mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-23 12:10:08 +00:00
3ae50d1c50
New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
278 lines
9.0 KiB
C++
278 lines
9.0 KiB
C++
//
|
|
// Copyright 2013 Pixar
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "Apache License")
|
|
// with the following modification; you may not use this file except in
|
|
// compliance with the Apache License and the following modification to it:
|
|
// Section 6. Trademarks. is deleted and replaced with:
|
|
//
|
|
// 6. Trademarks. This License does not grant permission to use the trade
|
|
// names, trademarks, service marks, or product names of the Licensor
|
|
// and its affiliates, except as required to comply with Section 4(c) of
|
|
// the License and to reproduce the content of the NOTICE file.
|
|
//
|
|
// You may obtain a copy of the Apache License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the Apache License with the above modification is
|
|
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
// KIND, either express or implied. See the Apache License for the specific
|
|
// language governing permissions and limitations under the Apache License.
|
|
//
|
|
|
|
#include "../osd/glslComputeController.h"
|
|
#include "../osd/glslComputeContext.h"
|
|
#include "../osd/glslKernelBundle.h"
|
|
|
|
#include "../osd/opengl.h"
|
|
|
|
#include <algorithm>
|
|
#include <cassert>
|
|
|
|
namespace OpenSubdiv {
|
|
namespace OPENSUBDIV_VERSION {
|
|
|
|
OsdGLSLComputeController::OsdGLSLComputeController() {
|
|
}
|
|
|
|
OsdGLSLComputeController::~OsdGLSLComputeController() {
|
|
|
|
for (std::vector<OsdGLSLComputeKernelBundle*>::iterator it =
|
|
_kernelRegistry.begin();
|
|
it != _kernelRegistry.end(); ++it) {
|
|
delete *it;
|
|
}
|
|
}
|
|
|
|
void
|
|
OsdGLSLComputeController::Synchronize() {
|
|
|
|
glFinish();
|
|
}
|
|
|
|
OsdGLSLComputeKernelBundle *
|
|
OsdGLSLComputeController::getKernels(int numVertexElements,
|
|
int numVaryingElements) {
|
|
|
|
std::vector<OsdGLSLComputeKernelBundle*>::iterator it =
|
|
std::find_if(_kernelRegistry.begin(), _kernelRegistry.end(),
|
|
OsdGLSLComputeKernelBundle::Match(numVertexElements,
|
|
numVaryingElements));
|
|
if (it != _kernelRegistry.end()) {
|
|
return *it;
|
|
} else {
|
|
OsdGLSLComputeKernelBundle *kernelBundle =
|
|
new OsdGLSLComputeKernelBundle();
|
|
_kernelRegistry.push_back(kernelBundle);
|
|
kernelBundle->Compile(numVertexElements, numVaryingElements);
|
|
return kernelBundle;
|
|
}
|
|
}
|
|
|
|
void
|
|
OsdGLSLComputeController::ApplyBilinearFaceVerticesKernel(
|
|
FarKernelBatch const &batch, void * clientdata) const {
|
|
|
|
OsdGLSLComputeContext * context =
|
|
static_cast<OsdGLSLComputeContext*>(clientdata);
|
|
assert(context);
|
|
|
|
OsdGLSLComputeKernelBundle * kernelBundle = context->GetKernelBundle();
|
|
|
|
kernelBundle->ApplyBilinearFaceVerticesKernel(
|
|
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
|
|
}
|
|
|
|
void
|
|
OsdGLSLComputeController::ApplyBilinearEdgeVerticesKernel(
|
|
FarKernelBatch const &batch, void * clientdata) const {
|
|
|
|
OsdGLSLComputeContext * context =
|
|
static_cast<OsdGLSLComputeContext*>(clientdata);
|
|
assert(context);
|
|
|
|
OsdGLSLComputeKernelBundle * kernelBundle = context->GetKernelBundle();
|
|
|
|
kernelBundle->ApplyBilinearEdgeVerticesKernel(
|
|
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
|
|
}
|
|
|
|
void
|
|
OsdGLSLComputeController::ApplyBilinearVertexVerticesKernel(
|
|
FarKernelBatch const &batch, void * clientdata) const {
|
|
|
|
OsdGLSLComputeContext * context =
|
|
static_cast<OsdGLSLComputeContext*>(clientdata);
|
|
assert(context);
|
|
|
|
OsdGLSLComputeKernelBundle * kernelBundle = context->GetKernelBundle();
|
|
|
|
kernelBundle->ApplyBilinearVertexVerticesKernel(
|
|
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
|
|
}
|
|
|
|
void
|
|
OsdGLSLComputeController::ApplyCatmarkFaceVerticesKernel(
|
|
FarKernelBatch const &batch, void * clientdata) const {
|
|
|
|
OsdGLSLComputeContext * context =
|
|
static_cast<OsdGLSLComputeContext*>(clientdata);
|
|
assert(context);
|
|
|
|
OsdGLSLComputeKernelBundle * kernelBundle = context->GetKernelBundle();
|
|
|
|
kernelBundle->ApplyCatmarkFaceVerticesKernel(
|
|
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
|
|
}
|
|
|
|
|
|
|
|
void
|
|
OsdGLSLComputeController::ApplyCatmarkEdgeVerticesKernel(
|
|
FarKernelBatch const &batch, void * clientdata) const {
|
|
|
|
OsdGLSLComputeContext * context =
|
|
static_cast<OsdGLSLComputeContext*>(clientdata);
|
|
assert(context);
|
|
|
|
OsdGLSLComputeKernelBundle * kernelBundle = context->GetKernelBundle();
|
|
|
|
kernelBundle->ApplyCatmarkEdgeVerticesKernel(
|
|
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
|
|
}
|
|
|
|
void
|
|
OsdGLSLComputeController::ApplyCatmarkVertexVerticesKernelB(
|
|
FarKernelBatch const &batch, void * clientdata) const {
|
|
|
|
OsdGLSLComputeContext * context =
|
|
static_cast<OsdGLSLComputeContext*>(clientdata);
|
|
assert(context);
|
|
|
|
OsdGLSLComputeKernelBundle * kernelBundle = context->GetKernelBundle();
|
|
|
|
kernelBundle->ApplyCatmarkVertexVerticesKernelB(
|
|
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
|
|
}
|
|
|
|
void
|
|
OsdGLSLComputeController::ApplyCatmarkVertexVerticesKernelA1(
|
|
FarKernelBatch const &batch, void * clientdata) const {
|
|
|
|
OsdGLSLComputeContext * context =
|
|
static_cast<OsdGLSLComputeContext*>(clientdata);
|
|
assert(context);
|
|
|
|
OsdGLSLComputeKernelBundle * kernelBundle = context->GetKernelBundle();
|
|
|
|
kernelBundle->ApplyCatmarkVertexVerticesKernelA(
|
|
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), false);
|
|
}
|
|
|
|
void
|
|
OsdGLSLComputeController::ApplyCatmarkVertexVerticesKernelA2(
|
|
FarKernelBatch const &batch, void * clientdata) const {
|
|
|
|
OsdGLSLComputeContext * context =
|
|
static_cast<OsdGLSLComputeContext*>(clientdata);
|
|
assert(context);
|
|
|
|
OsdGLSLComputeKernelBundle * kernelBundle = context->GetKernelBundle();
|
|
|
|
kernelBundle->ApplyCatmarkVertexVerticesKernelA(
|
|
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), true);
|
|
}
|
|
|
|
void
|
|
OsdGLSLComputeController::ApplyLoopEdgeVerticesKernel(
|
|
FarKernelBatch const &batch, void * clientdata) const {
|
|
|
|
OsdGLSLComputeContext * context =
|
|
static_cast<OsdGLSLComputeContext*>(clientdata);
|
|
assert(context);
|
|
|
|
OsdGLSLComputeKernelBundle * kernelBundle = context->GetKernelBundle();
|
|
|
|
kernelBundle->ApplyLoopEdgeVerticesKernel(
|
|
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
|
|
}
|
|
|
|
void
|
|
OsdGLSLComputeController::ApplyLoopVertexVerticesKernelB(
|
|
FarKernelBatch const &batch, void * clientdata) const {
|
|
|
|
OsdGLSLComputeContext * context =
|
|
static_cast<OsdGLSLComputeContext*>(clientdata);
|
|
assert(context);
|
|
|
|
OsdGLSLComputeKernelBundle * kernelBundle = context->GetKernelBundle();
|
|
|
|
kernelBundle->ApplyLoopVertexVerticesKernelB(
|
|
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
|
|
}
|
|
|
|
void
|
|
OsdGLSLComputeController::ApplyLoopVertexVerticesKernelA1(
|
|
FarKernelBatch const &batch, void * clientdata) const {
|
|
|
|
OsdGLSLComputeContext * context =
|
|
static_cast<OsdGLSLComputeContext*>(clientdata);
|
|
assert(context);
|
|
|
|
OsdGLSLComputeKernelBundle * kernelBundle = context->GetKernelBundle();
|
|
|
|
kernelBundle->ApplyLoopVertexVerticesKernelA(
|
|
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), false);
|
|
}
|
|
|
|
void
|
|
OsdGLSLComputeController::ApplyLoopVertexVerticesKernelA2(
|
|
FarKernelBatch const &batch, void * clientdata) const {
|
|
|
|
OsdGLSLComputeContext * context =
|
|
static_cast<OsdGLSLComputeContext*>(clientdata);
|
|
assert(context);
|
|
|
|
OsdGLSLComputeKernelBundle * kernelBundle = context->GetKernelBundle();
|
|
|
|
kernelBundle->ApplyLoopVertexVerticesKernelA(
|
|
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), true);
|
|
}
|
|
|
|
void
|
|
OsdGLSLComputeController::ApplyVertexEdits(
|
|
FarKernelBatch const &batch, void * clientdata) const {
|
|
|
|
OsdGLSLComputeContext * context =
|
|
static_cast<OsdGLSLComputeContext*>(clientdata);
|
|
assert(context);
|
|
|
|
OsdGLSLComputeKernelBundle * kernelBundle = context->GetKernelBundle();
|
|
|
|
const OsdGLSLComputeHEditTable * edit = context->GetEditTable(batch.GetTableIndex());
|
|
assert(edit);
|
|
|
|
context->BindEditShaderStorageBuffers(batch.GetTableIndex());
|
|
|
|
int primvarOffset = edit->GetPrimvarOffset();
|
|
int primvarWidth = edit->GetPrimvarWidth();
|
|
|
|
if (edit->GetOperation() == FarVertexEdit::Add) {
|
|
kernelBundle->ApplyEditAdd( primvarOffset,
|
|
primvarWidth,
|
|
batch.GetVertexOffset(),
|
|
batch.GetTableOffset(),
|
|
batch.GetStart(),
|
|
batch.GetEnd());
|
|
} else {
|
|
// XXX: edit SET is not implemented yet.
|
|
}
|
|
|
|
context->UnbindEditShaderStorageBuffers();
|
|
}
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
} // end namespace OpenSubdiv
|