mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-09 22:00:06 +00:00
37e8468207
Documentation and build scripts have been updated to accommodate this renaming.
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166 lines
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Copyright 2013 Pixar
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Licensed under the Apache License, Version 2.0 (the "Apache License")
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with the following modification; you may not use this file except in
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compliance with the Apache License and the following modification to it:
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Section 6. Trademarks. is deleted and replaced with:
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6. Trademarks. This License does not grant permission to use the trade
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names, trademarks, service marks, or product names of the Licensor
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and its affiliates, except as required to comply with Section 4(c) of
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the License and to reproduce the content of the NOTICE file.
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You may obtain a copy of the Apache License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the Apache License with the above modification is
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distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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KIND, either express or implied. See the Apache License for the specific
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language governing permissions and limitations under the Apache License.
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Getting Started
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---------------
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.. contents::
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:local:
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:backlinks: none
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Downloading the code
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====================
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The code is hosted on a Github public repository. Download and setup information
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for Git tools can be found `here <https://help.github.com/articles/set-up-git>`__.
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You can access the OpenSubdiv Git repository at https://github.com/PixarAnimationStudios/OpenSubdiv
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From there, there are several ways of downloading the OpenSubdiv source code.
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- Zip archive : downloaded from `here <https://github.com/PixarAnimationStudios/OpenSubdiv/archive/release.zip>`__
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- Using a GUI client : you can find a list `here <http://git-scm.com/downloads/guis>`__
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Please refer to the documentation of your preferred application.
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- From the GitShell, Cygwin or the CLI : assuming that you have the Git tools
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installed, you can clone the OpenSubdiv repository directly with the
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following command:
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.. code:: c++
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git clone https://github.com/PixarAnimationStudios/OpenSubdiv.git
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These methods only pull static archives, which is are not under the version
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control system and therefore cannot pull updates or push changes back. If you
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intend on contributing features or fixes to the main trunk of the code, you will
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need to create a free Github account and clone a fork of the OpenSubdiv repository.
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Submissions to the main code trunk can be sent using Git's pull-request mechanisms.
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Please note that we are using the git flow tools so all changes should be made to
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our *dev* branch. Before we can accept submissions however, we will need a signed
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`Contributor's License Agreement <intro.html#contributing>`__.
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----
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Branches & Git Flow
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===================
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Since version 1.1.0, OpenSubdiv has adopted the `Git Flow
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<http://nvie.com/posts/a-successful-git-branching-model/>`__ branching model .
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Our active development branch is named *dev* : all new features and bug fixes should
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be submitted to this branch. The changes submitted to the dev branch are periodically
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patched to the 'release' branch as new versions are released.
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.. image:: images/git_flow.png
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:align: center
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:target: images/git_flow.png
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Checking out branches
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_____________________
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The Git Flow `tools <https://github.com/nvie/gitflow>`__ are not a requisite for
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working with the OpenSubdiv code base, but new work should always be performed in
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the *dev* branch, or dedicated feature-branches. By default, a cloned repository
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will be pointing to the 'release' branch. You can switch to the *dev* branch using
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the following command:
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.. code:: c++
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git checkout dev
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You can check that the branch has now been switched simply with:
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.. code:: c++
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git branch
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Which should return:
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.. code:: c++
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* dev
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release
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API Versions
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____________
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OpenSubdiv maintains an internal API versioning system. The version number can be
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read from the file `./opensubdiv/version.h <https://github.com/PixarAnimationStudios/OpenSubdiv/blob/release/opensubdiv/version.h>`__.
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Following the Git-Flow pattern, our releases are indexed using Git's tagging
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system.
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List of the existing tags:
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.. code:: c++
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git tag --list
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Checking out version 1.2.0:
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.. code:: c++
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git checkout v1_2_0
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Making Changes
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______________
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Direct push access to the OpenSubdiv repository is currently limited to a
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small internal development team. External code should be submitted by sending Git
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`pull-requests <https://help.github.com/articles/using-pull-requests>`__ from
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forks of our *dev* branch.
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----
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Code Overview
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=============
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The OpenSubdiv code base contains the following main areas:
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+----------------------+---------------------------------------------------------------------------------------+
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| Directory | Contents |
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+======================+=======================================================================================+
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| **./opensubdiv/** | The main subdivision APIs : Sdc, Vtr, Far and Osd. |
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+----------------------+---------------------------------------------------------------------------------------+
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| **./examples/** | A small collection of standalone applications that illustrate how to deploy the +
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| | various features and optimizations of the OpenSubdiv APIs. The GL-based examples |
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| | rely on the cross-platform GLFW API for interactive window management, while the |
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| | DirectX ones are OS-native. |
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+----------------------+---------------------------------------------------------------------------------------+
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| **./tutorials/** | Tutorials showing how to manipulate the APIs of OpenSubdiv. |
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+----------------------+---------------------------------------------------------------------------------------+
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| **./documentation/** | The reStructuredText source files along with python scripts that generate the HTML |
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| | documentation site. |
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+----------------------+---------------------------------------------------------------------------------------+
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| **./regression/** | Standalone regression tests and baseline data to help maintain the integrity of |
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| | our APIs. If GPU SDKs are detected, some tests will attempt to run computations |
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| | on those GPUs. |
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+----------------------+---------------------------------------------------------------------------------------+
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