOffset, tableOffset,
|
|
r.begin(), r.end());
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|
}
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|
else if(vertexDesc.length == 8 && varying == NULL) {
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|
ComputeBilinearEdgeKernel<8>(vertex, E_IT, vertexOffset, tableOffset,
|
|
r.begin(), r.end());
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|
}
|
|
else {
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|
for (int i = r.begin() + tableOffset; i < r.end() + tableOffset; i++) {
|
|
int eidx0 = E_IT[2*i+0];
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|
int eidx1 = E_IT[2*i+1];
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|
|
|
int dstIndex = i + vertexOffset - tableOffset;
|
|
clear(vertex, dstIndex, vertexDesc);
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|
clear(varying, dstIndex, varyingDesc);
|
|
|
|
addWithWeight(vertex, dstIndex, eidx0, 0.5f, vertexDesc);
|
|
addWithWeight(vertex, dstIndex, eidx1, 0.5f, vertexDesc);
|
|
|
|
addWithWeight(varying, dstIndex, eidx0, 0.5f, varyingDesc);
|
|
addWithWeight(varying, dstIndex, eidx1, 0.5f, varyingDesc);
|
|
}
|
|
}
|
|
}
|
|
|
|
TBBBilinearEdgeKernel(TBBBilinearEdgeKernel const &other)
|
|
{
|
|
this->vertex = other.vertex;
|
|
this->varying= other.varying;
|
|
this->vertexDesc = other.vertexDesc;
|
|
this->varyingDesc = other.varyingDesc;
|
|
this->E_IT = other.E_IT;
|
|
this->vertexOffset = other.vertexOffset;
|
|
this->tableOffset = other.tableOffset;
|
|
}
|
|
|
|
TBBBilinearEdgeKernel(float *vertex_in,
|
|
float *varying_in,
|
|
OsdVertexBufferDescriptor const &vertexDesc_in,
|
|
OsdVertexBufferDescriptor const &varyingDesc_in,
|
|
int const *E_IT_in,
|
|
int vertexOffset_in,
|
|
int tableOffset_in) :
|
|
vertex (vertex_in),
|
|
varying(varying_in),
|
|
vertexDesc(vertexDesc_in),
|
|
varyingDesc(varyingDesc_in),
|
|
E_IT (E_IT_in),
|
|
vertexOffset(vertexOffset_in),
|
|
tableOffset(tableOffset_in)
|
|
{};
|
|
};
|
|
|
|
void OsdTbbComputeBilinearEdge(
|
|
float *vertex, float *varying,
|
|
OsdVertexBufferDescriptor const &vertexDesc,
|
|
OsdVertexBufferDescriptor const &varyingDesc,
|
|
int const *E_IT, int vertexOffset, int tableOffset, int start, int end) {
|
|
tbb::blocked_range<int> range(start, end, grain_size);
|
|
TBBBilinearEdgeKernel kernel(vertex, varying, vertexDesc, varyingDesc,
|
|
E_IT, vertexOffset, tableOffset);
|
|
tbb::parallel_for(range, kernel);
|
|
}
|
|
|
|
class TBBBilinearVertexKernel {
|
|
float *vertex;
|
|
float *varying;
|
|
OsdVertexBufferDescriptor vertexDesc;
|
|
OsdVertexBufferDescriptor varyingDesc;
|
|
int const *V_ITa;
|
|
int vertexOffset;
|
|
int tableOffset;
|
|
|
|
public:
|
|
void operator() (tbb::blocked_range<int> const &r) const {
|
|
int numVertexElements = vertexDesc.length;
|
|
int numVaryingElements = varyingDesc.length;
|
|
float *src, *des;
|
|
for (int i = r.begin() + tableOffset; i < r.end() + tableOffset; i++) {
|
|
int p = V_ITa[i];
|
|
|
|
int dstIndex = i + vertexOffset - tableOffset;
|
|
src = vertex + p * numVertexElements;
|
|
des = vertex + dstIndex * numVertexElements;
|
|
memcpy(des, src, sizeof(float)*numVertexElements);
|
|
if(varying) {
|
|
src = varying + p * numVaryingElements;
|
|
des = varying + dstIndex * numVaryingElements;
|
|
memcpy(des, src, sizeof(float)*numVaryingElements);
|
|
}
|
|
}
|
|
}
|
|
|
|
TBBBilinearVertexKernel(TBBBilinearVertexKernel const &other)
|
|
{
|
|
this->vertex = other.vertex;
|
|
this->varying= other.varying;
|
|
this->vertexDesc = other.vertexDesc;
|
|
this->varyingDesc = other.varyingDesc;
|
|
this->V_ITa = other.V_ITa;
|
|
this->vertexOffset = other.vertexOffset;
|
|
this->tableOffset = other.tableOffset;
|
|
}
|
|
|
|
TBBBilinearVertexKernel(float *vertex_in,
|
|
float *varying_in,
|
|
OsdVertexBufferDescriptor const &vertexDesc_in,
|
|
OsdVertexBufferDescriptor const &varyingDesc_in,
|
|
int const *V_ITa_in,
|
|
int vertexOffset_in,
|
|
int tableOffset_in) :
|
|
vertex (vertex_in),
|
|
varying(varying_in),
|
|
vertexDesc(vertexDesc_in),
|
|
varyingDesc(varyingDesc_in),
|
|
V_ITa (V_ITa_in),
|
|
vertexOffset(vertexOffset_in),
|
|
tableOffset(tableOffset_in)
|
|
{};
|
|
};
|
|
|
|
void OsdTbbComputeBilinearVertex(
|
|
float *vertex, float *varying,
|
|
OsdVertexBufferDescriptor const &vertexDesc,
|
|
OsdVertexBufferDescriptor const &varyingDesc,
|
|
int const *V_ITa, int vertexOffset, int tableOffset, int start, int end) {
|
|
tbb::blocked_range<int> range(start, end, grain_size);
|
|
TBBBilinearVertexKernel kernel(vertex, varying, vertexDesc, varyingDesc,
|
|
V_ITa, vertexOffset, tableOffset);
|
|
tbb::parallel_for(range, kernel);
|
|
}
|
|
|
|
void OsdTbbEditVertexAdd(
|
|
float *vertex,
|
|
OsdVertexBufferDescriptor const &vertexDesc,
|
|
int primVarOffset, int primVarWidth, int vertexOffset, int tableOffset,
|
|
int start, int end,
|
|
unsigned int const *editIndices, float const *editValues) {
|
|
|
|
for (int i = start+tableOffset; i < end+tableOffset; i++) {
|
|
|
|
if (vertex) {
|
|
int editIndex = editIndices[i] + vertexOffset;
|
|
float *dst = vertex + editIndex * vertexDesc.stride + primVarOffset;
|
|
|
|
for (int j = 0; j < primVarWidth; ++j) {
|
|
dst[j] += editValues[j];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void OsdTbbEditVertexSet(
|
|
float *vertex,
|
|
OsdVertexBufferDescriptor const &vertexDesc,
|
|
int primVarOffset, int primVarWidth, int vertexOffset, int tableOffset,
|
|
int start, int end,
|
|
unsigned int const *editIndices, float const *editValues) {
|
|
|
|
for (int i = start+tableOffset; i < end+tableOffset; i++) {
|
|
|
|
if (vertex) {
|
|
int editIndex = editIndices[i] + vertexOffset;
|
|
float *dst = vertex + editIndex * vertexDesc.stride + primVarOffset;
|
|
|
|
for (int j = 0; j < primVarWidth; ++j) {
|
|
dst[j] = editValues[j];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
} // end namespace OpenSubdiv
|