diff --git a/reference/opt/shaders/amd/fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag b/reference/opt/shaders/amd/fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag deleted file mode 100644 index d6708984..00000000 --- a/reference/opt/shaders/amd/fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -#extension GL_AMD_shader_fragment_mask : require - -layout(binding = 0) uniform sampler2DMS t; - -void main() -{ - vec4 test2 = fragmentFetchAMD(t, 4u); - uint testi2 = fragmentMaskFetchAMD(t); -} - diff --git a/reference/opt/shaders/vulkan/vert/multiview.nocompat.vk.vert b/reference/opt/shaders/vulkan/vert/multiview.nocompat.vk.vert deleted file mode 100644 index 533738ef..00000000 --- a/reference/opt/shaders/vulkan/vert/multiview.nocompat.vk.vert +++ /dev/null @@ -1,15 +0,0 @@ -#version 310 es -#extension GL_OVR_multiview2 : require - -layout(binding = 0, std140) uniform MVPs -{ - mat4 MVP[2]; -} _19; - -layout(location = 0) in vec4 Position; - -void main() -{ - gl_Position = _19.MVP[gl_ViewID_OVR] * Position; -} - diff --git a/reference/shaders/amd/fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag b/reference/shaders/amd/fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag deleted file mode 100644 index d6708984..00000000 --- a/reference/shaders/amd/fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -#extension GL_AMD_shader_fragment_mask : require - -layout(binding = 0) uniform sampler2DMS t; - -void main() -{ - vec4 test2 = fragmentFetchAMD(t, 4u); - uint testi2 = fragmentMaskFetchAMD(t); -} - diff --git a/reference/shaders/vulkan/vert/multiview.nocompat.vk.vert b/reference/shaders/vulkan/vert/multiview.nocompat.vk.vert deleted file mode 100644 index 533738ef..00000000 --- a/reference/shaders/vulkan/vert/multiview.nocompat.vk.vert +++ /dev/null @@ -1,15 +0,0 @@ -#version 310 es -#extension GL_OVR_multiview2 : require - -layout(binding = 0, std140) uniform MVPs -{ - mat4 MVP[2]; -} _19; - -layout(location = 0) in vec4 Position; - -void main() -{ - gl_Position = _19.MVP[gl_ViewID_OVR] * Position; -} -