CompilerMSL add support for MSL specialization function constants.

CompilerMSL add emit_custom_functions() function.
CompilerMSL restrict use of as_type<> cast to necessary conditions.
CompilerMSL refactor get_declared_struct_member_size() and
get_declared_struct_member_alignment() functions, and remove
unnecessary get_declared_type_size() functions.
Add test shaders-msl/vulkan/frag/spec-constant.vk.frag.
This commit is contained in:
Bill Hollings 2017-06-15 15:24:22 -04:00
parent 3ab1700073
commit 1f83856366
5 changed files with 194 additions and 41 deletions

View File

@ -0,0 +1,74 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float a_tmp [[function_constant(1)]];
constant float a = is_function_constant_defined(a_tmp) ? a_tmp : 1.0;
constant float b_tmp [[function_constant(2)]];
constant float b = is_function_constant_defined(b_tmp) ? b_tmp : 2.0;
constant int c_tmp [[function_constant(3)]];
constant int c = is_function_constant_defined(c_tmp) ? c_tmp : 3;
constant int d_tmp [[function_constant(4)]];
constant int d = is_function_constant_defined(d_tmp) ? d_tmp : 4;
constant uint e_tmp [[function_constant(5)]];
constant uint e = is_function_constant_defined(e_tmp) ? e_tmp : 5u;
constant uint f_tmp [[function_constant(6)]];
constant uint f = is_function_constant_defined(f_tmp) ? f_tmp : 6u;
constant bool g_tmp [[function_constant(7)]];
constant bool g = is_function_constant_defined(g_tmp) ? g_tmp : false;
constant bool h_tmp [[function_constant(8)]];
constant bool h = is_function_constant_defined(h_tmp) ? h_tmp : true;
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
float t0 = a;
float t1 = b;
uint c0 = (uint(c) + 0u);
int c1 = (-c);
int c2 = (~c);
int c3 = (c + d);
int c4 = (c - d);
int c5 = (c * d);
int c6 = (c / d);
uint c7 = (e / f);
int c8 = (c % d);
uint c9 = (e % f);
int c10 = (c >> d);
uint c11 = (e >> f);
int c12 = (c << d);
int c13 = (c | d);
int c14 = (c ^ d);
int c15 = (c & d);
bool c16 = (g || h);
bool c17 = (g && h);
bool c18 = (!g);
bool c19 = (g == h);
bool c20 = (g != h);
bool c21 = (c == d);
bool c22 = (c != d);
bool c23 = (c < d);
bool c24 = (e < f);
bool c25 = (c > d);
bool c26 = (e > f);
bool c27 = (c <= d);
bool c28 = (e <= f);
bool c29 = (c >= d);
bool c30 = (e >= f);
int c31 = c8 + c3;
int c32 = int(e + 0u);
bool c33 = (c != int(0u));
bool c34 = (e != 0u);
int c35 = int(g);
uint c36 = uint(g);
float c37 = float(g);
out.FragColor = float4(t0 + t1);
return out;
}

View File

@ -0,0 +1,67 @@
#version 310 es
precision mediump float;
layout(location = 0) out vec4 FragColor;
layout(constant_id = 1) const float a = 1.0;
layout(constant_id = 2) const float b = 2.0;
layout(constant_id = 3) const int c = 3;
layout(constant_id = 4) const int d = 4;
layout(constant_id = 5) const uint e = 5u;
layout(constant_id = 6) const uint f = 6u;
layout(constant_id = 7) const bool g = false;
layout(constant_id = 8) const bool h = true;
// glslang doesn't seem to support partial spec constants or composites yet, so only test the basics.
void main()
{
float t0 = a;
float t1 = b;
uint c0 = uint(c); // OpIAdd with different types.
// FConvert, float-to-double.
int c1 = -c; // SNegate
int c2 = ~c; // OpNot
int c3 = c + d; // OpIAdd
int c4 = c - d; // OpISub
int c5 = c * d; // OpIMul
int c6 = c / d; // OpSDiv
uint c7 = e / f; // OpUDiv
int c8 = c % d; // OpSMod
uint c9 = e % f; // OpUMod
// TODO: OpSRem, any way to access this in GLSL?
int c10 = c >> d; // OpShiftRightArithmetic
uint c11 = e >> f; // OpShiftRightLogical
int c12 = c << d; // OpShiftLeftLogical
int c13 = c | d; // OpBitwiseOr
int c14 = c ^ d; // OpBitwiseXor
int c15 = c & d; // OpBitwiseAnd
// VectorShuffle, CompositeExtract, CompositeInsert, not testable atm.
bool c16 = g || h; // OpLogicalOr
bool c17 = g && h; // OpLogicalAnd
bool c18 = !g; // OpLogicalNot
bool c19 = g == h; // OpLogicalEqual
bool c20 = g != h; // OpLogicalNotEqual
// OpSelect not testable atm.
bool c21 = c == d; // OpIEqual
bool c22 = c != d; // OpINotEqual
bool c23 = c < d; // OpSLessThan
bool c24 = e < f; // OpULessThan
bool c25 = c > d; // OpSGreaterThan
bool c26 = e > f; // OpUGreaterThan
bool c27 = c <= d; // OpSLessThanEqual
bool c28 = e <= f; // OpULessThanEqual
bool c29 = c >= d; // OpSGreaterThanEqual
bool c30 = e >= f; // OpUGreaterThanEqual
// OpQuantizeToF16 not testable atm.
int c31 = c8 + c3;
int c32 = int(e); // OpIAdd with different types.
bool c33 = bool(c); // int -> bool
bool c34 = bool(e); // uint -> bool
int c35 = int(g); // bool -> int
uint c36 = uint(g); // bool -> uint
float c37 = float(g); // bool -> float
FragColor = vec4(t0 + t1);
}

View File

@ -101,6 +101,7 @@ string CompilerMSL::compile()
extract_global_variables_from_functions();
// Do not deal with GLES-isms like precision, older extensions and such.
CompilerGLSL::options.vulkan_semantics = true;
CompilerGLSL::options.es = false;
CompilerGLSL::options.version = 120;
CompilerGLSL::options.vertex.fixup_clipspace = false;
@ -127,6 +128,7 @@ string CompilerMSL::compile()
buffer = unique_ptr<ostringstream>(new ostringstream());
emit_header();
emit_specialization_constants();
emit_resources();
emit_custom_functions();
emit_function(get<SPIRFunction>(entry_point), 0);
@ -987,6 +989,28 @@ void CompilerMSL::emit_resources()
emit_interface_block(stage_uniforms_var_id);
}
// Emit declarations for the specialization Metal function constants
void CompilerMSL::emit_specialization_constants()
{
const vector<SpecializationConstant> spec_consts = get_specialization_constants();
if (spec_consts.empty())
return;
for (auto &sc : spec_consts)
{
string sc_type_name = type_to_glsl(expression_type(sc.id));
string sc_name = to_name(sc.id);
string sc_tmp_name = to_name(sc.id) + "_tmp";
statement("constant ", sc_type_name, " ", sc_tmp_name, " [[function_constant(",
convert_to_string(sc.constant_id), ")]];");
statement("constant ", sc_type_name, " ", sc_name, " = is_function_constant_defined(", sc_tmp_name, ") ? ",
sc_tmp_name, " : ", constant_expression(get<SPIRConstant>(sc.id)), ";");
}
statement("");
}
// Override for MSL-specific syntax instructions
void CompilerMSL::emit_instruction(const Instruction &instruction)
{
@ -2536,9 +2560,25 @@ string CompilerMSL::image_type_glsl(const SPIRType &type, uint32_t id)
return img_type_name;
}
string CompilerMSL::bitcast_glsl_op(const SPIRType &out_type, const SPIRType &)
string CompilerMSL::bitcast_glsl_op(const SPIRType &out_type, const SPIRType &in_type)
{
return "as_type<" + type_to_glsl(out_type) + ">";
if ((out_type.basetype == SPIRType::UInt && in_type.basetype == SPIRType::Int) ||
(out_type.basetype == SPIRType::Int && in_type.basetype == SPIRType::UInt) ||
(out_type.basetype == SPIRType::UInt64 && in_type.basetype == SPIRType::Int64) ||
(out_type.basetype == SPIRType::Int64 && in_type.basetype == SPIRType::UInt64))
return type_to_glsl(out_type);
if ((out_type.basetype == SPIRType::UInt && in_type.basetype == SPIRType::Float) ||
(out_type.basetype == SPIRType::Int && in_type.basetype == SPIRType::Float) ||
(out_type.basetype == SPIRType::Float && in_type.basetype == SPIRType::UInt) ||
(out_type.basetype == SPIRType::Float && in_type.basetype == SPIRType::Int) ||
(out_type.basetype == SPIRType::Int64 && in_type.basetype == SPIRType::Double) ||
(out_type.basetype == SPIRType::UInt64 && in_type.basetype == SPIRType::Double) ||
(out_type.basetype == SPIRType::Double && in_type.basetype == SPIRType::Int64) ||
(out_type.basetype == SPIRType::Double && in_type.basetype == SPIRType::UInt64))
return "as_type<" + type_to_glsl(out_type) + ">";
return "";
}
// Returns an MSL string identifying the name of a SPIR-V builtin.
@ -2703,22 +2743,8 @@ string CompilerMSL::built_in_func_arg(BuiltIn builtin, bool prefix_comma)
// Returns the byte size of a struct member.
size_t CompilerMSL::get_declared_struct_member_size(const SPIRType &struct_type, uint32_t index) const
{
uint32_t type_id = struct_type.member_types[index];
auto dec_mask = get_member_decoration_mask(struct_type.self, index);
return get_declared_type_size(type_id, dec_mask);
}
// Returns the effective size of a variable type.
size_t CompilerMSL::get_declared_type_size(uint32_t type_id) const
{
return get_declared_type_size(type_id, get_decoration_mask(type_id));
}
// Returns the effective size in bytes of a variable type
// or member type, taking into consideration the decorations mask.
size_t CompilerMSL::get_declared_type_size(uint32_t type_id, uint64_t dec_mask) const
{
auto &type = get<SPIRType>(type_id);
auto &type = get<SPIRType>(struct_type.member_types[index]);
switch (type.basetype)
{
@ -2739,14 +2765,9 @@ size_t CompilerMSL::get_declared_type_size(uint32_t type_id, uint64_t dec_mask)
unsigned vecsize = type.vecsize;
unsigned columns = type.columns;
// For arrays, we can use ArrayStride to get an easy check.
if (!type.array.empty())
{
// For arrays, we can use ArrayStride to get an easy check if it has been populated.
// ArrayStride is part of the array type not OpMemberDecorate.
auto &dec = meta[type_id].decoration;
if (dec.decoration_flags & (1ull << DecorationArrayStride))
return dec.array_stride * to_array_size_literal(type, uint32_t(type.array.size()) - 1);
}
return type_struct_member_array_stride(struct_type, index) * type.array.back();
if (columns == 1) // An unpacked 3-element vector is the same size as a 4-element vector.
{
@ -2778,16 +2799,7 @@ size_t CompilerMSL::get_declared_type_size(uint32_t type_id, uint64_t dec_mask)
// Returns the byte alignment of a struct member.
size_t CompilerMSL::get_declared_struct_member_alignment(const SPIRType &struct_type, uint32_t index) const
{
uint32_t type_id = struct_type.member_types[index];
auto dec_mask = get_member_decoration_mask(struct_type.self, index);
return get_declared_type_alignment(type_id, dec_mask);
}
// Returns the effective alignment in bytes of a variable type
// or member type, taking into consideration the decorations mask.
size_t CompilerMSL::get_declared_type_alignment(uint32_t type_id, uint64_t dec_mask) const
{
auto &type = get<SPIRType>(type_id);
auto &type = get<SPIRType>(struct_type.member_types[index]);
switch (type.basetype)
{
@ -2806,10 +2818,11 @@ size_t CompilerMSL::get_declared_type_alignment(uint32_t type_id, uint64_t dec_m
{
// Alignment of packed type is the same as the underlying component size.
// Alignment of unpacked type is the same as the type size (or one matrix column).
auto dec_mask = get_member_decoration_mask(struct_type.self, index);
if (dec_mask & (1ull << DecorationCPacked))
return type.width / 8;
else
return get_declared_type_size(type_id, dec_mask) / type.columns;
return get_declared_struct_member_size(struct_type, index) / type.columns;
}
}
}

View File

@ -168,7 +168,6 @@ protected:
bool skip_argument(uint32_t id) const override;
void preprocess_op_codes();
void emit_custom_functions();
void localize_global_variables();
void extract_global_variables_from_functions();
@ -179,7 +178,9 @@ protected:
uint32_t add_interface_block(spv::StorageClass storage);
void mark_location_as_used_by_shader(uint32_t location, spv::StorageClass storage);
void emit_custom_functions();
void emit_resources();
void emit_specialization_constants();
void emit_interface_block(uint32_t ib_var_id);
void populate_func_name_overrides();
void populate_var_name_overrides();
@ -199,10 +200,7 @@ protected:
std::string round_fp_tex_coords(std::string tex_coords, bool coord_is_fp);
uint32_t get_metal_resource_index(SPIRVariable &var, SPIRType::BaseType basetype);
uint32_t get_ordered_member_location(uint32_t type_id, uint32_t index);
size_t get_declared_type_size(uint32_t type_id) const;
size_t get_declared_type_size(uint32_t type_id, uint64_t dec_mask) const;
size_t get_declared_struct_member_alignment(const SPIRType &struct_type, uint32_t index) const;
size_t get_declared_type_alignment(uint32_t type_id, uint64_t dec_mask) const;
std::string to_component_argument(uint32_t id);
void exclude_from_stage_in(SPIRVariable &var);
void exclude_member_from_stage_in(const SPIRType &type, uint32_t index);

View File

@ -75,8 +75,9 @@ def print_msl_compiler_version():
def validate_shader_msl(shader):
msl_path = reference_path(shader[0], shader[1])
try:
subprocess.check_call(['xcrun', '--sdk', 'macosx', 'metal', '-x', 'metal', '-std=osx-metal1.2', '-Werror', msl_path])
# subprocess.check_call(['xcrun', '--sdk', 'iphoneos', 'metal', '-x', 'metal', '-std=ios-metal1.2', '-Werror', msl_path])
msl_os = 'macosx'
# msl_os = 'iphoneos'
subprocess.check_call(['xcrun', '--sdk', msl_os, 'metal', '-x', 'metal', '-std=osx-metal1.2', '-Werror', '-Wno-unused-variable', msl_path])
print('Compiled Metal shader: ' + msl_path) # display after so xcrun FNF is silent
except OSError as oe:
if (oe.errno != os.errno.ENOENT): # Ignore xcrun not found error