GLSL: Add option to disable buffer blocks regardless of version

This commit is contained in:
Laszlo Agocs 2019-05-11 16:30:33 +02:00
parent fce83b7e8b
commit 7bc31491be
6 changed files with 30 additions and 9 deletions

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@ -267,7 +267,7 @@ endif()
if (SPIRV_CROSS_SHARED)
set(spirv-cross-abi-major 0)
set(spirv-cross-abi-minor 6)
set(spirv-cross-abi-minor 7)
set(spirv-cross-abi-patch 0)
set(SPIRV_CROSS_VERSION ${spirv-cross-abi-major}.${spirv-cross-abi-minor}.${spirv-cross-abi-patch})
set(SPIRV_CROSS_INSTALL_LIB_DIR ${CMAKE_INSTALL_PREFIX}/lib)

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@ -511,6 +511,7 @@ struct CLIArguments
bool msl_argument_buffers = false;
bool msl_texture_buffer_native = false;
bool glsl_emit_push_constant_as_ubo = false;
bool glsl_emit_ubo_as_plain_uniforms = false;
SmallVector<uint32_t> msl_discrete_descriptor_sets;
SmallVector<PLSArg> pls_in;
SmallVector<PLSArg> pls_out;
@ -563,6 +564,7 @@ static void print_help()
"\t[--cpp]\n"
"\t[--cpp-interface-name <name>]\n"
"\t[--glsl-emit-push-constant-as-ubo]\n"
"\t[--glsl-emit-ubo-as-plain-uniforms]\n"
"\t[--msl]\n"
"\t[--msl-version <MMmmpp>]\n"
"\t[--msl-capture-output]\n"
@ -854,6 +856,7 @@ static string compile_iteration(const CLIArguments &args, std::vector<uint32_t>
opts.vertex.flip_vert_y = args.yflip;
opts.vertex.support_nonzero_base_instance = args.support_nonzero_baseinstance;
opts.emit_push_constant_as_uniform_buffer = args.glsl_emit_push_constant_as_ubo;
opts.emit_uniform_buffer_as_plain_uniforms = args.glsl_emit_ubo_as_plain_uniforms;
compiler->set_common_options(opts);
// Set HLSL specific options.
@ -1025,6 +1028,7 @@ static int main_inner(int argc, char *argv[])
cbs.add("--cpp-interface-name", [&args](CLIParser &parser) { args.cpp_interface_name = parser.next_string(); });
cbs.add("--metal", [&args](CLIParser &) { args.msl = true; }); // Legacy compatibility
cbs.add("--glsl-emit-push-constant-as-ubo", [&args](CLIParser &) { args.glsl_emit_push_constant_as_ubo = true; });
cbs.add("--glsl-emit-ubo-as-plain-uniforms", [&args](CLIParser &) { args.glsl_emit_ubo_as_plain_uniforms = true; });
cbs.add("--msl", [&args](CLIParser &) { args.msl = true; });
cbs.add("--hlsl", [&args](CLIParser &) { args.hlsl = true; });
cbs.add("--hlsl-enable-compat", [&args](CLIParser &) { args.hlsl_compat = true; });

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@ -442,6 +442,9 @@ spvc_result spvc_compiler_options_set_uint(spvc_compiler_options options, spvc_c
case SPVC_COMPILER_OPTION_GLSL_EMIT_PUSH_CONSTANT_AS_UNIFORM_BUFFER:
options->glsl.emit_push_constant_as_uniform_buffer = value != 0;
break;
case SPVC_COMPILER_OPTION_GLSL_EMIT_UNIFORM_BUFFER_AS_PLAIN_UNIFORMS:
options->glsl.emit_uniform_buffer_as_plain_uniforms = value != 0;
break;
#endif
#if SPIRV_CROSS_C_API_HLSL

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@ -33,7 +33,7 @@ extern "C" {
/* Bumped if ABI or API breaks backwards compatibility. */
#define SPVC_C_API_VERSION_MAJOR 0
/* Bumped if APIs or enumerations are added in a backwards compatible way. */
#define SPVC_C_API_VERSION_MINOR 6
#define SPVC_C_API_VERSION_MINOR 7
/* Bumped if internal implementation details change. */
#define SPVC_C_API_VERSION_PATCH 0
@ -426,6 +426,8 @@ typedef enum spvc_compiler_option
SPVC_COMPILER_OPTION_MSL_TEXTURE_BUFFER_NATIVE = 34 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_GLSL_EMIT_UNIFORM_BUFFER_AS_PLAIN_UNIFORMS = 35 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_INT_MAX = 0x7fffffff
} spvc_compiler_option;

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@ -1459,9 +1459,19 @@ string CompilerGLSL::layout_for_variable(const SPIRVariable &var)
attr.push_back(join("set = ", dec.set));
}
bool push_constant_block = options.vulkan_semantics && var.storage == StorageClassPushConstant;
bool ssbo_block = var.storage == StorageClassStorageBuffer ||
(var.storage == StorageClassUniform && typeflags.get(DecorationBufferBlock));
bool emulated_ubo = var.storage == StorageClassPushConstant && options.emit_push_constant_as_uniform_buffer;
bool ubo_block = var.storage == StorageClassUniform && typeflags.get(DecorationBlock);
// GL 3.0/GLSL 1.30 is not considered legacy, but it doesn't have UBOs ...
bool can_use_buffer_blocks = (options.es && options.version >= 300) || (!options.es && options.version >= 140);
// pretend no UBOs when options say so
if (ubo_block && options.emit_uniform_buffer_as_plain_uniforms)
can_use_buffer_blocks = false;
bool can_use_binding;
if (options.es)
can_use_binding = options.version >= 310;
@ -1478,12 +1488,6 @@ string CompilerGLSL::layout_for_variable(const SPIRVariable &var)
if (flags.get(DecorationOffset))
attr.push_back(join("offset = ", dec.offset));
bool push_constant_block = options.vulkan_semantics && var.storage == StorageClassPushConstant;
bool ssbo_block = var.storage == StorageClassStorageBuffer ||
(var.storage == StorageClassUniform && typeflags.get(DecorationBufferBlock));
bool emulated_ubo = var.storage == StorageClassPushConstant && options.emit_push_constant_as_uniform_buffer;
bool ubo_block = var.storage == StorageClassUniform && typeflags.get(DecorationBlock);
// Instead of adding explicit offsets for every element here, just assume we're using std140 or std430.
// If SPIR-V does not comply with either layout, we cannot really work around it.
if (can_use_buffer_blocks && (ubo_block || emulated_ubo))
@ -1611,9 +1615,13 @@ void CompilerGLSL::emit_push_constant_block_glsl(const SPIRVariable &var)
void CompilerGLSL::emit_buffer_block(const SPIRVariable &var)
{
auto &type = get<SPIRType>(var.basetype);
bool ubo_block = var.storage == StorageClassUniform &&
ir.meta[type.self].decoration.decoration_flags.get(DecorationBlock);
if (flattened_buffer_blocks.count(var.self))
emit_buffer_block_flattened(var);
else if (is_legacy() || (!options.es && options.version == 130))
else if (is_legacy() || (!options.es && options.version == 130) || (ubo_block && options.emit_uniform_buffer_as_plain_uniforms))
emit_buffer_block_legacy(var);
else
emit_buffer_block_native(var);

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@ -99,6 +99,10 @@ public:
// In non-Vulkan GLSL, emit push constant blocks as UBOs rather than plain uniforms.
bool emit_push_constant_as_uniform_buffer = false;
// Always emit uniform blocks as plain uniforms, regardless of the GLSL version, even when UBOs are supported.
// Does not apply to shader storage or push constant blocks.
bool emit_uniform_buffer_as_plain_uniforms = false;
enum Precision
{
DontCare,