Add supprot for the SPV_QCOM_image_processing extension

This commit is contained in:
Wooyoung Kim 2023-12-12 14:19:29 -08:00
parent cffc08a542
commit a7b6f3a34a
24 changed files with 586 additions and 0 deletions

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#version 450
#extension GL_QCOM_image_processing : require
layout(binding = 4) uniform sampler2D target_samp;
layout(binding = 5) uniform sampler2D ref_samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src2samp;
layout(location = 0) in vec4 v_texcoord;
layout(location = 0) out vec4 fragColor;
void main()
{
uvec2 tgt_coords;
tgt_coords.x = uint(v_texcoord.x);
tgt_coords.x = uint(v_texcoord.y);
uvec2 ref_coords;
ref_coords.x = uint(v_texcoord.z);
ref_coords.y = uint(v_texcoord.w);
uvec2 blockSize = uvec2(4u);
vec4 _59 = textureBlockMatchSADQCOM(SPIRV_Cross_Combinedtex2D_src1samp, tgt_coords, SPIRV_Cross_Combinedtex2D_src2samp, ref_coords, uvec2(4u));
fragColor = _59;
vec4 _68 = textureBlockMatchSADQCOM(target_samp, tgt_coords, ref_samp, ref_coords, uvec2(4u));
fragColor = _68;
}

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#version 450
#extension GL_QCOM_image_processing : require
layout(binding = 4) uniform sampler2D target_samp;
layout(binding = 5) uniform sampler2D ref_samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src2samp;
layout(location = 0) in vec4 v_texcoord;
layout(location = 0) out vec4 fragColor;
void main()
{
uvec2 tgt_coords;
tgt_coords.x = uint(v_texcoord.x);
tgt_coords.x = uint(v_texcoord.y);
uvec2 ref_coords;
ref_coords.x = uint(v_texcoord.z);
ref_coords.y = uint(v_texcoord.w);
uvec2 blockSize = uvec2(4u);
vec4 _59 = textureBlockMatchSSDQCOM(SPIRV_Cross_Combinedtex2D_src1samp, tgt_coords, SPIRV_Cross_Combinedtex2D_src2samp, ref_coords, uvec2(4u));
fragColor = _59;
vec4 _68 = textureBlockMatchSSDQCOM(target_samp, tgt_coords, ref_samp, ref_coords, uvec2(4u));
fragColor = _68;
}

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#version 450
#extension GL_QCOM_image_processing : require
layout(binding = 4) uniform sampler2D tex_samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec4 v_texcoord;
void main()
{
vec2 boxSize = vec2(2.5, 4.5);
vec4 _31 = textureBoxFilterQCOM(SPIRV_Cross_Combinedtex2D_src1samp, v_texcoord.xy, vec2(2.5, 4.5));
fragColor = _31;
vec4 _38 = textureBoxFilterQCOM(tex_samp, v_texcoord.xy, vec2(2.5, 4.5));
fragColor = _38;
}

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#version 450
#extension GL_QCOM_image_processing : require
layout(binding = 4) uniform sampler2D tex_samp;
layout(binding = 5) uniform sampler2DArray tex_samp_array;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
uniform sampler2DArray SPIRV_Cross_Combinedtex2DArray_weightssamp;
layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec4 v_texcoord;
void main()
{
vec4 _32 = textureWeightedQCOM(SPIRV_Cross_Combinedtex2D_src1samp, v_texcoord.xy, SPIRV_Cross_Combinedtex2DArray_weightssamp);
fragColor = _32;
vec4 _41 = textureWeightedQCOM(tex_samp, v_texcoord.xy, tex_samp_array);
fragColor = _41;
}

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#version 450
#extension GL_QCOM_image_processing : require
layout(binding = 4) uniform sampler2D target_samp;
layout(binding = 5) uniform sampler2D ref_samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src2samp;
layout(location = 0) in vec4 v_texcoord;
layout(location = 0) out vec4 fragColor;
void main()
{
uvec2 tgt_coords;
tgt_coords.x = uint(v_texcoord.x);
tgt_coords.x = uint(v_texcoord.y);
uvec2 ref_coords;
ref_coords.x = uint(v_texcoord.z);
ref_coords.y = uint(v_texcoord.w);
uvec2 blockSize = uvec2(4u);
vec4 _59 = textureBlockMatchSADQCOM(SPIRV_Cross_Combinedtex2D_src1samp, tgt_coords, SPIRV_Cross_Combinedtex2D_src2samp, ref_coords, uvec2(4u));
fragColor = _59;
vec4 _68 = textureBlockMatchSADQCOM(target_samp, tgt_coords, ref_samp, ref_coords, uvec2(4u));
fragColor = _68;
}

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#version 450
#extension GL_QCOM_image_processing : require
layout(binding = 4) uniform sampler2D target_samp;
layout(binding = 5) uniform sampler2D ref_samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src2samp;
layout(location = 0) in vec4 v_texcoord;
layout(location = 0) out vec4 fragColor;
void main()
{
uvec2 tgt_coords;
tgt_coords.x = uint(v_texcoord.x);
tgt_coords.x = uint(v_texcoord.y);
uvec2 ref_coords;
ref_coords.x = uint(v_texcoord.z);
ref_coords.y = uint(v_texcoord.w);
uvec2 blockSize = uvec2(4u);
vec4 _59 = textureBlockMatchSSDQCOM(SPIRV_Cross_Combinedtex2D_src1samp, tgt_coords, SPIRV_Cross_Combinedtex2D_src2samp, ref_coords, uvec2(4u));
fragColor = _59;
vec4 _68 = textureBlockMatchSSDQCOM(target_samp, tgt_coords, ref_samp, ref_coords, uvec2(4u));
fragColor = _68;
}

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#version 450
#extension GL_QCOM_image_processing : require
layout(binding = 4) uniform sampler2D tex_samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec4 v_texcoord;
void main()
{
vec2 boxSize = vec2(2.5, 4.5);
vec4 _31 = textureBoxFilterQCOM(SPIRV_Cross_Combinedtex2D_src1samp, v_texcoord.xy, vec2(2.5, 4.5));
fragColor = _31;
vec4 _38 = textureBoxFilterQCOM(tex_samp, v_texcoord.xy, vec2(2.5, 4.5));
fragColor = _38;
}

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#version 450
#extension GL_QCOM_image_processing : require
layout(binding = 4) uniform sampler2D tex_samp;
layout(binding = 5) uniform sampler2DArray tex_samp_array;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
uniform sampler2DArray SPIRV_Cross_Combinedtex2DArray_weightssamp;
layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec4 v_texcoord;
void main()
{
vec4 _32 = textureWeightedQCOM(SPIRV_Cross_Combinedtex2D_src1samp, v_texcoord.xy, SPIRV_Cross_Combinedtex2DArray_weightssamp);
fragColor = _32;
vec4 _41 = textureWeightedQCOM(tex_samp, v_texcoord.xy, tex_samp_array);
fragColor = _41;
}

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#version 450
#extension GL_QCOM_image_processing : require
layout(binding = 4) uniform sampler2D target_samp;
layout(binding = 5) uniform sampler2D ref_samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src2samp;
layout(location = 0) in vec4 v_texcoord;
layout(location = 0) out vec4 fragColor;
void main()
{
uvec2 tgt_coords;
tgt_coords.x = uint(v_texcoord.x);
tgt_coords.x = uint(v_texcoord.y);
uvec2 ref_coords;
ref_coords.x = uint(v_texcoord.z);
ref_coords.y = uint(v_texcoord.w);
uvec2 blockSize = uvec2(4u);
vec4 _59 = textureBlockMatchSADQCOM(SPIRV_Cross_Combinedtex2D_src1samp, tgt_coords, SPIRV_Cross_Combinedtex2D_src2samp, ref_coords, blockSize);
fragColor = _59;
vec4 _68 = textureBlockMatchSADQCOM(target_samp, tgt_coords, ref_samp, ref_coords, blockSize);
fragColor = _68;
}

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#version 450
#extension GL_QCOM_image_processing : require
layout(binding = 4) uniform sampler2D target_samp;
layout(binding = 5) uniform sampler2D ref_samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src2samp;
layout(location = 0) in vec4 v_texcoord;
layout(location = 0) out vec4 fragColor;
void main()
{
uvec2 tgt_coords;
tgt_coords.x = uint(v_texcoord.x);
tgt_coords.x = uint(v_texcoord.y);
uvec2 ref_coords;
ref_coords.x = uint(v_texcoord.z);
ref_coords.y = uint(v_texcoord.w);
uvec2 blockSize = uvec2(4u);
vec4 _59 = textureBlockMatchSSDQCOM(SPIRV_Cross_Combinedtex2D_src1samp, tgt_coords, SPIRV_Cross_Combinedtex2D_src2samp, ref_coords, blockSize);
fragColor = _59;
vec4 _68 = textureBlockMatchSSDQCOM(target_samp, tgt_coords, ref_samp, ref_coords, blockSize);
fragColor = _68;
}

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#version 450
#extension GL_QCOM_image_processing : require
layout(binding = 4) uniform sampler2D tex_samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec4 v_texcoord;
void main()
{
vec2 boxSize = vec2(2.5, 4.5);
vec4 _31 = textureBoxFilterQCOM(SPIRV_Cross_Combinedtex2D_src1samp, v_texcoord.xy, boxSize);
fragColor = _31;
vec4 _38 = textureBoxFilterQCOM(tex_samp, v_texcoord.xy, boxSize);
fragColor = _38;
}

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#version 450
#extension GL_QCOM_image_processing : require
layout(binding = 4) uniform sampler2D tex_samp;
layout(binding = 5) uniform sampler2DArray tex_samp_array;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
uniform sampler2DArray SPIRV_Cross_Combinedtex2DArray_weightssamp;
layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec4 v_texcoord;
void main()
{
vec4 _32 = textureWeightedQCOM(SPIRV_Cross_Combinedtex2D_src1samp, v_texcoord.xy, SPIRV_Cross_Combinedtex2DArray_weightssamp);
fragColor = _32;
vec4 _41 = textureWeightedQCOM(tex_samp, v_texcoord.xy, tex_samp_array);
fragColor = _41;
}

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#version 450
#extension GL_QCOM_image_processing : require
layout(binding = 4) uniform sampler2D target_samp;
layout(binding = 5) uniform sampler2D ref_samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src2samp;
layout(location = 0) in vec4 v_texcoord;
layout(location = 0) out vec4 fragColor;
void main()
{
uvec2 tgt_coords;
tgt_coords.x = uint(v_texcoord.x);
tgt_coords.x = uint(v_texcoord.y);
uvec2 ref_coords;
ref_coords.x = uint(v_texcoord.z);
ref_coords.y = uint(v_texcoord.w);
uvec2 blockSize = uvec2(4u);
vec4 _59 = textureBlockMatchSADQCOM(SPIRV_Cross_Combinedtex2D_src1samp, tgt_coords, SPIRV_Cross_Combinedtex2D_src2samp, ref_coords, blockSize);
fragColor = _59;
vec4 _68 = textureBlockMatchSADQCOM(target_samp, tgt_coords, ref_samp, ref_coords, blockSize);
fragColor = _68;
}

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#version 450
#extension GL_QCOM_image_processing : require
layout(binding = 4) uniform sampler2D target_samp;
layout(binding = 5) uniform sampler2D ref_samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src2samp;
layout(location = 0) in vec4 v_texcoord;
layout(location = 0) out vec4 fragColor;
void main()
{
uvec2 tgt_coords;
tgt_coords.x = uint(v_texcoord.x);
tgt_coords.x = uint(v_texcoord.y);
uvec2 ref_coords;
ref_coords.x = uint(v_texcoord.z);
ref_coords.y = uint(v_texcoord.w);
uvec2 blockSize = uvec2(4u);
vec4 _59 = textureBlockMatchSSDQCOM(SPIRV_Cross_Combinedtex2D_src1samp, tgt_coords, SPIRV_Cross_Combinedtex2D_src2samp, ref_coords, blockSize);
fragColor = _59;
vec4 _68 = textureBlockMatchSSDQCOM(target_samp, tgt_coords, ref_samp, ref_coords, blockSize);
fragColor = _68;
}

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#version 450
#extension GL_QCOM_image_processing : require
layout(binding = 4) uniform sampler2D tex_samp;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec4 v_texcoord;
void main()
{
vec2 boxSize = vec2(2.5, 4.5);
vec4 _31 = textureBoxFilterQCOM(SPIRV_Cross_Combinedtex2D_src1samp, v_texcoord.xy, boxSize);
fragColor = _31;
vec4 _38 = textureBoxFilterQCOM(tex_samp, v_texcoord.xy, boxSize);
fragColor = _38;
}

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#version 450
#extension GL_QCOM_image_processing : require
layout(binding = 4) uniform sampler2D tex_samp;
layout(binding = 5) uniform sampler2DArray tex_samp_array;
uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
uniform sampler2DArray SPIRV_Cross_Combinedtex2DArray_weightssamp;
layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec4 v_texcoord;
void main()
{
vec4 _32 = textureWeightedQCOM(SPIRV_Cross_Combinedtex2D_src1samp, v_texcoord.xy, SPIRV_Cross_Combinedtex2DArray_weightssamp);
fragColor = _32;
vec4 _41 = textureWeightedQCOM(tex_samp, v_texcoord.xy, tex_samp_array);
fragColor = _41;
}

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#version 450
#extension GL_QCOM_image_processing : require
precision highp float;
// fragment shader inputs and outputs
layout (location = 0) in vec4 v_texcoord;
layout (location = 0) out vec4 fragColor;
// fragment shader resources
layout(set = 0, binding = 0) uniform texture2DArray tex2DArray_weights;
layout(set = 0, binding = 1) uniform texture2D tex2D_src1;
layout(set = 0, binding = 2) uniform texture2D tex2D_src2;
layout(set = 0, binding = 3) uniform sampler samp;
layout(set = 0, binding = 4) uniform sampler2D target_samp;
layout(set = 0, binding = 5) uniform sampler2D ref_samp;
void main()
{
uvec2 tgt_coords; tgt_coords.x = uint(v_texcoord.x); tgt_coords.x = uint(v_texcoord.y);
uvec2 ref_coords; ref_coords.x = uint(v_texcoord.z); ref_coords.y = uint(v_texcoord.w);
uvec2 blockSize = uvec2(4, 4);
fragColor = textureBlockMatchSADQCOM(
sampler2D(tex2D_src1, samp), // target texture
tgt_coords, // target coords
sampler2D(tex2D_src2, samp), // reference texture
ref_coords, // reference coords
blockSize); // block size
fragColor = textureBlockMatchSADQCOM(
target_samp, // target texture
tgt_coords, // target coords
ref_samp, // reference texture
ref_coords, // reference coords
blockSize); // block size
}

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@ -0,0 +1,38 @@
#version 450
#extension GL_QCOM_image_processing : require
precision highp float;
// fragment shader inputs and outputs
layout (location = 0) in vec4 v_texcoord;
layout (location = 0) out vec4 fragColor;
// fragment shader resources
layout(set = 0, binding = 0) uniform texture2DArray tex2DArray_weights;
layout(set = 0, binding = 1) uniform texture2D tex2D_src1;
layout(set = 0, binding = 2) uniform texture2D tex2D_src2;
layout(set = 0, binding = 3) uniform sampler samp;
layout(set = 0, binding = 4) uniform sampler2D target_samp;
layout(set = 0, binding = 5) uniform sampler2D ref_samp;
void main()
{
uvec2 tgt_coords; tgt_coords.x = uint(v_texcoord.x); tgt_coords.x = uint(v_texcoord.y);
uvec2 ref_coords; ref_coords.x = uint(v_texcoord.z); ref_coords.y = uint(v_texcoord.w);
uvec2 blockSize = uvec2(4, 4);
fragColor = textureBlockMatchSSDQCOM(
sampler2D(tex2D_src1, samp), // target texture
tgt_coords, // target coords
sampler2D(tex2D_src2, samp), // reference texture
ref_coords, // reference coords
blockSize); // block size
fragColor = textureBlockMatchSSDQCOM(
target_samp, // target texture
tgt_coords, // target coords
ref_samp, // reference texture
ref_coords, // reference coords
blockSize); // block size
}

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@ -0,0 +1,32 @@
#version 450
#extension GL_QCOM_image_processing : require
precision highp float;
// fragment shader inputs and outputs
layout (location = 0) in vec4 v_texcoord;
layout (location = 0) out vec4 fragColor;
// fragment shader resources
layout(set = 0, binding = 0) uniform texture2DArray tex2DArray_weights;
layout(set = 0, binding = 1) uniform texture2D tex2D_src1;
layout(set = 0, binding = 2) uniform texture2D tex2D_src2;
layout(set = 0, binding = 3) uniform sampler samp;
layout(set = 0, binding = 4) uniform sampler2D tex_samp;
void main()
{
vec2 boxSize = vec2(2.5, 4.5);
fragColor = textureBoxFilterQCOM(
sampler2D(tex2D_src1, samp), // source texture
v_texcoord.xy, // tex coords
boxSize); // box size
fragColor = textureBoxFilterQCOM(
tex_samp, // combined source texture
v_texcoord.xy, // tex coords
boxSize); // box size
}

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@ -0,0 +1,32 @@
#version 450
#extension GL_QCOM_image_processing : require
precision highp float;
// fragment shader inputs and outputs
layout (location = 0) in vec4 v_texcoord;
layout (location = 0) out vec4 fragColor;
// fragment shader resources
layout(set = 0, binding = 0) uniform texture2DArray tex2DArray_weights;
layout(set = 0, binding = 1) uniform texture2D tex2D_src1;
layout(set = 0, binding = 2) uniform texture2D tex2D_src2;
layout(set = 0, binding = 3) uniform sampler samp;
layout(set = 0, binding = 4) uniform sampler2D tex_samp;
layout(set = 0, binding = 5) uniform sampler2DArray tex_samp_array;
void main()
{
fragColor = textureWeightedQCOM(
sampler2D(tex2D_src1, samp), // source texture
v_texcoord.xy, // tex coords
sampler2DArray(tex2DArray_weights, samp)); // weight texture
fragColor = textureWeightedQCOM(
tex_samp, // combined source texture
v_texcoord.xy, // tex coords
tex_samp_array); // combined weight texture
}

13
spirv.h
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@ -509,6 +509,8 @@ typedef enum SpvDecoration_ {
SpvDecorationMaxByteOffsetId = 47,
SpvDecorationNoSignedWrap = 4469,
SpvDecorationNoUnsignedWrap = 4470,
SpvDecorationWeightTextureQCOM = 4487,
SpvDecorationBlockMatchTextureQCOM = 4488,
SpvDecorationExplicitInterpAMD = 4999,
SpvDecorationOverrideCoverageNV = 5248,
SpvDecorationPassthroughNV = 5250,
@ -991,6 +993,9 @@ typedef enum SpvCapability_ {
SpvCapabilityRayQueryKHR = 4472,
SpvCapabilityRayTraversalPrimitiveCullingKHR = 4478,
SpvCapabilityRayTracingKHR = 4479,
SpvCapabilityTextureSampleWeightedQCOM = 4484,
SpvCapabilityTextureBoxFilterQCOM = 4485,
SpvCapabilityTextureBlockMatchQCOM = 4486,
SpvCapabilityFloat16ImageAMD = 5008,
SpvCapabilityImageGatherBiasLodAMD = 5009,
SpvCapabilityFragmentMaskAMD = 5010,
@ -1596,6 +1601,10 @@ typedef enum SpvOp_ {
SpvOpRayQueryConfirmIntersectionKHR = 4476,
SpvOpRayQueryProceedKHR = 4477,
SpvOpRayQueryGetIntersectionTypeKHR = 4479,
SpvOpImageSampleWeightedQCOM = 4480,
SpvOpImageBoxFilterQCOM = 4481,
SpvOpImageBlockMatchSSDQCOM = 4482,
SpvOpImageBlockMatchSADQCOM = 4483,
SpvOpGroupIAddNonUniformAMD = 5000,
SpvOpGroupFAddNonUniformAMD = 5001,
SpvOpGroupFMinNonUniformAMD = 5002,
@ -2271,6 +2280,10 @@ inline void SpvHasResultAndType(SpvOp opcode, bool *hasResult, bool *hasResultTy
case SpvOpRayQueryConfirmIntersectionKHR: *hasResult = false; *hasResultType = false; break;
case SpvOpRayQueryProceedKHR: *hasResult = true; *hasResultType = true; break;
case SpvOpRayQueryGetIntersectionTypeKHR: *hasResult = true; *hasResultType = true; break;
case SpvOpImageSampleWeightedQCOM: *hasResult = true; *hasResultType = true; break;
case SpvOpImageBoxFilterQCOM: *hasResult = true; *hasResultType = true; break;
case SpvOpImageBlockMatchSSDQCOM: *hasResult = true; *hasResultType = true; break;
case SpvOpImageBlockMatchSADQCOM: *hasResult = true; *hasResultType = true; break;
case SpvOpGroupIAddNonUniformAMD: *hasResult = true; *hasResultType = true; break;
case SpvOpGroupFAddNonUniformAMD: *hasResult = true; *hasResultType = true; break;
case SpvOpGroupFMinNonUniformAMD: *hasResult = true; *hasResultType = true; break;

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@ -505,6 +505,8 @@ enum Decoration {
DecorationMaxByteOffsetId = 47,
DecorationNoSignedWrap = 4469,
DecorationNoUnsignedWrap = 4470,
DecorationWeightTextureQCOM = 4487,
DecorationBlockMatchTextureQCOM = 4488,
DecorationExplicitInterpAMD = 4999,
DecorationOverrideCoverageNV = 5248,
DecorationPassthroughNV = 5250,
@ -987,6 +989,9 @@ enum Capability {
CapabilityRayQueryKHR = 4472,
CapabilityRayTraversalPrimitiveCullingKHR = 4478,
CapabilityRayTracingKHR = 4479,
CapabilityTextureSampleWeightedQCOM = 4484,
CapabilityTextureBoxFilterQCOM = 4485,
CapabilityTextureBlockMatchQCOM = 4486,
CapabilityFloat16ImageAMD = 5008,
CapabilityImageGatherBiasLodAMD = 5009,
CapabilityFragmentMaskAMD = 5010,
@ -1592,6 +1597,10 @@ enum Op {
OpRayQueryConfirmIntersectionKHR = 4476,
OpRayQueryProceedKHR = 4477,
OpRayQueryGetIntersectionTypeKHR = 4479,
OpImageSampleWeightedQCOM = 4480,
OpImageBoxFilterQCOM = 4481,
OpImageBlockMatchSSDQCOM = 4482,
OpImageBlockMatchSADQCOM = 4483,
OpGroupIAddNonUniformAMD = 5000,
OpGroupFAddNonUniformAMD = 5001,
OpGroupFMinNonUniformAMD = 5002,
@ -2267,6 +2276,10 @@ inline void HasResultAndType(Op opcode, bool *hasResult, bool *hasResultType) {
case OpRayQueryConfirmIntersectionKHR: *hasResult = false; *hasResultType = false; break;
case OpRayQueryProceedKHR: *hasResult = true; *hasResultType = true; break;
case OpRayQueryGetIntersectionTypeKHR: *hasResult = true; *hasResultType = true; break;
case OpImageSampleWeightedQCOM: *hasResult = true; *hasResultType = true; break;
case OpImageBoxFilterQCOM: *hasResult = true; *hasResultType = true; break;
case OpImageBlockMatchSSDQCOM: *hasResult = true; *hasResultType = true; break;
case OpImageBlockMatchSADQCOM: *hasResult = true; *hasResultType = true; break;
case OpGroupIAddNonUniformAMD: *hasResult = true; *hasResultType = true; break;
case OpGroupFAddNonUniformAMD: *hasResult = true; *hasResultType = true; break;
case OpGroupFMinNonUniformAMD: *hasResult = true; *hasResultType = true; break;

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@ -14148,6 +14148,66 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
break;
}
case OpImageSampleWeightedQCOM:
case OpImageBoxFilterQCOM:
case OpImageBlockMatchSSDQCOM:
case OpImageBlockMatchSADQCOM:
{
require_extension_internal("GL_QCOM_image_processing");
uint32_t result_type_id = ops[0];
uint32_t id = ops[1];
string expr;
switch (opcode)
{
case OpImageSampleWeightedQCOM:
expr = std::move("textureWeightedQCOM");
break;
case OpImageBoxFilterQCOM:
expr = std::move("textureBoxFilterQCOM");
break;
case OpImageBlockMatchSSDQCOM:
expr = std::move("textureBlockMatchSSDQCOM");
break;
case OpImageBlockMatchSADQCOM:
expr = std::move("textureBlockMatchSADQCOM");
break;
default:
SPIRV_CROSS_THROW("Invalid opcode for QCOM_image_processing.");
}
expr += "(";
bool forward = false;
expr += to_expression(ops[2]);
expr += ", " + to_expression(ops[3]);
switch (opcode)
{
case OpImageSampleWeightedQCOM:
expr += ", " + to_non_uniform_aware_expression(ops[4]);
break;
case OpImageBoxFilterQCOM:
expr += ", " + to_expression(ops[4]);
break;
case OpImageBlockMatchSSDQCOM:
case OpImageBlockMatchSADQCOM:
expr += ", " + to_non_uniform_aware_expression(ops[4]);
expr += ", " + to_expression(ops[5]);
expr += ", " + to_expression(ops[6]);
break;
default:
SPIRV_CROSS_THROW("Invalid opcode for QCOM_image_processing.");
}
expr += ")";
emit_op(result_type_id, id, expr, forward);
inherit_expression_dependencies(id, ops[3]);
if (opcode == OpImageBlockMatchSSDQCOM || opcode == OpImageBlockMatchSADQCOM )
inherit_expression_dependencies(id, ops[5]);
break;
}
// Compute
case OpControlBarrier:
case OpMemoryBarrier:

View File

@ -633,6 +633,10 @@ void CompilerReflection::emit_resources(const char *tag, const SmallVector<Resou
get_decoration(res.id, DecorationInputAttachmentIndex));
if (mask.get(DecorationOffset))
json_stream->emit_json_key_value("offset", get_decoration(res.id, DecorationOffset));
if (mask.get(DecorationWeightTextureQCOM))
json_stream->emit_json_key_value("WeightTextureQCOM", get_decoration(res.id, DecorationWeightTextureQCOM));
if (mask.get(DecorationBlockMatchTextureQCOM))
json_stream->emit_json_key_value("BlockMatchTextureQCOM", get_decoration(res.id, DecorationBlockMatchTextureQCOM));
// For images, the type itself adds a layout qualifer.
// Only emit the format for storage images.