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spriv_msl.hpp add explicit include of <limits>.
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@ -18,7 +18,6 @@
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#include "GLSL.std.450.h"
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#include <algorithm>
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#include <cassert>
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#include <numeric>
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using namespace spv;
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@ -23,6 +23,7 @@
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include <limits>
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namespace spirv_cross
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{
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