OpenSubdiv/glLoader/glLoader.cpp
David G Yu f3f28995a5 Enabled internal GL API loader as GLEW alternative
At build time, the preprocessor symbols: OSD_USES_GLEW or
OSD_USES_INTERNAL_GLAPILOADER determine the GL API loader
that will be used by the OSD library.
2020-03-06 11:37:55 -08:00

80 lines
2.2 KiB
C++

//
// Copyright 2020 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "glLoader.h"
#include <stdio.h>
#include <stdlib.h>
namespace OpenSubdiv {
namespace internal {
namespace GLLoader {
bool
applicationInitializeGL()
{
#if defined(OSD_USES_INTERNAL_GLAPILOADER)
// -- GLAPILOADER
return OpenSubdiv::internal::GLApi::glApiLoad();
#elif defined(OSD_USES_GLEW)
// -- GLEW
#define CORE_PROFILE
#ifdef CORE_PROFILE
// this is the only way to initialize GLEW (before GLEW 1.13)
// correctly under core profile context.
glewExperimental = true;
#endif
GLenum status = glewInit();
if (status != GLEW_OK) {
printf("Failed to initialize glew. Error = %s\n",
glewGetErrorString(status));
return false;
}
#ifdef CORE_PROFILE
// clear GL errors which were generated during glewInit()
glGetError();
#endif
#endif
return true;
}
bool
libraryInitializeGL()
{
#if defined(OSD_USES_INTERNAL_GLAPILOADER)
return OpenSubdiv::internal::GLApi::glApiLoad();
#else
// otherwise do nothing
return true;
#endif
}
} // namespace GLLoader
} // namespace internal
} // namespace OpenSubdiv