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MSL: Only disable output variables in fragment shaders.
Forgot to do this in #1319. Fixes #1322.
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct buf
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{
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float4x4 MVP;
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float4 position[36];
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float4 attr[36];
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};
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struct main0_out
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{
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float4 texcoord [[user(locn0)]];
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float3 frag_pos [[user(locn1)]];
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float4 gl_Position [[position]];
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};
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vertex main0_out main0(constant buf& ubuf [[buffer(0)]], uint gl_VertexIndex [[vertex_id]])
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{
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main0_out out = {};
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out.texcoord = ubuf.attr[int(gl_VertexIndex)];
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out.gl_Position = ubuf.MVP * ubuf.position[int(gl_VertexIndex)];
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out.frag_pos = out.gl_Position.xyz;
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return out;
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}
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct buf
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{
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float4x4 MVP;
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float4 position[36];
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float4 attr[36];
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};
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struct main0_out
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{
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float4 texcoord [[user(locn0)]];
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float3 frag_pos [[user(locn1)]];
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float4 gl_Position [[position]];
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};
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vertex main0_out main0(constant buf& ubuf [[buffer(0)]], uint gl_VertexIndex [[vertex_id]])
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{
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main0_out out = {};
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out.texcoord = ubuf.attr[int(gl_VertexIndex)];
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out.gl_Position = ubuf.MVP * ubuf.position[int(gl_VertexIndex)];
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out.frag_pos = out.gl_Position.xyz;
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return out;
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}
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16
shaders-msl/vert/no-disable-vertex-out.frag-output.vert
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16
shaders-msl/vert/no-disable-vertex-out.frag-output.vert
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#version 400
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout(std140, binding = 0) uniform buf {
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mat4 MVP;
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vec4 position[12*3];
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vec4 attr[12*3];
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} ubuf;
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layout (location = 0) out vec4 texcoord;
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layout (location = 1) out vec3 frag_pos;
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void main()
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{
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texcoord = ubuf.attr[gl_VertexIndex];
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gl_Position = ubuf.MVP * ubuf.position[gl_VertexIndex];
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frag_pos = gl_Position.xyz;
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}
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@ -2481,7 +2481,7 @@ uint32_t CompilerMSL::add_interface_block(StorageClass storage, bool patch)
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// It's not enough to simply avoid marking fragment outputs if the pipeline won't
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// accept them. We can't put them in the struct at all, or otherwise the compiler
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// complains that the outputs weren't explicitly marked.
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if (storage == StorageClassOutput && !patch &&
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if (get_execution_model() == ExecutionModelFragment && storage == StorageClassOutput && !patch &&
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((is_builtin && ((bi_type == BuiltInFragDepth && !msl_options.enable_frag_depth_builtin) ||
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(bi_type == BuiltInFragStencilRefEXT && !msl_options.enable_frag_stencil_ref_builtin))) ||
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(!is_builtin && !(msl_options.enable_frag_output_mask & (1 << location)))))
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