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19 lines
477 B
Plaintext
19 lines
477 B
Plaintext
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#version 450
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#extension GL_ARB_shader_group_vote : require
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layout (local_size_x = 64) in;
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layout (std430, binding = 0) buffer inputData
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{
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float inputDataArray[];
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};
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void main ()
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{
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float thisLaneData = inputDataArray [gl_LocalInvocationID.x];
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bool laneActive = (thisLaneData > 0);
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bool allInvocations = allInvocationsARB(laneActive);
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bool anyInvocations = anyInvocationARB(laneActive);
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bool allInvocationsEqual = allInvocationsEqualARB(laneActive);
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}
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