mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-27 05:50:05 +00:00
9ac6c3081e
- code style fixes fixes #89
205 lines
7.0 KiB
C++
205 lines
7.0 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef OSD_PTEX_TEXTURE_LOADER_H
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#define OSD_PTEX_TEXTURE_LOADER_H
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#include "../version.h"
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#include <vector>
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class PtexTexture;
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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// Ptex reader helper - manages up/down sizing and texel packing of blocks into
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// texel pages and generate the GL texture buffers for rendering :
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//
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// Pages table : maps the face (quad) to a page based on gl_PrimitiveID
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//
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// face idx = 1
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// V
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// 0 1 2 ...
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// |----------|----------|----------|--------
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// | page idx | page idx | page idx | ...
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// |----------|----------|----------|--------
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//
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// Layout table : coordinates of the gprim in the page
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//
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// - layout coords = vec4 normalized(top left (u,v), ures, vres))
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//
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// face idx = 1
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// V
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// 0 1 2 ...
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// |--------|--------|--------|--------
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// | layout | layout | layout | ...
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// |--------|--------|--------|--------
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//
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// Texels buffer : the packed texels
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//
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// page 0 page 1
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// |------------|-------------||------------|-------------||------
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// |............|.............||............|.............||
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// |............|.............||............|.............||
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// |............|.............||............|..... ( X ) .||
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// |.... B 0 ...|.... B 1 ....||.... B 3 ...|.............||
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// |............|.............||............|.............||
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// |............|.............||............|.............||
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// |............|.............||............|.............||
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// |------------|-------------||------------|.... B 5 ....||
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// |..........................||............|.............||
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// |..........................||............|.............||
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// |..........................||............|.............||
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// |.......... B 2 ...........||.... B 4 ...|.............||
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// |..........................||............|.............||
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// |..........................||............|.............||
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// |..........................||............|.............||
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// |--------------------------||--------------------------||-------
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//
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// GLSL shader computes texel coordinates with :
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// * vec3 ( X ) = ( layout.u + X, layout.v + Y, page idx )
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//
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class OsdPtexTextureLoader {
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public:
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struct block;
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struct page;
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OsdPtexTextureLoader( PtexTexture *ptex, int gutterWidth, int pageMargin );
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~OsdPtexTextureLoader();
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const unsigned short GetPageSize( ) const {
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return _pagesize;
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}
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const unsigned long int GetNumBlocks( ) const;
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const unsigned long int GetNumPages( ) const;
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const unsigned int * GetIndexBuffer( ) const {
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return _indexBuffer;
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}
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const float * GetLayoutBuffer( ) const {
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return _layoutBuffer;
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}
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const unsigned char * GetTexelBuffer( ) const {
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return _texelBuffer;
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}
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unsigned long int GetUncompressedSize() const {
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return _txc * _bpp;
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}
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unsigned long int GetNativeUncompressedSize() const {
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return _txn * _bpp;
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}
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int GetGutterWidth() const { return _gutterWidth; }
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int GetPageMargin() const { return _pageMargin; }
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void OptimizeResolution( unsigned long int memrec );
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void OptimizePacking( int maxnumpages );
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bool GenerateBuffers( );
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float EvaluateWaste( ) const;
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void ClearPages( );
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void ClearBuffers();
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void PrintBlocks() const;
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void PrintPages() const;
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protected:
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friend struct block;
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PtexTexture * _ptex;
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private:
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int _bpp; // bits per pixel
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unsigned long int _txc, // texel count for current resolution
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_txn; // texel count for native resolution
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std::vector<block> _blocks;
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std::vector<page *> _pages;
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unsigned short _pagesize;
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unsigned int * _indexBuffer;
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float * _layoutBuffer;
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unsigned char * _texelBuffer;
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int _gutterWidth, _pageMargin;
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OSD_PTEX_TEXTURE_LOADER_H
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