mirror of
https://github.com/KhronosGroup/SPIRV-Cross.git
synced 2024-11-12 15:10:30 +00:00
MSL: Allow removing clip distance user varyings.
Only safe if user knows that subsequent shader stage will not read clip distance.
This commit is contained in:
parent
aa5fbc004b
commit
ebf463674d
@ -323,7 +323,7 @@ if (SPIRV_CROSS_STATIC)
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endif()
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set(spirv-cross-abi-major 0)
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set(spirv-cross-abi-minor 31)
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set(spirv-cross-abi-minor 32)
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set(spirv-cross-abi-patch 0)
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if (SPIRV_CROSS_SHARED)
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5
main.cpp
5
main.cpp
@ -557,6 +557,7 @@ struct CLIArguments
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bool msl_enable_frag_depth_builtin = true;
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bool msl_enable_frag_stencil_ref_builtin = true;
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uint32_t msl_enable_frag_output_mask = 0xffffffff;
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bool msl_enable_clip_distance_user_varying = true;
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bool glsl_emit_push_constant_as_ubo = false;
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bool glsl_emit_ubo_as_plain_uniforms = false;
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SmallVector<pair<uint32_t, uint32_t>> glsl_ext_framebuffer_fetch;
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@ -663,6 +664,7 @@ static void print_help()
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"\t[--msl-disable-frag-depth-builtin]\n"
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"\t[--msl-disable-frag-stencil-ref-builtin]\n"
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"\t[--msl-enable-frag-output-mask <mask>]\n"
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"\t[--msl-no-clip-distance-user-varying]\n"
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"\t[--hlsl]\n"
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"\t[--reflect]\n"
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"\t[--shader-model]\n"
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@ -859,6 +861,7 @@ static string compile_iteration(const CLIArguments &args, std::vector<uint32_t>
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msl_opts.enable_frag_depth_builtin = args.msl_enable_frag_depth_builtin;
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msl_opts.enable_frag_stencil_ref_builtin = args.msl_enable_frag_stencil_ref_builtin;
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msl_opts.enable_frag_output_mask = args.msl_enable_frag_output_mask;
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msl_opts.enable_clip_distance_user_varying = args.msl_enable_clip_distance_user_varying;
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msl_comp->set_msl_options(msl_opts);
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for (auto &v : args.msl_discrete_descriptor_sets)
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msl_comp->add_discrete_descriptor_set(v);
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@ -1246,6 +1249,8 @@ static int main_inner(int argc, char *argv[])
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[&args](CLIParser &) { args.msl_enable_frag_stencil_ref_builtin = false; });
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cbs.add("--msl-enable-frag-output-mask",
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[&args](CLIParser &parser) { args.msl_enable_frag_output_mask = parser.next_hex_uint(); });
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cbs.add("--msl-no-clip-distance-user-varying",
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[&args](CLIParser &) { args.msl_enable_clip_distance_user_varying = false; });
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cbs.add("--extension", [&args](CLIParser &parser) { args.extensions.push_back(parser.next_string()); });
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cbs.add("--rename-entry-point", [&args](CLIParser &parser) {
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auto old_name = parser.next_string();
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@ -0,0 +1,25 @@
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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float gl_ClipDistance [[clip_distance]] [2];
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};
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struct main0_in
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{
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float4 pos [[attribute(0)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.gl_Position = in.pos;
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out.gl_ClipDistance[0] = in.pos.x;
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out.gl_ClipDistance[1] = in.pos.y;
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return out;
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}
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@ -0,0 +1,20 @@
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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float gl_ClipDistance [[clip_distance]] [2];
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};
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vertex main0_out main0()
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{
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main0_out out = {};
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out.gl_Position = float4(10.0);
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out.gl_ClipDistance[0] = 1.0;
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out.gl_ClipDistance[1] = 4.0;
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return out;
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}
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@ -0,0 +1,25 @@
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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float gl_ClipDistance [[clip_distance]] [2];
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};
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struct main0_in
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{
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float4 Position [[attribute(0)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.gl_Position = in.Position;
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out.gl_ClipDistance[0] = in.Position.x;
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out.gl_ClipDistance[1] = in.Position.y;
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return out;
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}
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@ -0,0 +1,45 @@
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct VSOut
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{
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float4 pos;
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float2 clip;
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};
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struct main0_out
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{
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float4 gl_Position [[position]];
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float gl_ClipDistance [[clip_distance]] [2];
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};
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struct main0_in
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{
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float4 pos [[attribute(0)]];
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};
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static inline __attribute__((always_inline))
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VSOut _main(thread const float4& pos)
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{
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VSOut vout;
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vout.pos = pos;
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vout.clip = pos.xy;
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return vout;
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}
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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float4 pos = in.pos;
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float4 param = pos;
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VSOut flattenTemp = _main(param);
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out.gl_Position = flattenTemp.pos;
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out.gl_ClipDistance[0] = flattenTemp.clip.x;
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out.gl_ClipDistance[1] = flattenTemp.clip.y;
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return out;
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}
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@ -0,0 +1,20 @@
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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float gl_ClipDistance [[clip_distance]] [2];
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};
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vertex main0_out main0()
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{
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main0_out out = {};
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out.gl_Position = float4(10.0);
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out.gl_ClipDistance[0] = 1.0;
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out.gl_ClipDistance[1] = 4.0;
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return out;
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}
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@ -0,0 +1,25 @@
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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float gl_ClipDistance [[clip_distance]] [2];
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};
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struct main0_in
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{
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float4 Position [[attribute(0)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.gl_Position = in.Position;
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out.gl_ClipDistance[0] = in.Position.x;
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out.gl_ClipDistance[1] = in.Position.y;
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return out;
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}
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@ -0,0 +1,91 @@
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 8
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; Bound: 56
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; Schema: 0
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OpCapability Shader
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OpCapability ClipDistance
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %pos_1 %_entryPointOutput_pos %_entryPointOutput_clip
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OpSource HLSL 500
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OpName %main "main"
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OpName %VSOut "VSOut"
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OpMemberName %VSOut 0 "pos"
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OpMemberName %VSOut 1 "clip"
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OpName %_main_vf4_ "@main(vf4;"
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OpName %pos "pos"
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OpName %vout "vout"
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OpName %pos_0 "pos"
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OpName %pos_1 "pos"
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OpName %flattenTemp "flattenTemp"
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OpName %param "param"
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OpName %_entryPointOutput_pos "@entryPointOutput.pos"
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OpName %_entryPointOutput_clip "@entryPointOutput.clip"
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OpDecorate %pos_1 Location 0
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OpDecorate %_entryPointOutput_pos BuiltIn Position
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OpDecorate %_entryPointOutput_clip BuiltIn ClipDistance
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%v2float = OpTypeVector %float 2
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%VSOut = OpTypeStruct %v4float %v2float
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%11 = OpTypeFunction %VSOut %_ptr_Function_v4float
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%_ptr_Function_VSOut = OpTypePointer Function %VSOut
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%int_1 = OpConstant %int 1
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%_ptr_Function_v2float = OpTypePointer Function %v2float
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%pos_1 = OpVariable %_ptr_Input_v4float Input
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%_entryPointOutput_pos = OpVariable %_ptr_Output_v4float Output
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%uint = OpTypeInt 32 0
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%uint_2 = OpConstant %uint 2
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%_arr_float_uint_2 = OpTypeArray %float %uint_2
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%_ptr_Output__arr_float_uint_2 = OpTypePointer Output %_arr_float_uint_2
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%_entryPointOutput_clip = OpVariable %_ptr_Output__arr_float_uint_2 Output
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%uint_0 = OpConstant %uint 0
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%_ptr_Function_float = OpTypePointer Function %float
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%_ptr_Output_float = OpTypePointer Output %float
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%uint_1 = OpConstant %uint 1
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%main = OpFunction %void None %3
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%5 = OpLabel
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%pos_0 = OpVariable %_ptr_Function_v4float Function
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%flattenTemp = OpVariable %_ptr_Function_VSOut Function
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%param = OpVariable %_ptr_Function_v4float Function
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%32 = OpLoad %v4float %pos_1
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OpStore %pos_0 %32
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%35 = OpLoad %v4float %pos_0
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OpStore %param %35
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%36 = OpFunctionCall %VSOut %_main_vf4_ %param
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OpStore %flattenTemp %36
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%39 = OpAccessChain %_ptr_Function_v4float %flattenTemp %int_0
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%40 = OpLoad %v4float %39
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OpStore %_entryPointOutput_pos %40
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%48 = OpAccessChain %_ptr_Function_float %flattenTemp %int_1 %uint_0
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%49 = OpLoad %float %48
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%51 = OpAccessChain %_ptr_Output_float %_entryPointOutput_clip %int_0
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OpStore %51 %49
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%53 = OpAccessChain %_ptr_Function_float %flattenTemp %int_1 %uint_1
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%54 = OpLoad %float %53
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%55 = OpAccessChain %_ptr_Output_float %_entryPointOutput_clip %int_1
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OpStore %55 %54
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OpReturn
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OpFunctionEnd
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%_main_vf4_ = OpFunction %VSOut None %11
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%pos = OpFunctionParameter %_ptr_Function_v4float
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%14 = OpLabel
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%vout = OpVariable %_ptr_Function_VSOut Function
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%19 = OpLoad %v4float %pos
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%20 = OpAccessChain %_ptr_Function_v4float %vout %int_0
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OpStore %20 %19
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%22 = OpLoad %v4float %pos
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%23 = OpVectorShuffle %v2float %22 %22 0 1
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%25 = OpAccessChain %_ptr_Function_v2float %vout %int_1
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OpStore %25 %23
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%26 = OpLoad %VSOut %vout
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OpReturnValue %26
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OpFunctionEnd
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@ -0,0 +1,10 @@
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#version 450
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void main()
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{
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gl_Position = vec4(10.0);
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gl_ClipDistance[0] = 1.0;
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gl_ClipDistance[1] = 4.0;
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//gl_CullDistance[0] = 4.0;
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//gl_CullDistance[1] = 9.0;
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}
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15
shaders-msl/vert/clip-distance-block.no-user-varying.vert
Normal file
15
shaders-msl/vert/clip-distance-block.no-user-varying.vert
Normal file
@ -0,0 +1,15 @@
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#version 450
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layout(location = 0) in vec4 Position;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_ClipDistance[2];
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};
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void main()
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{
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gl_Position = Position;
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gl_ClipDistance[0] = Position.x;
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gl_ClipDistance[1] = Position.y;
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}
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@ -627,6 +627,10 @@ spvc_result spvc_compiler_options_set_uint(spvc_compiler_options options, spvc_c
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case SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_STENCIL_REF_BUILTIN:
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options->msl.enable_frag_stencil_ref_builtin = value != 0;
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break;
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case SPVC_COMPILER_OPTION_MSL_ENABLE_CLIP_DISTANCE_USER_VARYING:
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options->msl.enable_clip_distance_user_varying = value != 0;
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break;
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#endif
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default:
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@ -33,7 +33,7 @@ extern "C" {
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/* Bumped if ABI or API breaks backwards compatibility. */
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#define SPVC_C_API_VERSION_MAJOR 0
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/* Bumped if APIs or enumerations are added in a backwards compatible way. */
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#define SPVC_C_API_VERSION_MINOR 31
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#define SPVC_C_API_VERSION_MINOR 32
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/* Bumped if internal implementation details change. */
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#define SPVC_C_API_VERSION_PATCH 0
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@ -585,6 +585,7 @@ typedef enum spvc_compiler_option
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SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_OUTPUT_MASK = 56 | SPVC_COMPILER_OPTION_MSL_BIT,
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SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_DEPTH_BUILTIN = 57 | SPVC_COMPILER_OPTION_MSL_BIT,
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SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_STENCIL_REF_BUILTIN = 58 | SPVC_COMPILER_OPTION_MSL_BIT,
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SPVC_COMPILER_OPTION_MSL_ENABLE_CLIP_DISTANCE_USER_VARYING = 59 | SPVC_COMPILER_OPTION_MSL_BIT,
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SPVC_COMPILER_OPTION_INT_MAX = 0x7fffffff
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} spvc_compiler_option;
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@ -1752,6 +1752,9 @@ void CompilerMSL::add_composite_variable_to_interface_block(StorageClass storage
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// When we flatten, we flatten directly from the "out" struct,
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// not from a function variable.
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flatten_from_ib_var = true;
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if (!msl_options.enable_clip_distance_user_varying)
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return;
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}
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else if (!meta.strip_array)
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{
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@ -1957,6 +1960,9 @@ void CompilerMSL::add_composite_member_variable_to_interface_block(StorageClass
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// When we flatten, we flatten directly from the "out" struct,
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// not from a function variable.
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flatten_from_ib_var = true;
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if (!msl_options.enable_clip_distance_user_varying)
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return;
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}
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for (uint32_t i = 0; i < elem_cnt; i++)
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@ -320,6 +320,10 @@ public:
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// May reduce performance in scenarios where arrays are copied around as value-types.
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bool force_native_arrays = false;
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// If a shader writes clip distance, also emit user varyings which
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// can be read in subsequent stages.
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bool enable_clip_distance_user_varying = true;
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bool is_ios()
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{
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return platform == iOS;
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@ -264,6 +264,8 @@ def cross_compile_msl(shader, spirv, opt, iterations, paths):
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msl_args.append('--msl-disable-frag-stencil-ref-builtin')
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msl_args.append('--msl-enable-frag-output-mask')
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msl_args.append('0x000000ca')
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if '.no-user-varying.' in shader:
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msl_args.append('--msl-no-clip-distance-user-varying')
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subprocess.check_call(msl_args)
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