2016-04-06 21:42:27 +00:00
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/*
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* Copyright 2015-2016 The Brenwill Workshop Ltd.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SPIRV_MSL_HPP
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#define SPIRV_MSL_HPP
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#include "spirv_glsl.hpp"
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#include <set>
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2016-05-23 11:30:02 +00:00
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#include <vector>
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2016-04-06 21:42:27 +00:00
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2016-05-05 07:33:18 +00:00
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namespace spirv_cross
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{
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// Options for compiling to Metal Shading Language
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struct MSLConfiguration
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{
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uint32_t vtx_attr_stage_in_binding = 0;
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bool flip_vert_y = true;
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bool flip_frag_y = true;
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bool is_rendering_points = false;
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};
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// Defines MSL characteristics of a vertex attribute at a particular location.
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// The used_by_shader flag is set to true during compilation of SPIR-V to MSL
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// if the shader makes use of this vertex attribute.
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struct MSLVertexAttr
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{
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uint32_t location = 0;
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uint32_t msl_buffer = 0;
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uint32_t msl_offset = 0;
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uint32_t msl_stride = 0;
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bool per_instance = false;
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bool used_by_shader = false;
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};
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// Matches the binding index of a MSL resource for a binding within a descriptor set.
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// Taken together, the stage, desc_set and binding combine to form a reference to a resource
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// descriptor used in a particular shading stage. Generally, only one of the buffer, texture,
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// or sampler elements will be populated. The used_by_shader flag is set to true during
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// compilation of SPIR-V to MSL if the shader makes use of this vertex attribute.
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struct MSLResourceBinding
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{
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spv::ExecutionModel stage;
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uint32_t desc_set = 0;
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uint32_t binding = 0;
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uint32_t msl_buffer = 0;
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uint32_t msl_texture = 0;
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uint32_t msl_sampler = 0;
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bool used_by_shader = false;
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};
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// Special constant used in a MSLResourceBinding desc_set
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// element to indicate the bindings for the push constants.
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static const uint32_t kPushConstDescSet = UINT32_MAX;
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// Special constant used in a MSLResourceBinding binding
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// element to indicate the bindings for the push constants.
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static const uint32_t kPushConstBinding = 0;
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// Decompiles SPIR-V to Metal Shading Language
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class CompilerMSL : public CompilerGLSL
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{
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public:
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// Constructs an instance to compile the SPIR-V code into Metal Shading Language.
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CompilerMSL(std::vector<uint32_t> spirv);
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// Compiles the SPIR-V code into Metal Shading Language using the specified configuration parameters.
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// - msl_cfg indicates some general configuration for directing the compilation.
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// - p_vtx_attrs is an optional list of vertex attribute bindings used to match
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// vertex content locations to MSL attributes. If vertex attributes are provided,
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// the compiler will set the used_by_shader flag to true in any vertex attribute
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// actually used by the MSL code.
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// - p_res_bindings is a list of resource bindings to indicate the MSL buffer,
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// texture or sampler index to use for a particular SPIR-V description set
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// and binding. If resource bindings are provided, the compiler will set the
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// used_by_shader flag to true in any resource binding actually used by the MSL code.
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std::string compile(MSLConfiguration &msl_cfg, std::vector<MSLVertexAttr> *p_vtx_attrs = nullptr,
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std::vector<MSLResourceBinding> *p_res_bindings = nullptr);
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// Compiles the SPIR-V code into Metal Shading Language using default configuration parameters.
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std::string compile() override;
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protected:
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void emit_header() override;
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void emit_function_prototype(SPIRFunction &func, uint64_t return_flags) override;
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void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override;
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void emit_texture_op(const Instruction &i) override;
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void emit_fixup() override;
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std::string type_to_glsl(const SPIRType &type) override;
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std::string image_type_glsl(const SPIRType &type) override;
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std::string builtin_to_glsl(spv::BuiltIn builtin) override;
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std::string member_decl(const SPIRType &type, const SPIRType &member_type, uint32_t member) override;
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std::string constant_expression(const SPIRConstant &c) override;
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size_t get_declared_struct_member_size(const SPIRType &struct_type, uint32_t index) const override;
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void extract_builtins();
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void localize_global_variables();
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void add_interface_structs();
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void bind_vertex_attributes(std::set<uint32_t> &bindings);
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uint32_t add_interface_struct(spv::StorageClass storage, uint32_t vtx_binding = 0);
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void emit_resources();
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void emit_interface_block(uint32_t ib_var_id);
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void emit_function_prototype(SPIRFunction &func, bool is_decl);
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void emit_function_declarations();
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std::string func_type_decl(SPIRType &type);
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std::string clean_func_name(std::string func_name);
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std::string entry_point_args(bool append_comma);
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std::string get_entry_point_name();
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std::string to_sampler_expression(uint32_t id);
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std::string builtin_qualifier(spv::BuiltIn builtin);
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std::string builtin_type_decl(spv::BuiltIn builtin);
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std::string member_attribute_qualifier(const SPIRType &type, uint32_t index);
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std::string argument_decl(const SPIRFunction::Parameter &arg);
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std::string get_vtx_idx_var_name(bool per_instance);
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uint32_t get_metal_resource_index(SPIRVariable &var, SPIRType::BaseType basetype);
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uint32_t get_ordered_member_location(uint32_t type_id, uint32_t index);
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uint32_t pad_to_offset(SPIRType &struct_type, uint32_t offset, uint32_t struct_size);
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SPIRType &get_pad_type(uint32_t pad_len);
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size_t get_declared_type_size(const SPIRType &type) const;
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size_t get_declared_type_size(const SPIRType &type, uint64_t dec_mask) const;
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MSLConfiguration msl_config;
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std::unordered_map<uint32_t, MSLVertexAttr *> vtx_attrs_by_location;
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std::vector<MSLResourceBinding *> resource_bindings;
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std::unordered_map<uint32_t, uint32_t> builtin_vars;
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MSLResourceBinding next_metal_resource_index;
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std::unordered_map<uint32_t, uint32_t> pad_type_ids_by_pad_len;
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std::vector<uint32_t> stage_in_var_ids;
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uint32_t stage_out_var_id = 0;
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std::string qual_pos_var_name;
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std::string stage_in_var_name = "in";
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std::string stage_out_var_name = "out";
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std::string sampler_name_suffix = "Smplr";
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};
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// Sorts the members of a SPIRType and associated Meta info based on the location
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// and builtin decorations of the members. Members are rearranged by location,
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// with all builtin members appearing a the end.
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struct MemberSorterByLocation
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{
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void sort();
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bool operator()(uint32_t mbr_idx1, uint32_t mbr_idx2);
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MemberSorterByLocation(SPIRType &t, Meta &m)
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: type(t)
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, meta(m)
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{
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}
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SPIRType &type;
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Meta &meta;
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};
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2016-04-06 21:42:27 +00:00
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}
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#endif
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