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Really fix shader_draw_parameters tests (hopefully for good).
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#version 450
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#extension GL_ARB_shader_draw_parameters : enable
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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#extension GL_ARB_shader_draw_parameters : require
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void main()
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{
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#version 460
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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gl_Position = vec4(float(gl_BaseVertex), float(gl_BaseInstance), float(gl_DrawID), 1);
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