MSL: Allow framebuffer fetch on Mac in MSL 2.3.

Another Apple GPU feature that will now be supported on Apple Silicon
Macs.
This commit is contained in:
Chip Davis 2020-10-27 21:42:33 -05:00
parent 78c6d2d628
commit c20d5945a2
12 changed files with 1119 additions and 11 deletions

View File

@ -729,7 +729,7 @@ static void print_help_msl()
"\t[--msl-texture-buffer-native]:\n\t\tEnable native support for texel buffers. Otherwise, it is emulated as a normal texture.\n"
"\t[--msl-framebuffer-fetch]:\n\t\tImplement subpass inputs with frame buffer fetch.\n"
"\t\tEmits [[color(N)]] inputs in fragment stage.\n"
"\t\tRequires iOS Metal.\n"
"\t\tRequires an Apple GPU.\n"
"\t[--msl-emulate-cube-array]:\n\t\tEmulate cube arrays with 2D array and manual math.\n"
"\t[--msl-discrete-descriptor-set <index>]:\n\t\tWhen using argument buffers, forces a specific descriptor set to be implemented without argument buffers.\n"
"\t\tUseful for implementing push descriptors in emulation layers.\n"
@ -994,9 +994,9 @@ static string compile_iteration(const CLIArguments &args, std::vector<uint32_t>
if (args.msl_ios)
{
msl_opts.platform = CompilerMSL::Options::iOS;
msl_opts.ios_use_framebuffer_fetch_subpasses = args.msl_framebuffer_fetch;
msl_opts.emulate_cube_array = args.msl_emulate_cube_array;
}
msl_opts.use_framebuffer_fetch_subpasses = args.msl_framebuffer_fetch;
msl_opts.pad_fragment_output_components = args.msl_pad_fragment_output;
msl_opts.tess_domain_origin_lower_left = args.msl_domain_lower_left;
msl_opts.argument_buffers = args.msl_argument_buffers;

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@ -0,0 +1,213 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct type_View
{
float4x4 View_TranslatedWorldToClip;
float4x4 View_WorldToClip;
float4x4 View_TranslatedWorldToView;
float4x4 View_ViewToTranslatedWorld;
float4x4 View_TranslatedWorldToCameraView;
float4x4 View_CameraViewToTranslatedWorld;
float4x4 View_ViewToClip;
float4x4 View_ViewToClipNoAA;
float4x4 View_ClipToView;
float4x4 View_ClipToTranslatedWorld;
float4x4 View_SVPositionToTranslatedWorld;
float4x4 View_ScreenToWorld;
float4x4 View_ScreenToTranslatedWorld;
packed_float3 View_ViewForward;
float PrePadding_View_844;
packed_float3 View_ViewUp;
float PrePadding_View_860;
packed_float3 View_ViewRight;
float PrePadding_View_876;
packed_float3 View_HMDViewNoRollUp;
float PrePadding_View_892;
packed_float3 View_HMDViewNoRollRight;
float PrePadding_View_908;
float4 View_InvDeviceZToWorldZTransform;
float4 View_ScreenPositionScaleBias;
packed_float3 View_WorldCameraOrigin;
float PrePadding_View_956;
packed_float3 View_TranslatedWorldCameraOrigin;
float PrePadding_View_972;
packed_float3 View_WorldViewOrigin;
float PrePadding_View_988;
packed_float3 View_PreViewTranslation;
float PrePadding_View_1004;
float4x4 View_PrevProjection;
float4x4 View_PrevViewProj;
float4x4 View_PrevViewRotationProj;
float4x4 View_PrevViewToClip;
float4x4 View_PrevClipToView;
float4x4 View_PrevTranslatedWorldToClip;
float4x4 View_PrevTranslatedWorldToView;
float4x4 View_PrevViewToTranslatedWorld;
float4x4 View_PrevTranslatedWorldToCameraView;
float4x4 View_PrevCameraViewToTranslatedWorld;
packed_float3 View_PrevWorldCameraOrigin;
float PrePadding_View_1660;
packed_float3 View_PrevWorldViewOrigin;
float PrePadding_View_1676;
packed_float3 View_PrevPreViewTranslation;
float PrePadding_View_1692;
float4x4 View_PrevInvViewProj;
float4x4 View_PrevScreenToTranslatedWorld;
float4x4 View_ClipToPrevClip;
float4 View_TemporalAAJitter;
float4 View_GlobalClippingPlane;
float2 View_FieldOfViewWideAngles;
float2 View_PrevFieldOfViewWideAngles;
float4 View_ViewRectMin;
float4 View_ViewSizeAndInvSize;
float4 View_BufferSizeAndInvSize;
float4 View_BufferBilinearUVMinMax;
int View_NumSceneColorMSAASamples;
float View_PreExposure;
float View_OneOverPreExposure;
float PrePadding_View_2012;
float4 View_DiffuseOverrideParameter;
float4 View_SpecularOverrideParameter;
float4 View_NormalOverrideParameter;
float2 View_RoughnessOverrideParameter;
float View_PrevFrameGameTime;
float View_PrevFrameRealTime;
float View_OutOfBoundsMask;
float PrePadding_View_2084;
float PrePadding_View_2088;
float PrePadding_View_2092;
packed_float3 View_WorldCameraMovementSinceLastFrame;
float View_CullingSign;
float View_NearPlane;
float View_AdaptiveTessellationFactor;
float View_GameTime;
float View_RealTime;
float View_DeltaTime;
float View_MaterialTextureMipBias;
float View_MaterialTextureDerivativeMultiply;
uint View_Random;
uint View_FrameNumber;
uint View_StateFrameIndexMod8;
uint View_StateFrameIndex;
float View_CameraCut;
float View_UnlitViewmodeMask;
float PrePadding_View_2164;
float PrePadding_View_2168;
float PrePadding_View_2172;
float4 View_DirectionalLightColor;
packed_float3 View_DirectionalLightDirection;
float PrePadding_View_2204;
float4 View_TranslucencyLightingVolumeMin[2];
float4 View_TranslucencyLightingVolumeInvSize[2];
float4 View_TemporalAAParams;
float4 View_CircleDOFParams;
float View_DepthOfFieldSensorWidth;
float View_DepthOfFieldFocalDistance;
float View_DepthOfFieldScale;
float View_DepthOfFieldFocalLength;
float View_DepthOfFieldFocalRegion;
float View_DepthOfFieldNearTransitionRegion;
float View_DepthOfFieldFarTransitionRegion;
float View_MotionBlurNormalizedToPixel;
float View_bSubsurfacePostprocessEnabled;
float View_GeneralPurposeTweak;
float View_DemosaicVposOffset;
float PrePadding_View_2348;
packed_float3 View_IndirectLightingColorScale;
float View_HDR32bppEncodingMode;
packed_float3 View_AtmosphericFogSunDirection;
float View_AtmosphericFogSunPower;
float View_AtmosphericFogPower;
float View_AtmosphericFogDensityScale;
float View_AtmosphericFogDensityOffset;
float View_AtmosphericFogGroundOffset;
float View_AtmosphericFogDistanceScale;
float View_AtmosphericFogAltitudeScale;
float View_AtmosphericFogHeightScaleRayleigh;
float View_AtmosphericFogStartDistance;
float View_AtmosphericFogDistanceOffset;
float View_AtmosphericFogSunDiscScale;
uint View_AtmosphericFogRenderMask;
uint View_AtmosphericFogInscatterAltitudeSampleNum;
float4 View_AtmosphericFogSunColor;
packed_float3 View_NormalCurvatureToRoughnessScaleBias;
float View_RenderingReflectionCaptureMask;
float4 View_AmbientCubemapTint;
float View_AmbientCubemapIntensity;
float View_SkyLightParameters;
float PrePadding_View_2488;
float PrePadding_View_2492;
float4 View_SkyLightColor;
float4 View_SkyIrradianceEnvironmentMap[7];
float View_MobilePreviewMode;
float View_HMDEyePaddingOffset;
float View_ReflectionCubemapMaxMip;
float View_ShowDecalsMask;
uint View_DistanceFieldAOSpecularOcclusionMode;
float View_IndirectCapsuleSelfShadowingIntensity;
float PrePadding_View_2648;
float PrePadding_View_2652;
packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
int View_StereoPassIndex;
float4 View_GlobalVolumeCenterAndExtent[4];
float4 View_GlobalVolumeWorldToUVAddAndMul[4];
float View_GlobalVolumeDimension;
float View_GlobalVolumeTexelSize;
float View_MaxGlobalDistance;
float View_bCheckerboardSubsurfaceProfileRendering;
packed_float3 View_VolumetricFogInvGridSize;
float PrePadding_View_2828;
packed_float3 View_VolumetricFogGridZParams;
float PrePadding_View_2844;
float2 View_VolumetricFogSVPosToVolumeUV;
float View_VolumetricFogMaxDistance;
float PrePadding_View_2860;
packed_float3 View_VolumetricLightmapWorldToUVScale;
float PrePadding_View_2876;
packed_float3 View_VolumetricLightmapWorldToUVAdd;
float PrePadding_View_2892;
packed_float3 View_VolumetricLightmapIndirectionTextureSize;
float View_VolumetricLightmapBrickSize;
packed_float3 View_VolumetricLightmapBrickTexelSize;
float View_StereoIPD;
float View_IndirectLightingCacheShowFlag;
float View_EyeToPixelSpreadAngle;
};
struct type_Globals
{
float3 SoftTransitionScale;
float4 ShadowBufferSize;
float ShadowFadeFraction;
float ShadowSharpen;
float4 LightPositionAndInvRadius;
float4x4 ScreenToShadowMatrix;
float2 ProjectionDepthBiasParameters;
float4 ModulatedShadowColor;
float4 ShadowTileOffsetAndSize;
};
constant float4 _58 = {};
struct main0_out
{
float4 out_var_SV_Target0 [[color(0)]];
};
fragment main0_out main0(constant type_View& View [[buffer(0)]], constant type_Globals& _Globals [[buffer(1)]], float4 _RESERVED_IDENTIFIER_FIXUP_gl_LastFragData [[color(0)]], texture2d<float> ShadowDepthTexture [[texture(0)]], sampler ShadowDepthTextureSampler [[sampler(0)]], float4 gl_FragCoord [[position]])
{
main0_out out = {};
float4 _67 = _RESERVED_IDENTIFIER_FIXUP_gl_LastFragData;
float _68 = _67.w;
float4 _82 = _Globals.ScreenToShadowMatrix * float4((((gl_FragCoord.xy * View.View_BufferSizeAndInvSize.zw) - View.View_ScreenPositionScaleBias.wz) / View.View_ScreenPositionScaleBias.xy) * float2(_68), _68, 1.0);
float _118 = fast::clamp(((fast::clamp((ShadowDepthTexture.sample(ShadowDepthTextureSampler, (((_82.xyz / float3(_82.w)).xy * _Globals.ShadowTileOffsetAndSize.zw).xy + _Globals.ShadowTileOffsetAndSize.xy).xy, level(0.0)).xxx * float3(_Globals.SoftTransitionScale.z)) - float3((fast::min(_82.z, 0.999989986419677734375) * _Globals.SoftTransitionScale.z) - 1.0), float3(0.0), float3(1.0)).x - 0.5) * _Globals.ShadowSharpen) + 0.5, 0.0, 1.0);
float3 _127 = mix(_Globals.ModulatedShadowColor.xyz, float3(1.0), float3(mix(1.0, _118 * _118, _Globals.ShadowFadeFraction)));
float4 _129 = float4(_127.x, _127.y, _127.z, _58.w);
_129.w = 0.0;
out.out_var_SV_Target0 = _129;
return out;
}

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@ -0,0 +1,17 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(1)]];
};
fragment main0_out main0(float4 uInput [[color(1)]])
{
main0_out out = {};
out.FragColor = uInput;
return out;
}

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@ -0,0 +1,37 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
static inline __attribute__((always_inline))
float4 samp3(float4 uS)
{
return uS;
}
static inline __attribute__((always_inline))
float4 samp(float4 uSub)
{
return uSub + samp3(uSub);
}
static inline __attribute__((always_inline))
float4 samp2(float4 uS)
{
return uS + samp3(uS);
}
fragment main0_out main0(float4 uSub [[color(0)]])
{
main0_out out = {};
out.FragColor = samp(uSub) + samp2(uSub);
return out;
}

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@ -0,0 +1,213 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct type_View
{
float4x4 View_TranslatedWorldToClip;
float4x4 View_WorldToClip;
float4x4 View_TranslatedWorldToView;
float4x4 View_ViewToTranslatedWorld;
float4x4 View_TranslatedWorldToCameraView;
float4x4 View_CameraViewToTranslatedWorld;
float4x4 View_ViewToClip;
float4x4 View_ViewToClipNoAA;
float4x4 View_ClipToView;
float4x4 View_ClipToTranslatedWorld;
float4x4 View_SVPositionToTranslatedWorld;
float4x4 View_ScreenToWorld;
float4x4 View_ScreenToTranslatedWorld;
packed_float3 View_ViewForward;
float PrePadding_View_844;
packed_float3 View_ViewUp;
float PrePadding_View_860;
packed_float3 View_ViewRight;
float PrePadding_View_876;
packed_float3 View_HMDViewNoRollUp;
float PrePadding_View_892;
packed_float3 View_HMDViewNoRollRight;
float PrePadding_View_908;
float4 View_InvDeviceZToWorldZTransform;
float4 View_ScreenPositionScaleBias;
packed_float3 View_WorldCameraOrigin;
float PrePadding_View_956;
packed_float3 View_TranslatedWorldCameraOrigin;
float PrePadding_View_972;
packed_float3 View_WorldViewOrigin;
float PrePadding_View_988;
packed_float3 View_PreViewTranslation;
float PrePadding_View_1004;
float4x4 View_PrevProjection;
float4x4 View_PrevViewProj;
float4x4 View_PrevViewRotationProj;
float4x4 View_PrevViewToClip;
float4x4 View_PrevClipToView;
float4x4 View_PrevTranslatedWorldToClip;
float4x4 View_PrevTranslatedWorldToView;
float4x4 View_PrevViewToTranslatedWorld;
float4x4 View_PrevTranslatedWorldToCameraView;
float4x4 View_PrevCameraViewToTranslatedWorld;
packed_float3 View_PrevWorldCameraOrigin;
float PrePadding_View_1660;
packed_float3 View_PrevWorldViewOrigin;
float PrePadding_View_1676;
packed_float3 View_PrevPreViewTranslation;
float PrePadding_View_1692;
float4x4 View_PrevInvViewProj;
float4x4 View_PrevScreenToTranslatedWorld;
float4x4 View_ClipToPrevClip;
float4 View_TemporalAAJitter;
float4 View_GlobalClippingPlane;
float2 View_FieldOfViewWideAngles;
float2 View_PrevFieldOfViewWideAngles;
float4 View_ViewRectMin;
float4 View_ViewSizeAndInvSize;
float4 View_BufferSizeAndInvSize;
float4 View_BufferBilinearUVMinMax;
int View_NumSceneColorMSAASamples;
float View_PreExposure;
float View_OneOverPreExposure;
float PrePadding_View_2012;
float4 View_DiffuseOverrideParameter;
float4 View_SpecularOverrideParameter;
float4 View_NormalOverrideParameter;
float2 View_RoughnessOverrideParameter;
float View_PrevFrameGameTime;
float View_PrevFrameRealTime;
float View_OutOfBoundsMask;
float PrePadding_View_2084;
float PrePadding_View_2088;
float PrePadding_View_2092;
packed_float3 View_WorldCameraMovementSinceLastFrame;
float View_CullingSign;
float View_NearPlane;
float View_AdaptiveTessellationFactor;
float View_GameTime;
float View_RealTime;
float View_DeltaTime;
float View_MaterialTextureMipBias;
float View_MaterialTextureDerivativeMultiply;
uint View_Random;
uint View_FrameNumber;
uint View_StateFrameIndexMod8;
uint View_StateFrameIndex;
float View_CameraCut;
float View_UnlitViewmodeMask;
float PrePadding_View_2164;
float PrePadding_View_2168;
float PrePadding_View_2172;
float4 View_DirectionalLightColor;
packed_float3 View_DirectionalLightDirection;
float PrePadding_View_2204;
float4 View_TranslucencyLightingVolumeMin[2];
float4 View_TranslucencyLightingVolumeInvSize[2];
float4 View_TemporalAAParams;
float4 View_CircleDOFParams;
float View_DepthOfFieldSensorWidth;
float View_DepthOfFieldFocalDistance;
float View_DepthOfFieldScale;
float View_DepthOfFieldFocalLength;
float View_DepthOfFieldFocalRegion;
float View_DepthOfFieldNearTransitionRegion;
float View_DepthOfFieldFarTransitionRegion;
float View_MotionBlurNormalizedToPixel;
float View_bSubsurfacePostprocessEnabled;
float View_GeneralPurposeTweak;
float View_DemosaicVposOffset;
float PrePadding_View_2348;
packed_float3 View_IndirectLightingColorScale;
float View_HDR32bppEncodingMode;
packed_float3 View_AtmosphericFogSunDirection;
float View_AtmosphericFogSunPower;
float View_AtmosphericFogPower;
float View_AtmosphericFogDensityScale;
float View_AtmosphericFogDensityOffset;
float View_AtmosphericFogGroundOffset;
float View_AtmosphericFogDistanceScale;
float View_AtmosphericFogAltitudeScale;
float View_AtmosphericFogHeightScaleRayleigh;
float View_AtmosphericFogStartDistance;
float View_AtmosphericFogDistanceOffset;
float View_AtmosphericFogSunDiscScale;
uint View_AtmosphericFogRenderMask;
uint View_AtmosphericFogInscatterAltitudeSampleNum;
float4 View_AtmosphericFogSunColor;
packed_float3 View_NormalCurvatureToRoughnessScaleBias;
float View_RenderingReflectionCaptureMask;
float4 View_AmbientCubemapTint;
float View_AmbientCubemapIntensity;
float View_SkyLightParameters;
float PrePadding_View_2488;
float PrePadding_View_2492;
float4 View_SkyLightColor;
float4 View_SkyIrradianceEnvironmentMap[7];
float View_MobilePreviewMode;
float View_HMDEyePaddingOffset;
float View_ReflectionCubemapMaxMip;
float View_ShowDecalsMask;
uint View_DistanceFieldAOSpecularOcclusionMode;
float View_IndirectCapsuleSelfShadowingIntensity;
float PrePadding_View_2648;
float PrePadding_View_2652;
packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
int View_StereoPassIndex;
float4 View_GlobalVolumeCenterAndExtent[4];
float4 View_GlobalVolumeWorldToUVAddAndMul[4];
float View_GlobalVolumeDimension;
float View_GlobalVolumeTexelSize;
float View_MaxGlobalDistance;
float View_bCheckerboardSubsurfaceProfileRendering;
packed_float3 View_VolumetricFogInvGridSize;
float PrePadding_View_2828;
packed_float3 View_VolumetricFogGridZParams;
float PrePadding_View_2844;
float2 View_VolumetricFogSVPosToVolumeUV;
float View_VolumetricFogMaxDistance;
float PrePadding_View_2860;
packed_float3 View_VolumetricLightmapWorldToUVScale;
float PrePadding_View_2876;
packed_float3 View_VolumetricLightmapWorldToUVAdd;
float PrePadding_View_2892;
packed_float3 View_VolumetricLightmapIndirectionTextureSize;
float View_VolumetricLightmapBrickSize;
packed_float3 View_VolumetricLightmapBrickTexelSize;
float View_StereoIPD;
float View_IndirectLightingCacheShowFlag;
float View_EyeToPixelSpreadAngle;
};
struct type_Globals
{
float3 SoftTransitionScale;
float4 ShadowBufferSize;
float ShadowFadeFraction;
float ShadowSharpen;
float4 LightPositionAndInvRadius;
float4x4 ScreenToShadowMatrix;
float2 ProjectionDepthBiasParameters;
float4 ModulatedShadowColor;
float4 ShadowTileOffsetAndSize;
};
constant float4 _58 = {};
struct main0_out
{
float4 out_var_SV_Target0 [[color(0)]];
};
fragment main0_out main0(constant type_View& View [[buffer(0)]], constant type_Globals& _Globals [[buffer(1)]], float4 _RESERVED_IDENTIFIER_FIXUP_gl_LastFragData [[color(0)]], texture2d<float> ShadowDepthTexture [[texture(0)]], sampler ShadowDepthTextureSampler [[sampler(0)]], float4 gl_FragCoord [[position]])
{
main0_out out = {};
float4 _67 = _RESERVED_IDENTIFIER_FIXUP_gl_LastFragData;
float _68 = _67.w;
float4 _82 = _Globals.ScreenToShadowMatrix * float4((((gl_FragCoord.xy * View.View_BufferSizeAndInvSize.zw) - View.View_ScreenPositionScaleBias.wz) / View.View_ScreenPositionScaleBias.xy) * float2(_68), _68, 1.0);
float _118 = fast::clamp(((fast::clamp((ShadowDepthTexture.sample(ShadowDepthTextureSampler, (((_82.xyz / float3(_82.w)).xy * _Globals.ShadowTileOffsetAndSize.zw).xy + _Globals.ShadowTileOffsetAndSize.xy).xy, level(0.0)).xxx * float3(_Globals.SoftTransitionScale.z)) - float3((fast::min(_82.z, 0.999989986419677734375) * _Globals.SoftTransitionScale.z) - 1.0), float3(0.0), float3(1.0)).x - 0.5) * _Globals.ShadowSharpen) + 0.5, 0.0, 1.0);
float3 _127 = mix(_Globals.ModulatedShadowColor.xyz, float3(1.0), float3(mix(1.0, _118 * _118, _Globals.ShadowFadeFraction)));
float4 _129 = float4(_127.x, _127.y, _127.z, _58.w);
_129.w = 0.0;
out.out_var_SV_Target0 = _129;
return out;
}

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@ -0,0 +1,9 @@
#version 450
layout(binding = 4, input_attachment_index = 1) uniform subpassInput uInput;
layout(location = 1) out vec4 FragColor;
void main()
{
FragColor = subpassLoad(uInput);
}

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@ -0,0 +1,24 @@
#version 450
layout(set = 0, input_attachment_index = 0, binding = 0) uniform subpassInput uSub;
layout(location = 0) out vec4 FragColor;
vec4 samp3(subpassInput uS)
{
return subpassLoad(uS);
}
vec4 samp2(subpassInput uS)
{
return subpassLoad(uS) + samp3(uS);
}
vec4 samp()
{
return subpassLoad(uSub) + samp3(uSub);
}
void main()
{
FragColor = samp() + samp2(uSub);
}

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@ -0,0 +1,589 @@
; SPIR-V
; Version: 1.0
; Generator: Google spiregg; 0
; Bound: 130
; Schema: 0
OpCapability Shader
OpCapability InputAttachment
OpExtension "SPV_GOOGLE_hlsl_functionality1"
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %Main "main" %gl_FragCoord %out_var_SV_Target0
OpExecutionMode %Main OriginUpperLeft
OpSource HLSL 600
OpName %type_subpass_image "type.subpass.image"
OpName %gl_LastFragData "gl_LastFragData"
OpName %type_View "type.View"
OpMemberName %type_View 0 "View_TranslatedWorldToClip"
OpMemberName %type_View 1 "View_WorldToClip"
OpMemberName %type_View 2 "View_TranslatedWorldToView"
OpMemberName %type_View 3 "View_ViewToTranslatedWorld"
OpMemberName %type_View 4 "View_TranslatedWorldToCameraView"
OpMemberName %type_View 5 "View_CameraViewToTranslatedWorld"
OpMemberName %type_View 6 "View_ViewToClip"
OpMemberName %type_View 7 "View_ViewToClipNoAA"
OpMemberName %type_View 8 "View_ClipToView"
OpMemberName %type_View 9 "View_ClipToTranslatedWorld"
OpMemberName %type_View 10 "View_SVPositionToTranslatedWorld"
OpMemberName %type_View 11 "View_ScreenToWorld"
OpMemberName %type_View 12 "View_ScreenToTranslatedWorld"
OpMemberName %type_View 13 "View_ViewForward"
OpMemberName %type_View 14 "PrePadding_View_844"
OpMemberName %type_View 15 "View_ViewUp"
OpMemberName %type_View 16 "PrePadding_View_860"
OpMemberName %type_View 17 "View_ViewRight"
OpMemberName %type_View 18 "PrePadding_View_876"
OpMemberName %type_View 19 "View_HMDViewNoRollUp"
OpMemberName %type_View 20 "PrePadding_View_892"
OpMemberName %type_View 21 "View_HMDViewNoRollRight"
OpMemberName %type_View 22 "PrePadding_View_908"
OpMemberName %type_View 23 "View_InvDeviceZToWorldZTransform"
OpMemberName %type_View 24 "View_ScreenPositionScaleBias"
OpMemberName %type_View 25 "View_WorldCameraOrigin"
OpMemberName %type_View 26 "PrePadding_View_956"
OpMemberName %type_View 27 "View_TranslatedWorldCameraOrigin"
OpMemberName %type_View 28 "PrePadding_View_972"
OpMemberName %type_View 29 "View_WorldViewOrigin"
OpMemberName %type_View 30 "PrePadding_View_988"
OpMemberName %type_View 31 "View_PreViewTranslation"
OpMemberName %type_View 32 "PrePadding_View_1004"
OpMemberName %type_View 33 "View_PrevProjection"
OpMemberName %type_View 34 "View_PrevViewProj"
OpMemberName %type_View 35 "View_PrevViewRotationProj"
OpMemberName %type_View 36 "View_PrevViewToClip"
OpMemberName %type_View 37 "View_PrevClipToView"
OpMemberName %type_View 38 "View_PrevTranslatedWorldToClip"
OpMemberName %type_View 39 "View_PrevTranslatedWorldToView"
OpMemberName %type_View 40 "View_PrevViewToTranslatedWorld"
OpMemberName %type_View 41 "View_PrevTranslatedWorldToCameraView"
OpMemberName %type_View 42 "View_PrevCameraViewToTranslatedWorld"
OpMemberName %type_View 43 "View_PrevWorldCameraOrigin"
OpMemberName %type_View 44 "PrePadding_View_1660"
OpMemberName %type_View 45 "View_PrevWorldViewOrigin"
OpMemberName %type_View 46 "PrePadding_View_1676"
OpMemberName %type_View 47 "View_PrevPreViewTranslation"
OpMemberName %type_View 48 "PrePadding_View_1692"
OpMemberName %type_View 49 "View_PrevInvViewProj"
OpMemberName %type_View 50 "View_PrevScreenToTranslatedWorld"
OpMemberName %type_View 51 "View_ClipToPrevClip"
OpMemberName %type_View 52 "View_TemporalAAJitter"
OpMemberName %type_View 53 "View_GlobalClippingPlane"
OpMemberName %type_View 54 "View_FieldOfViewWideAngles"
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%80 = OpAccessChain %_ptr_Uniform_mat4v4float %_Globals %int_5
%81 = OpLoad %mat4v4float %80
%82 = OpMatrixTimesVector %v4float %81 %79
%83 = OpCompositeExtract %float %82 2
%84 = OpCompositeExtract %float %82 3
%85 = OpCompositeConstruct %v3float %84 %84 %84
%86 = OpVectorShuffle %v3float %82 %82 0 1 2
%87 = OpFDiv %v3float %86 %85
%88 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_8
%89 = OpLoad %v4float %88
%90 = OpVectorShuffle %v2float %89 %89 2 3
%91 = OpVectorShuffle %v2float %87 %57 0 1
%92 = OpFMul %v2float %91 %90
%93 = OpVectorShuffle %v2float %89 %89 0 1
%94 = OpVectorShuffle %v2float %92 %57 0 1
%95 = OpFAdd %v2float %94 %93
%96 = OpExtInst %float %1 FMin %83 %float_0_999989986
%97 = OpLoad %type_2d_image %ShadowDepthTexture
%98 = OpLoad %type_sampler %ShadowDepthTextureSampler
%99 = OpAccessChain %_ptr_Uniform_float %_Globals %int_0 %int_2
%100 = OpLoad %float %99
%101 = OpVectorShuffle %v2float %95 %57 0 1
%102 = OpSampledImage %type_sampled_image %97 %98
%103 = OpImageSampleExplicitLod %v4float %102 %101 Lod %float_0
%104 = OpVectorShuffle %v3float %103 %103 0 0 0
%105 = OpFMul %float %96 %100
%106 = OpFSub %float %105 %float_1
%107 = OpCompositeConstruct %v3float %100 %100 %100
%108 = OpFMul %v3float %104 %107
%109 = OpCompositeConstruct %v3float %106 %106 %106
%110 = OpFSub %v3float %108 %109
%111 = OpExtInst %v3float %1 FClamp %110 %44 %41
%112 = OpCompositeExtract %float %111 0
%113 = OpFSub %float %112 %float_0_5
%114 = OpAccessChain %_ptr_Uniform_float %_Globals %int_3
%115 = OpLoad %float %114
%116 = OpFMul %float %113 %115
%117 = OpFAdd %float %116 %float_0_5
%118 = OpExtInst %float %1 FClamp %117 %float_0 %float_1
%119 = OpFMul %float %118 %118
%120 = OpAccessChain %_ptr_Uniform_float %_Globals %int_2
%121 = OpLoad %float %120
%122 = OpExtInst %float %1 FMix %float_1 %119 %121
%123 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_7
%124 = OpLoad %v4float %123
%125 = OpVectorShuffle %v3float %124 %124 0 1 2
%126 = OpCompositeConstruct %v3float %122 %122 %122
%127 = OpExtInst %v3float %1 FMix %125 %41 %126
%128 = OpVectorShuffle %v4float %58 %127 4 5 6 3
%129 = OpCompositeInsert %v4float %float_0 %128 3
OpStore %out_var_SV_Target0 %129
OpReturn
OpFunctionEnd

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@ -599,8 +599,8 @@ spvc_result spvc_compiler_options_set_uint(spvc_compiler_options options, spvc_c
options->msl.enable_base_index_zero = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_IOS_FRAMEBUFFER_FETCH_SUBPASS:
options->msl.ios_use_framebuffer_fetch_subpasses = value != 0;
case SPVC_COMPILER_OPTION_MSL_FRAMEBUFFER_FETCH_SUBPASS:
options->msl.use_framebuffer_fetch_subpasses = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_INVARIANT_FP_MATH:

View File

@ -606,7 +606,11 @@ typedef enum spvc_compiler_option
SPVC_COMPILER_OPTION_MSL_DYNAMIC_OFFSETS_BUFFER_INDEX = 43 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_TEXTURE_1D_AS_2D = 44 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ENABLE_BASE_INDEX_ZERO = 45 | SPVC_COMPILER_OPTION_MSL_BIT,
/* Obsolete. Use MSL_FRAMEBUFFER_FETCH_SUBPASS instead. */
SPVC_COMPILER_OPTION_MSL_IOS_FRAMEBUFFER_FETCH_SUBPASS = 46 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_FRAMEBUFFER_FETCH_SUBPASS = 46 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_INVARIANT_FP_MATH = 47 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_EMULATE_CUBEMAP_ARRAY = 48 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ENABLE_DECORATION_BINDING = 49 | SPVC_COMPILER_OPTION_MSL_BIT,

View File

@ -197,7 +197,7 @@ void CompilerMSL::build_implicit_builtins()
if (var.storage != StorageClassInput)
return;
if (need_subpass_input && (!msl_options.is_ios() || !msl_options.ios_use_framebuffer_fetch_subpasses))
if (need_subpass_input && (!msl_options.use_framebuffer_fetch_subpasses))
{
switch (builtin)
{
@ -331,7 +331,7 @@ void CompilerMSL::build_implicit_builtins()
// Use Metal's native frame-buffer fetch API for subpass inputs.
if ((!has_frag_coord || (msl_options.multiview && !has_view_idx) ||
(msl_options.arrayed_subpass_input && !msl_options.multiview && !has_layer)) &&
(!msl_options.is_ios() || !msl_options.ios_use_framebuffer_fetch_subpasses) && need_subpass_input)
(!msl_options.use_framebuffer_fetch_subpasses) && need_subpass_input)
{
if (!has_frag_coord)
{
@ -1375,7 +1375,7 @@ void CompilerMSL::extract_global_variables_from_function(uint32_t func_id, std::
// Use Metal's native frame-buffer fetch API for subpass inputs.
auto &type = get<SPIRType>(ops[0]);
if (type.basetype == SPIRType::Image && type.image.dim == DimSubpassData &&
(!msl_options.is_ios() || !msl_options.ios_use_framebuffer_fetch_subpasses))
(!msl_options.use_framebuffer_fetch_subpasses))
{
// Implicitly reads gl_FragCoord.
assert(builtin_frag_coord_id != 0);
@ -7415,7 +7415,7 @@ void CompilerMSL::emit_texture_op(const Instruction &i, bool sparse)
if (sparse)
SPIRV_CROSS_THROW("Sparse feedback not yet supported in MSL.");
if (msl_options.is_ios() && msl_options.ios_use_framebuffer_fetch_subpasses)
if (msl_options.use_framebuffer_fetch_subpasses)
{
auto *ops = stream(i);
@ -10471,6 +10471,8 @@ void CompilerMSL::entry_point_args_discrete_descriptors(string &ep_args)
}
else
{
if (msl_options.is_macos() && !msl_options.supports_msl_version(2, 3))
SPIRV_CROSS_THROW("Framebuffer fetch on Mac is not supported before MSL 2.3.");
ep_args += image_type_glsl(type, var_id) + " " + r.name;
ep_args += " [[color(" + convert_to_string(r.index) + ")]]";
}
@ -11098,8 +11100,8 @@ uint32_t CompilerMSL::get_metal_resource_index(SPIRVariable &var, SPIRType::Base
bool CompilerMSL::type_is_msl_framebuffer_fetch(const SPIRType &type) const
{
return type.basetype == SPIRType::Image && type.image.dim == DimSubpassData && msl_options.is_ios() &&
msl_options.ios_use_framebuffer_fetch_subpasses;
return type.basetype == SPIRType::Image && type.image.dim == DimSubpassData &&
msl_options.use_framebuffer_fetch_subpasses;
}
string CompilerMSL::argument_decl(const SPIRFunction::Parameter &arg)

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@ -315,7 +315,7 @@ public:
bool ios_support_base_vertex_instance = false;
// Use Metal's native frame-buffer fetch API for subpass inputs.
bool ios_use_framebuffer_fetch_subpasses = false;
bool use_framebuffer_fetch_subpasses = false;
// Enables use of "fma" intrinsic for invariant float math
bool invariant_float_math = false;