mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-12 12:00:11 +00:00
10c687ecd5
- [Feature Adaptive GPU Rendering of Catmull-Clark Surfaces](http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf). - New API architecture : we are planning to lock on to this new framework as the basis for backward compatibility, which we will enforce from Release 1.0 onward. Subsequent releases of OpenSubdiv should not break client code. - DirectX 11 support - and much more...
125 lines
3.8 KiB
Plaintext
125 lines
3.8 KiB
Plaintext
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//
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// Common utilities for map file attributes
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//
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global proc
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AEopenSubdivShader_fileBrowser( string $nodeAttr )
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{
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string $attr = `match "[^.]+$" $nodeAttr`;
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string $uiAttr = `interToUI $attr`;
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string $imgFilters = "PNG (*.png);;TIFF (*.tif);;JPEG (*.jpg);;All files (*.*)";
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string $result[] = `fileDialog2 -caption ("Choose "+$uiAttr)
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-fileMode 1
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-fileFilter $imgFilters
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-selectFileFilter "All files"
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`;
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string $filename = "";
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if (size($result) > 0)
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{
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$filename = $result[0];
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setAttr $nodeAttr -type "string" $filename;
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}
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}
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proc
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buildMapRow( string $nodeAttr )
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{
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string $attr = `match "[^.]+$" $nodeAttr`;
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string $fileField = ($attr+"_fileField");
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string $browserBtn = ($attr+"_browserBtn");
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setUITemplate -pst attributeEditorTemplate;
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rowLayout -nc 3 -h 25;
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text -label `interToUI $attr`;
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textField $fileField;
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symbolButton -image "navButtonBrowse.png" $browserBtn;
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setParent ..;
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setUITemplate -ppt;
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}
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//
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// Custom controls for adding file browser to map attributes
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//
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//
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// diffuseMap
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//
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global proc
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AEopenSubdivShader_diffuseMapNew( string $nodeAttr )
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{
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// build row with text field and file browser button
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buildMapRow( $nodeAttr );
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AEopenSubdivShader_diffuseMapReplace $nodeAttr;
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}
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global proc
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AEopenSubdivShader_diffuseMapReplace (string $nodeAttr)
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{
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string $attr = `match "[^.]+$" $nodeAttr`;
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string $fileField = ($attr+"_fileField");
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string $browserBtn = ($attr+"_browserBtn");
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connectControl -fileName $fileField $nodeAttr;
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button -e -c
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("AEopenSubdivShader_fileBrowser \"" + $nodeAttr + "\"" ) $browserBtn;
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}
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global proc
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AEopenSubdivShaderTemplate(string $nodeName)
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{
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// swatch rendering not implemented yet
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// AEswatchDisplay $nodeName;
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editorTemplate -beginScrollLayout;
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editorTemplate -beginLayout "Subdivision" -collapse false;
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editorTemplate -addControl "adaptive";
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editorTemplate -addControl "scheme";
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editorTemplate -addControl "kernel";
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editorTemplate -addControl "level";
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editorTemplate -addControl "tessFactor";
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editorTemplate -addControl "interpolateBoundary";
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editorTemplate -addControl "interpolateUVBoundary";
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editorTemplate -endLayout;
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editorTemplate -beginLayout "Appearance" -collapse false;
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editorTemplate -addControl "wireframe";
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editorTemplate -addSeparator;
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editorTemplate -addControl "diffuse";
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editorTemplate -addControl "ambient";
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editorTemplate -addControl "specular";
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editorTemplate -addControl "shininess";
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editorTemplate -endLayout;
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editorTemplate -beginLayout "Texture" -collapse false;
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editorTemplate -callCustom "AEopenSubdivShader_diffuseMapNew"
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"AEopenSubdivShader_diffuseMapReplace"
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"diffuseMap";
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editorTemplate -addControl "uvSet";
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editorTemplate -endLayout;
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editorTemplate -beginLayout "Shader" -collapse true;
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editorTemplate -addControl "shaderSource";
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editorTemplate -endLayout;
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// include/call base class/node attributes
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AEdependNodeTemplate $nodeName;
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editorTemplate -addExtraControls;
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editorTemplate -endScrollLayout;
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editorTemplate -suppress "outColor";
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editorTemplate -suppress "outTransparency";
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editorTemplate -suppress "outMatteOpacity";
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editorTemplate -suppress "outGlowColor";
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editorTemplate -suppress "enableHwShading";
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editorTemplate -suppress "varyingParameters";
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editorTemplate -suppress "uniformParameters";
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}
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