OpenSubdiv/opensubdiv/osd/cpuDispatcher.cpp

309 lines
10 KiB
C++

//
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// any additions or changes to the software.
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#include "../version.h"
#include "../osd/cpuDispatcher.h"
#include "../osd/cpuKernel.h"
#include <GL/glew.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
OsdCpuKernelDispatcher::DeviceTable::~DeviceTable() {
if (devicePtr)
free(devicePtr);
}
void
OsdCpuKernelDispatcher::DeviceTable::Copy( int size, const void *table ) {
if (size > 0) {
if (devicePtr)
free(devicePtr);
devicePtr = malloc(size);
memcpy(devicePtr, table, size);
}
}
OsdCpuKernelDispatcher::OsdCpuKernelDispatcher( int levels, int numVertexElements, int numVaryingElements )
: OsdKernelDispatcher(levels), _vertexBuffer(0), _varyingBuffer(0), _vbo(NULL), _varyingVbo(NULL), _numVertexElements(numVertexElements), _numVaryingElements(numVaryingElements) {
_tables.resize(TABLE_MAX);
}
OsdCpuKernelDispatcher::~OsdCpuKernelDispatcher() {
if(_vbo)
delete[] _vbo;
if(_varyingVbo)
delete[] _varyingVbo;
}
void
OsdCpuKernelDispatcher::CopyTable(int tableIndex, size_t size, const void *ptr) {
_tables[tableIndex].Copy(size, ptr);
}
void
OsdCpuKernelDispatcher::BeginLaunchKernel() { }
void
OsdCpuKernelDispatcher::EndLaunchKernel() { }
void
OsdCpuKernelDispatcher::BindVertexBuffer(GLuint vertexBuffer, GLuint varyingBuffer) {
_vertexBuffer = vertexBuffer;
_varyingBuffer = varyingBuffer;
}
void
OsdCpuKernelDispatcher::UpdateVertexBuffer(size_t size, void *ptr) {
memcpy(_vbo, ptr, size);
}
void
OsdCpuKernelDispatcher::UpdateVaryingBuffer(size_t size, void *ptr) {
memcpy(_varyingVbo, ptr, size);
}
void
OsdCpuKernelDispatcher::MapVertexBuffer() {
// XXX not efficient for CPU
// copy vbo content to kernel-buffer
glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &_vboSize);
if (_vbo)
delete[] _vbo;
_vbo = new float[_vboSize/sizeof(float)];
// too slow...
float *buffer = (float*)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
if (buffer) {
memcpy(_vbo, buffer, _vboSize);
}
glUnmapBuffer(GL_ARRAY_BUFFER);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void
OsdCpuKernelDispatcher::MapVaryingBuffer() {
if (_varyingBuffer) {
glBindBuffer(GL_ARRAY_BUFFER, _varyingBuffer);
glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &_varyingVboSize);
if (_varyingVbo)
delete[] _varyingVbo;
_varyingVbo = new float[_varyingVboSize/sizeof(float)];
float *buffer = (float*)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
if (buffer)
memcpy(_varyingVbo, buffer, _varyingVboSize);
glUnmapBuffer(GL_ARRAY_BUFFER);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
}
void
OsdCpuKernelDispatcher::UnmapVertexBuffer() {
// write back kernel-buffer to vbo
glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
float *buffer = (float*)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
if (buffer)
memcpy(buffer, _vbo, _vboSize);
glUnmapBuffer(GL_ARRAY_BUFFER);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void
OsdCpuKernelDispatcher::UnmapVaryingBuffer() {
if (_varyingBuffer) {
// write back kernel-buffer to vbo
glBindBuffer(GL_ARRAY_BUFFER, _varyingBuffer);
float *buffer = (float*)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
if (buffer)
memcpy(buffer, _varyingVbo, _varyingVboSize);
glUnmapBuffer(GL_ARRAY_BUFFER);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
}
void
OsdCpuKernelDispatcher::Synchronize() { }
void
OsdCpuKernelDispatcher::ApplyBilinearFaceVerticesKernel( FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const {
}
void
OsdCpuKernelDispatcher::ApplyBilinearEdgeVerticesKernel( FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const {
}
void
OsdCpuKernelDispatcher::ApplyBilinearVertexVerticesKernel( FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const {
}
void
OsdCpuKernelDispatcher::ApplyCatmarkFaceVerticesKernel( FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const {
VertexDescriptor vd(_numVertexElements, _numVaryingElements);
computeFace(&vd, _vbo, _varyingVbo,
(int*)_tables[F_IT].devicePtr + _tableOffsets[F_IT][level-1],
(int*)_tables[F_ITa].devicePtr + _tableOffsets[F_ITa][level-1],
offset, start, end);
}
void
OsdCpuKernelDispatcher::ApplyCatmarkEdgeVerticesKernel( FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const {
VertexDescriptor vd(_numVertexElements, _numVaryingElements);
computeEdge(&vd, _vbo, _varyingVbo,
(int*)_tables[E_IT].devicePtr + _tableOffsets[E_IT][level-1],
(float*)_tables[E_W].devicePtr + _tableOffsets[E_W][level-1],
offset,
start, end);
}
void
OsdCpuKernelDispatcher::ApplyCatmarkVertexVerticesKernelB( FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const {
VertexDescriptor vd(_numVertexElements, _numVaryingElements);
computeVertexB(&vd, _vbo, _varyingVbo,
(int*)_tables[V_ITa].devicePtr + _tableOffsets[V_ITa][level-1],
(int*)_tables[V_IT].devicePtr + _tableOffsets[V_IT][level-1],
(float*)_tables[V_W].devicePtr + _tableOffsets[V_W][level-1],
offset, start, end);
}
void
OsdCpuKernelDispatcher::ApplyCatmarkVertexVerticesKernelA( FarMesh<OsdVertex> * mesh, int offset, bool pass, int level, int start, int end, void * data) const {
VertexDescriptor vd(_numVertexElements, _numVaryingElements);
computeVertexA(&vd, _vbo, _varyingVbo,
(int*)_tables[V_ITa].devicePtr + _tableOffsets[V_ITa][level-1],
(float*)_tables[V_W].devicePtr + _tableOffsets[V_W][level-1],
offset, start, end, pass);
}
void
OsdCpuKernelDispatcher::ApplyLoopEdgeVerticesKernel( FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const {
VertexDescriptor vd(_numVertexElements, _numVaryingElements);
computeEdge(&vd, _vbo, _varyingVbo,
(int*)_tables[E_IT].devicePtr + _tableOffsets[E_IT][level-1],
(float*)_tables[E_W].devicePtr + _tableOffsets[E_W][level-1],
offset,
start, end);
}
void
OsdCpuKernelDispatcher::ApplyLoopVertexVerticesKernelB( FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const {
VertexDescriptor vd(_numVertexElements, _numVaryingElements);
computeLoopVertexB(&vd, _vbo, _varyingVbo,
(int*)_tables[V_ITa].devicePtr + _tableOffsets[V_ITa][level-1],
(int*)_tables[V_IT].devicePtr + _tableOffsets[V_IT][level-1],
(float*)_tables[V_W].devicePtr + _tableOffsets[V_W][level-1],
offset, start, end);
}
void
OsdCpuKernelDispatcher::ApplyLoopVertexVerticesKernelA( FarMesh<OsdVertex> * mesh, int offset, bool pass, int level, int start, int end, void * data) const {
VertexDescriptor vd(_numVertexElements, _numVaryingElements);
computeVertexA(&vd, _vbo, _varyingVbo,
(int*)_tables[V_ITa].devicePtr + _tableOffsets[V_ITa][level-1],
(float*)_tables[V_W].devicePtr + _tableOffsets[V_W][level-1],
offset, start, end, pass);
}
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv