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Use is_sampled_image_type() elsewhere.
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@ -589,9 +589,7 @@ void CompilerMSL::extract_global_variables_from_function(uint32_t func_id, std::
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added_arg_ids.insert(builtin_frag_coord_id);
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}
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if (msl_options.swizzle_texture_samples &&
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(type.basetype == SPIRType::Image || type.basetype == SPIRType::SampledImage) &&
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type.image.sampled == 1 && type.image.dim != DimBuffer)
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if (msl_options.swizzle_texture_samples && is_sampled_image_type(type))
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{
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// Implicitly reads spvAuxBuffer.
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assert(aux_buffer_id != 0);
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@ -2881,8 +2879,7 @@ string CompilerMSL::to_function_name(uint32_t img, const SPIRType &imgtype, bool
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// Texture reference
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string fname = to_expression(img) + ".";
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if (msl_options.swizzle_texture_samples && !is_gather && imgtype.image.sampled == 1 &&
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imgtype.image.dim != DimBuffer)
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if (msl_options.swizzle_texture_samples && !is_gather && is_sampled_image_type(imgtype))
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fname = "spvTextureSwizzle(" + fname;
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// Texture function and sampler
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@ -3164,7 +3161,7 @@ string CompilerMSL::to_function_args(uint32_t img, const SPIRType &imgtype, bool
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farg_str += to_expression(sample);
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}
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if (msl_options.swizzle_texture_samples && imgtype.image.sampled == 1 && imgtype.image.dim != DimBuffer &&
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if (msl_options.swizzle_texture_samples && is_sampled_image_type(imgtype) &&
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(!is_gather || !imgtype.image.depth))
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{
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// Add the swizzle constant from the swizzle buffer.
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