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https://github.com/KhronosGroup/SPIRV-Cross.git
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Fix MSL for OpImageQueryLod on a vector larger than needed
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float2 LOD [[color(0)]];
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};
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struct main0_in
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{
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float4 Coord [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> Texture0 [[texture(0)]], texture2d_array<float> Texture1 [[texture(1)]], texture3d<float> Texture2 [[texture(2)]], texturecube<float> Texture3 [[texture(3)]], texturecube_array<float> Texture4 [[texture(4)]], sampler Texture0Smplr [[sampler(0)]], sampler Texture1Smplr [[sampler(1)]], sampler Texture2Smplr [[sampler(2)]], sampler Texture3Smplr [[sampler(3)]], sampler Texture4Smplr [[sampler(4)]])
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{
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main0_out out = {};
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float2 _44;
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_44.x = Texture0.calculate_clamped_lod(Texture0Smplr, in.Coord.xy);
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_44.y = Texture0.calculate_unclamped_lod(Texture0Smplr, in.Coord.xy);
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float2 _45;
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_45.x = Texture1.calculate_clamped_lod(Texture1Smplr, in.Coord.xy);
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_45.y = Texture1.calculate_unclamped_lod(Texture1Smplr, in.Coord.xy);
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float2 _46;
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_46.x = Texture2.calculate_clamped_lod(Texture2Smplr, in.Coord.xyz);
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_46.y = Texture2.calculate_unclamped_lod(Texture2Smplr, in.Coord.xyz);
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float2 _47;
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_47.x = Texture3.calculate_clamped_lod(Texture3Smplr, in.Coord.xyz);
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_47.y = Texture3.calculate_unclamped_lod(Texture3Smplr, in.Coord.xyz);
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float2 _48;
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_48.x = Texture4.calculate_clamped_lod(Texture4Smplr, in.Coord.xyz);
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_48.y = Texture4.calculate_unclamped_lod(Texture4Smplr, in.Coord.xyz);
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out.LOD = ((_44 + _45) + (_46 + _47)) + _48;
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return out;
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}
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float2 LOD [[color(0)]];
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};
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struct main0_in
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{
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float4 Coord [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> Texture0 [[texture(0)]], texture2d_array<float> Texture1 [[texture(1)]], texture3d<float> Texture2 [[texture(2)]], texturecube<float> Texture3 [[texture(3)]], texturecube_array<float> Texture4 [[texture(4)]], sampler Texture0Smplr [[sampler(0)]], sampler Texture1Smplr [[sampler(1)]], sampler Texture2Smplr [[sampler(2)]], sampler Texture3Smplr [[sampler(3)]], sampler Texture4Smplr [[sampler(4)]])
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{
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main0_out out = {};
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float2 _44;
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_44.x = Texture0.calculate_clamped_lod(Texture0Smplr, in.Coord.xy);
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_44.y = Texture0.calculate_unclamped_lod(Texture0Smplr, in.Coord.xy);
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float2 _45;
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_45.x = Texture1.calculate_clamped_lod(Texture1Smplr, in.Coord.xy);
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_45.y = Texture1.calculate_unclamped_lod(Texture1Smplr, in.Coord.xy);
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float2 _46;
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_46.x = Texture2.calculate_clamped_lod(Texture2Smplr, in.Coord.xyz);
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_46.y = Texture2.calculate_unclamped_lod(Texture2Smplr, in.Coord.xyz);
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float2 _47;
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_47.x = Texture3.calculate_clamped_lod(Texture3Smplr, in.Coord.xyz);
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_47.y = Texture3.calculate_unclamped_lod(Texture3Smplr, in.Coord.xyz);
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float2 _48;
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_48.x = Texture4.calculate_clamped_lod(Texture4Smplr, in.Coord.xyz);
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_48.y = Texture4.calculate_unclamped_lod(Texture4Smplr, in.Coord.xyz);
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out.LOD = ((_44 + _45) + (_46 + _47)) + _48;
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return out;
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}
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82
shaders-msl/asm/frag/image-query-lod-vec4.msl22.asm.frag
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82
shaders-msl/asm/frag/image-query-lod-vec4.msl22.asm.frag
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 6
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; Bound: 19
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; Schema: 0
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OpCapability Shader
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OpCapability ImageQuery
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %LOD %Coord
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 450
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OpName %main "main"
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OpName %LOD "LOD"
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OpName %Coord "Coord"
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OpName %Texture0 "Texture0"
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OpName %Texture1 "Texture1"
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OpName %Texture2 "Texture2"
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OpName %Texture3 "Texture3"
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OpName %Texture4 "Texture4"
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OpDecorate %LOD Location 0
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OpDecorate %Coord Location 0
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OpDecorate %Texture0 DescriptorSet 0
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OpDecorate %Texture0 Binding 0
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OpDecorate %Texture1 DescriptorSet 0
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OpDecorate %Texture1 Binding 1
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OpDecorate %Texture2 DescriptorSet 0
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OpDecorate %Texture2 Binding 2
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OpDecorate %Texture3 DescriptorSet 0
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OpDecorate %Texture3 Binding 3
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OpDecorate %Texture4 DescriptorSet 0
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OpDecorate %Texture4 Binding 4
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%int = OpTypeInt 32 1
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%float = OpTypeFloat 32
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%v2float = OpTypeVector %float 2
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v2float = OpTypePointer Output %v2float
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%LOD = OpVariable %_ptr_Output_v2float Output
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%Coord = OpVariable %_ptr_Input_v4float Input
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%tex2d = OpTypeImage %float 2D 0 0 0 1 Unknown
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%tex2darr = OpTypeImage %float 2D 0 1 0 1 Unknown
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%tex3d = OpTypeImage %float 3D 0 0 0 1 Unknown
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%texcube = OpTypeImage %float Cube 0 0 0 1 Unknown
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%texcubearr = OpTypeImage %float Cube 0 1 0 1 Unknown
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%samp2d = OpTypeSampledImage %tex2d
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%samp2darr = OpTypeSampledImage %tex2darr
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%samp3d = OpTypeSampledImage %tex3d
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%sampcube = OpTypeSampledImage %texcube
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%sampcubearr = OpTypeSampledImage %texcubearr
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%pucs2d = OpTypePointer UniformConstant %samp2d
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%pucs2darr = OpTypePointer UniformConstant %samp2darr
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%pucs3d = OpTypePointer UniformConstant %samp3d
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%pucscube = OpTypePointer UniformConstant %sampcube
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%pucscubearr = OpTypePointer UniformConstant %sampcubearr
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%Texture0 = OpVariable %pucs2d UniformConstant
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%Texture1 = OpVariable %pucs2darr UniformConstant
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%Texture2 = OpVariable %pucs3d UniformConstant
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%Texture3 = OpVariable %pucscube UniformConstant
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%Texture4 = OpVariable %pucscubearr UniformConstant
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%main = OpFunction %void None %3
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%5 = OpLabel
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%coord = OpLoad %v4float %Coord
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%t0 = OpLoad %samp2d %Texture0
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%t1 = OpLoad %samp2darr %Texture1
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%t2 = OpLoad %samp3d %Texture2
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%t3 = OpLoad %sampcube %Texture3
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%t4 = OpLoad %sampcubearr %Texture4
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%l0 = OpImageQueryLod %v2float %t0 %coord
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%l1 = OpImageQueryLod %v2float %t1 %coord
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%l2 = OpImageQueryLod %v2float %t2 %coord
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%l3 = OpImageQueryLod %v2float %t3 %coord
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%l4 = OpImageQueryLod %v2float %t4 %coord
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%10 = OpFAdd %v2float %l0 %l1
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%11 = OpFAdd %v2float %l2 %l3
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%12 = OpFAdd %v2float %10 %11
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%13 = OpFAdd %v2float %12 %l4
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OpStore %LOD %13
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OpReturn
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OpFunctionEnd
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@ -9258,18 +9258,40 @@ void CompilerMSL::emit_instruction(const Instruction &instruction)
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uint32_t coord_id = ops[3];
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emit_uninitialized_temporary_expression(result_type, id);
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std::string coord_expr = to_expression(coord_id);
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auto sampler_expr = to_sampler_expression(image_id);
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auto *combined = maybe_get<SPIRCombinedImageSampler>(image_id);
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auto image_expr = combined ? to_expression(combined->image) : to_expression(image_id);
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const SPIRType& image_type = expression_type(image_id);
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const SPIRType& coord_type = expression_type(coord_id);
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switch (image_type.image.dim)
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{
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case Dim1D:
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if (!msl_options.texture_1D_as_2D)
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SPIRV_CROSS_THROW("ImageQueryLod is not supported on 1D textures.");
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[[fallthrough]];
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case Dim2D:
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if (coord_type.vecsize > 2)
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coord_expr = enclose_expression(coord_expr) + ".xy";
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break;
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case DimCube:
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case Dim3D:
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if (coord_type.vecsize > 3)
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coord_expr = enclose_expression(coord_expr) + ".xyz";
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break;
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default:
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SPIRV_CROSS_THROW("Bad image type given to OpImageQueryLod");
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}
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// TODO: It is unclear if calculcate_clamped_lod also conditionally rounds
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// the reported LOD based on the sampler. NEAREST miplevel should
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// round the LOD, but LINEAR miplevel should not round.
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// Let's hope this does not become an issue ...
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statement(to_expression(id), ".x = ", image_expr, ".calculate_clamped_lod(", sampler_expr, ", ",
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to_expression(coord_id), ");");
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coord_expr, ");");
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statement(to_expression(id), ".y = ", image_expr, ".calculate_unclamped_lod(", sampler_expr, ", ",
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to_expression(coord_id), ");");
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coord_expr, ");");
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register_control_dependent_expression(id);
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break;
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}
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