mirror of
https://github.com/KhronosGroup/SPIRV-Cross.git
synced 2024-11-10 06:00:07 +00:00
Merge pull request #7 from KhronosGroup/out-of-tree-testing
Improve out of tree testing, and avoid separate GL/Vulkan folders
This commit is contained in:
commit
56f1f3d894
@ -55,11 +55,7 @@ find_program(PYTHON3_EXE python3)
|
||||
if(${PYTHON3_EXE} MATCHES "NOTFOUND")
|
||||
message(WARNING "Testing disabled. Could not find python3")
|
||||
else()
|
||||
add_test(NAME spirv-cross-opengl-test
|
||||
add_test(NAME spirv-cross-test
|
||||
COMMAND ${PYTHON3_EXE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/shaders)
|
||||
add_test(NAME spirv-cross-vulkan-test
|
||||
COMMAND ${PYTHON3_EXE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py
|
||||
--vulkan
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/shaders-vulkan)
|
||||
endif()
|
||||
|
18
reference/shaders/vulkan/frag/push-constant.vk.frag.vk
Normal file
18
reference/shaders/vulkan/frag/push-constant.vk.frag.vk
Normal file
@ -0,0 +1,18 @@
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision highp int;
|
||||
|
||||
layout(push_constant, std430) uniform PushConstants
|
||||
{
|
||||
vec4 value0;
|
||||
vec4 value1;
|
||||
} push;
|
||||
|
||||
layout(location = 0) out vec4 FragColor;
|
||||
layout(location = 0) in vec4 vColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragColor = ((vColor + push.value0) + push.value1);
|
||||
}
|
||||
|
9
reference/shaders/vulkan/vert/vulkan-vertex.vk.vert
Normal file
9
reference/shaders/vulkan/vert/vulkan-vertex.vk.vert
Normal file
@ -0,0 +1,9 @@
|
||||
#version 310 es
|
||||
|
||||
uniform int SPIRV_Cross_BaseInstance;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = (vec4(1.0, 2.0, 3.0, 4.0) * float((gl_VertexID + (gl_InstanceID + SPIRV_Cross_BaseInstance))));
|
||||
}
|
||||
|
7
reference/shaders/vulkan/vert/vulkan-vertex.vk.vert.vk
Normal file
7
reference/shaders/vulkan/vert/vulkan-vertex.vk.vert.vk
Normal file
@ -0,0 +1,7 @@
|
||||
#version 310 es
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = (vec4(1.0, 2.0, 3.0, 4.0) * float((gl_VertexIndex + gl_InstanceIndex)));
|
||||
}
|
||||
|
@ -78,13 +78,15 @@ def cross_compile(shader, vulkan):
|
||||
|
||||
subprocess.check_call(['glslangValidator', '-V' if vulkan else '-G', '-o', spirv_path, shader])
|
||||
|
||||
subprocess.check_call(['./spirv-cross', '--output', glsl_path, spirv_path])
|
||||
spirv_cross_path = './spirv-cross'
|
||||
subprocess.check_call([spirv_cross_path, '--output', glsl_path, spirv_path])
|
||||
|
||||
# A shader might not be possible to make valid GLSL from, skip validation for this case.
|
||||
if not ('nocompat' in glsl_path):
|
||||
validate_shader(glsl_path, False)
|
||||
|
||||
if vulkan:
|
||||
subprocess.check_call(['./spirv-cross', '--vulkan-semantics', '--output', vulkan_glsl_path, spirv_path])
|
||||
subprocess.check_call([spirv_cross_path, '--vulkan-semantics', '--output', vulkan_glsl_path, spirv_path])
|
||||
validate_shader(vulkan_glsl_path, vulkan)
|
||||
|
||||
return (spirv_path, glsl_path, vulkan_glsl_path if vulkan else None)
|
||||
@ -101,8 +103,17 @@ def make_reference_dir(path):
|
||||
if not os.path.exists(base):
|
||||
os.makedirs(base)
|
||||
|
||||
def reference_path(directory, relpath):
|
||||
split_paths = os.path.split(directory)
|
||||
reference_dir = os.path.join(split_paths[0], 'reference/')
|
||||
reference_dir = os.path.join(reference_dir, split_paths[1])
|
||||
return os.path.join(reference_dir, relpath)
|
||||
|
||||
def regression_check(shader, glsl, update, keep):
|
||||
reference = os.path.join('./reference', shader)
|
||||
reference = reference_path(shader[0], shader[1])
|
||||
joined_path = os.path.join(shader[0], shader[1])
|
||||
print('Reference shader path:', reference)
|
||||
|
||||
if os.path.exists(reference):
|
||||
if md5_for_file(glsl) != md5_for_file(reference):
|
||||
if update:
|
||||
@ -121,46 +132,54 @@ def regression_check(shader, glsl, update, keep):
|
||||
else:
|
||||
os.remove(glsl)
|
||||
else:
|
||||
print('Found new shader {}. Placing GLSL in {}'.format(shader, reference))
|
||||
print('Found new shader {}. Placing GLSL in {}'.format(joined_path, reference))
|
||||
make_reference_dir(reference)
|
||||
shutil.move(glsl, reference)
|
||||
|
||||
def test_shader(stats, shader, update, keep, vulkan):
|
||||
print('Testing shader:', shader)
|
||||
spirv, glsl, vulkan_glsl = cross_compile(shader, vulkan)
|
||||
def shader_is_vulkan(shader):
|
||||
return '.vk.' in shader
|
||||
|
||||
if stats:
|
||||
def test_shader(stats, shader, update, keep):
|
||||
joined_path = os.path.join(shader[0], shader[1])
|
||||
vulkan = shader_is_vulkan(shader[1])
|
||||
|
||||
print('Testing shader:', joined_path)
|
||||
spirv, glsl, vulkan_glsl = cross_compile(joined_path, vulkan)
|
||||
|
||||
# Only test GLSL stats if we have a shader following GL semantics.
|
||||
if stats and (not vulkan):
|
||||
cross_stats = get_shader_stats(glsl)
|
||||
|
||||
regression_check(shader, glsl, update, keep)
|
||||
if vulkan_glsl:
|
||||
regression_check(shader + '.vk', vulkan_glsl, update, keep)
|
||||
regression_check((shader[0], shader[1] + '.vk'), vulkan_glsl, update, keep)
|
||||
os.remove(spirv)
|
||||
|
||||
if stats:
|
||||
pristine_stats = get_shader_stats(shader)
|
||||
if stats and (not vulkan):
|
||||
pristine_stats = get_shader_stats(joined_path)
|
||||
|
||||
a = []
|
||||
a.append(shader)
|
||||
a.append(shader[1])
|
||||
for i in pristine_stats:
|
||||
a.append(str(i))
|
||||
for i in cross_stats:
|
||||
a.append(str(i))
|
||||
print(','.join(a), file = stats)
|
||||
|
||||
def test_shaders(shader_dir, update, malisc, keep, vulkan):
|
||||
def test_shaders_helper(stats, shader_dir, update, malisc, keep):
|
||||
for root, dirs, files in os.walk(os.path.join(shader_dir)):
|
||||
for i in files:
|
||||
path = os.path.join(root, i)
|
||||
relpath = os.path.relpath(path, shader_dir)
|
||||
test_shader(stats, (shader_dir, relpath), update, keep)
|
||||
|
||||
def test_shaders(shader_dir, update, malisc, keep):
|
||||
if malisc:
|
||||
with open('stats.csv', 'w') as stats:
|
||||
print('Shader,OrigRegs,OrigUniRegs,OrigALUShort,OrigLSShort,OrigTEXShort,OrigALULong,OrigLSLong,OrigTEXLong,CrossRegs,CrossUniRegs,CrossALUShort,CrossLSShort,CrossTEXShort,CrossALULong,CrossLSLong,CrossTEXLong', file = stats)
|
||||
for f in os.walk(os.path.join(shader_dir)):
|
||||
for i in f[2]:
|
||||
shader = os.path.join(f[0], i)
|
||||
test_shader(stats, shader, update, keep, vulkan)
|
||||
test_shaders_helper(stats, shader_dir, update, malisc, keep)
|
||||
else:
|
||||
for f in os.walk(os.path.join(shader_dir)):
|
||||
for i in f[2]:
|
||||
shader = os.path.join(f[0], i)
|
||||
test_shader(None, shader, update, keep, vulkan)
|
||||
test_shaders_helper(None, shader_dir, update, malisc, keep)
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(description = 'Script for regression testing.')
|
||||
@ -175,16 +194,13 @@ def main():
|
||||
parser.add_argument('--malisc',
|
||||
action = 'store_true',
|
||||
help = 'Use malisc offline compiler to determine static cycle counts before and after spirv-cross.')
|
||||
parser.add_argument('--vulkan',
|
||||
action = 'store_true',
|
||||
help = 'Test shaders using Vulkan semantics instead of OpenGL.')
|
||||
args = parser.parse_args()
|
||||
|
||||
if not args.folder:
|
||||
sys.stderr.write('Need shader folder.\n')
|
||||
sys.exit(1)
|
||||
|
||||
test_shaders(args.folder, args.update, args.malisc, args.keep, args.vulkan)
|
||||
test_shaders(args.folder, args.update, args.malisc, args.keep)
|
||||
if args.malisc:
|
||||
print('Stats in stats.csv!')
|
||||
print('Tests completed!')
|
||||
|
Loading…
Reference in New Issue
Block a user