OpenSubdiv/opensubdiv/osd/cpuD3D11VertexBuffer.cpp
manuelk 3ae50d1c50 Amending Apache license language & file headers.
New text:

     Copyright 2013 Pixar

     Licensed under the Apache License, Version 2.0 (the "Apache License")
     with the following modification; you may not use this file except in
     compliance with the Apache License and the following modification to it:
     Section 6. Trademarks. is deleted and replaced with:

     6. Trademarks. This License does not grant permission to use the trade
        names, trademarks, service marks, or product names of the Licensor
        and its affiliates, except as required to comply with Section 4(c) of
        the License and to reproduce the content of the NOTICE file.

     You may obtain a copy of the Apache License at

         http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the Apache License with the above modification is
     distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
     KIND, either express or implied. See the Apache License for the specific
     language governing permissions and limitations under the Apache License.
2013-09-26 12:04:57 -07:00

133 lines
3.9 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../osd/cpuD3D11VertexBuffer.h"
#include "../osd/error.h"
#include <D3D11.h>
#include <cassert>
#include <string.h>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
OsdCpuD3D11VertexBuffer::OsdCpuD3D11VertexBuffer(int numElements,
int numVertices,
ID3D11Device *device)
: _numElements(numElements), _numVertices(numVertices),
_d3d11Buffer(NULL), _cpuBuffer(NULL) {
}
OsdCpuD3D11VertexBuffer::~OsdCpuD3D11VertexBuffer() {
delete[] _cpuBuffer;
if (_d3d11Buffer) _d3d11Buffer->Release();
}
OsdCpuD3D11VertexBuffer *
OsdCpuD3D11VertexBuffer::Create(int numElements, int numVertices, ID3D11Device *device) {
OsdCpuD3D11VertexBuffer *instance =
new OsdCpuD3D11VertexBuffer(numElements, numVertices, device);
if (instance->allocate(device)) return instance;
delete instance;
return NULL;
}
void
OsdCpuD3D11VertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, void *param) {
memcpy(_cpuBuffer + startVertex * _numElements, src, _numElements * numVertices * sizeof(float));
}
int
OsdCpuD3D11VertexBuffer::GetNumElements() const {
return _numElements;
}
int
OsdCpuD3D11VertexBuffer::GetNumVertices() const {
return _numVertices;
}
float*
OsdCpuD3D11VertexBuffer::BindCpuBuffer() {
return _cpuBuffer;
}
ID3D11Buffer *
OsdCpuD3D11VertexBuffer::BindD3D11Buffer(ID3D11DeviceContext *deviceContext) {
assert(deviceContext);
D3D11_MAPPED_SUBRESOURCE resource;
HRESULT hr = deviceContext->Map(_d3d11Buffer, 0,
D3D11_MAP_WRITE_DISCARD, 0, &resource);
if (FAILED(hr)) {
OsdError(OSD_D3D11_BUFFER_MAP_ERROR, "Fail to map buffer\n");
return NULL;
}
int size = _numElements * _numVertices * sizeof(float);
memcpy(resource.pData, _cpuBuffer, size);
deviceContext->Unmap(_d3d11Buffer, 0);
return _d3d11Buffer;
}
bool
OsdCpuD3D11VertexBuffer::allocate(ID3D11Device *device) {
_cpuBuffer = new float[_numElements * _numVertices];
// XXX: should move this constructor to factory for error handling
D3D11_BUFFER_DESC hBufferDesc;
hBufferDesc.ByteWidth = _numElements * _numVertices * sizeof(float);
hBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
hBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_SHADER_RESOURCE;
hBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
hBufferDesc.MiscFlags = 0;
hBufferDesc.StructureByteStride = sizeof(float); // XXX ?
HRESULT hr;
hr = device->CreateBuffer(&hBufferDesc, NULL, &_d3d11Buffer);
if (FAILED(hr)) {
OsdError(OSD_D3D11_VERTEX_BUFFER_CREATE_ERROR,
"Fail in CreateBuffer\n");
return false;
}
return true;
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv