OpenSubdiv/opensubdiv/osd/cpuKernel.h

110 lines
4.8 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
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// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
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// contribution under this license.
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// directly on its contribution.
//
// 2. Grant of Rights
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// of the contribution in the software.
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// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
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// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
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// with this license.
// (E) The software is licensed "as-is." You bear the risk of
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#ifndef OSD_CPU_KERNEL_H
#define OSD_CPU_KERNEL_H
#include "../version.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
struct VertexDescriptor {
VertexDescriptor(int numVertexElem, int numVaryingElem)
: numVertexElements(numVertexElem), numVaryingElements(numVaryingElem) { }
void Clear(float *vertex, float *varying) const {
for (int i = 0; i < numVertexElements; ++i)
vertex[i] = 0.0f;
for (int i = 0; i < numVaryingElements; ++i)
varying[i] = 0.0f;
}
void AddWithWeight(float *vertex, const float *src, float weight) const {
for (int i = 0; i < numVertexElements; ++i)
vertex[i] += src[i] * weight;
}
void AddVaryingWithWeight(float *varying, const float *src, float weight) const {
for (int i = 0; i < numVaryingElements; ++i)
varying[i] += src[i] * weight;
}
int numVertexElements;
int numVaryingElements;
};
extern "C" {
void computeFace(const VertexDescriptor *vdesc, float * vertex, float * varying, const int *F_IT, const int *F_ITa, int offset, int start, int end);
void computeEdge(const VertexDescriptor *vdesc, float *vertex, float * varying, const int *E_IT, const float *E_W, int offset, int start, int end);
void computeVertexA(const VertexDescriptor *vdesc, float *vertex, float * varying, const int *V_ITa, const float *V_W, int offset, int start, int end, int pass);
void computeVertexB(const VertexDescriptor *vdesc, float *vertex, float * varying, const int *V_ITa, const int *V_IT, const float *V_W, int offset, int start, int end);
void computeLoopVertexB(const VertexDescriptor *vdesc, float *vertex, float * varying, const int *V_ITa, const int *V_IT, const float *V_W, int offset, int start, int end);
}
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_CPU_KERNEL_H */