mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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8dc8bcdace
- Make sure to declare usage of the include files if GLFW is found - When GLFW is found and is compiled into examples/common, we need to unfortunately link it into dxViewer. Hopefully we can refactor common so that this won't be necessary in the future.
172 lines
4.2 KiB
CMake
172 lines
4.2 KiB
CMake
#
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# Copyright 2013 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
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# the License and to reproduce the content of the NOTICE file.
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#
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# You may obtain a copy of the Apache License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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#
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set(EXAMPLES_COMMON_SHADER_FILES
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framebuffer.glsl
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ssao.glsl
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glslPtexCommon.glsl
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hlslPtexCommon.hlsl
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)
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set(EXAMPLES_COMMON_SOURCE_FILES
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font_image.cpp
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hdr_reader.cpp
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hud.cpp
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objAnim.cpp
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patchColors.cpp
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)
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set(EXAMPLES_COMMON_HEADER_FILES
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font_image.h
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hdr_reader.h
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hud.h
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objAnim.h
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patchColors.h
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shaderCache.h
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simple_math.h
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stb_image_write.h
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stopwatch.h
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)
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if( OPENGL_FOUND AND (GLEW_FOUND AND GLFW_FOUND) OR (APPLE AND GLFW_FOUND))
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list(APPEND EXAMPLES_COMMON_SOURCE_FILES
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glFramebuffer.cpp
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glHud.cpp
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glUtils.cpp
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glShaderCache.cpp
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)
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list(APPEND EXAMPLES_COMMON_HEADER_FILES
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glFramebuffer.h
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glHud.h
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glUtils.h
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glShaderCache.h
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)
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if (NOT "${OPENGL_INCLUDE_DIR}" STREQUAL "")
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include_directories("${OPENGL_INCLUDE_DIR}")
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endif()
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if (GLEW_FOUND)
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include_directories("${GLEW_INCLUDE_DIR}")
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endif()
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if (GLFW_FOUND)
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include_directories("${GLFW_INCLUDE_DIR}")
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endif()
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endif()
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if(DXSDK_FOUND)
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list(APPEND EXAMPLES_COMMON_SOURCE_FILES
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d3d11Hud.cpp
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d3d11Utils.cpp
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d3d11ShaderCache.cpp
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)
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list(APPEND EXAMPLES_COMMON_HEADER_FILES
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d3d11Hud.h
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d3d11Utils.h
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d3d11ShaderCache.h
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)
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include_directories("${DXSDK_INCLUDE_DIR}")
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endif()
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if(OPENCL_FOUND)
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include_directories("${OPENCL_INCLUDE_DIRS}")
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list(APPEND EXAMPLES_COMMON_SOURCE_FILES
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clDeviceContext.cpp
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)
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list(APPEND EXAMPLES_COMMON_HEADER_FILES
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clDeviceContext.h
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)
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endif()
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if(CUDA_FOUND)
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include_directories("${CUDA_INCLUDE_DIRS}")
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list(APPEND EXAMPLES_COMMON_SOURCE_FILES
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cudaDeviceContext.cpp
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)
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list(APPEND EXAMPLES_COMMON_HEADER_FILES
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cudaDeviceContext.h
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)
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endif()
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#-------------------------------------------------------------------------------
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if( PTEX_FOUND )
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list(APPEND EXAMPLES_COMMON_HEADER_FILES
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ptexMipmapTextureLoader.h
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)
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list(APPEND EXAMPLES_COMMON_SOURCE_FILES
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ptexMipmapTextureLoader.cpp
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)
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if( OPENGL_FOUND )
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list(APPEND EXAMPLES_COMMON_SOURCE_FILES
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glPtexMipmapTexture.cpp
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)
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list(APPEND EXAMPLES_COMMON_HEADER_FILES
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glPtexMipmapTexture.h
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)
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endif()
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if( DXSDK_FOUND )
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list(APPEND EXAMPLES_COMMON_SOURCE_FILES
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d3d11PtexMipmapTexture.cpp
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)
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list(APPEND EXAMPLES_COMMON_HEADER_FILES
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d3d11PtexMipmapTexture.h
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)
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endif()
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include_directories( "${PTEX_INCLUDE_DIR}" )
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list(APPEND PLATFORM_CPU_LIBRARIES
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${PTEX_LIBRARY}
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)
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endif()
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#-------------------------------------------------------------------------------
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include_directories(
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"${OPENSUBDIV_INCLUDE_DIR}"
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"${CMAKE_CURRENT_BINARY_DIR}"
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)
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set(INC_FILES )
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_stringify("${EXAMPLES_COMMON_SHADER_FILES}" INC_FILES)
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source_group("Shaders" FILES ${EXAMPLES_COMMON_SHADER_FILES})
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source_group("Inc" FILES ${INC_FILES})
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add_library(examples_common_obj
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OBJECT
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${EXAMPLES_COMMON_SOURCE_FILES}
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${EXAMPLES_COMMON_HEADER_FILES}
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${INC_FILES}
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)
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