mirror of
https://github.com/KhronosGroup/SPIRV-Cross.git
synced 2024-11-08 13:20:06 +00:00
Roll deps.
This commit is contained in:
parent
d9f4280f45
commit
ec42cb1c41
@ -15,7 +15,7 @@ fi
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echo "Building glslang."
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mkdir -p external/glslang-build
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cd external/glslang-build
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cmake ../glslang -DCMAKE_BUILD_TYPE=$PROFILE -DCMAKE_INSTALL_PREFIX=output
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cmake ../glslang -DCMAKE_BUILD_TYPE=$PROFILE -DCMAKE_INSTALL_PREFIX=output -DENABLE_OPT=OFF
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cmake --build . --config $PROFILE --target install ${NPROC}
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cd ../..
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@ -2,9 +2,9 @@
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# Copyright 2016-2021 The Khronos Group Inc.
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# SPDX-License-Identifier: Apache-2.0
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GLSLANG_REV=06a7078ce74ab5c7801a165b8145859678831fb8
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SPIRV_TOOLS_REV=f62e121b0df5374d1f043d1fbda98467406af0b1
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SPIRV_HEADERS_REV=d13b52222c39a7e9a401b44646f0ca3a640fbd47
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GLSLANG_REV=a7785ea1ff5b10bfc2d8ca77fdad5929562897b7
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SPIRV_TOOLS_REV=afaf8fda2ad0364655909b56c8b634ce89095bb5
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SPIRV_HEADERS_REV=e867c06631767a2d96424cbec530f9ee5e78180f
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PROTOCOL=https
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if [ -d external/glslang ]; then
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@ -3,17 +3,17 @@ struct Data
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uint arr[3];
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};
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static uint _34;
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static uint _33;
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RWByteAddressBuffer _13 : register(u0);
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void comp_main()
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{
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uint _33[3] = { _34, _34, _34 };
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uint _32[3] = { _33, _33, _33 };
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[unroll]
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for (int _0ident = 0; _0ident < 3; _0ident++)
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{
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_13.Store(_0ident * 4 + 0, _33[_0ident]);
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_13.Store(_0ident * 4 + 0, _32[_0ident]);
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}
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}
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@ -19,10 +19,7 @@ struct SSBO
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kernel void main0(constant UBO& _10 [[buffer(0)]])
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{
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(reinterpret_cast<device SSBO*>(as_type<ulong>(_10.b)))->a1 = float3(1.0, 2.0, 3.0);
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uint2 _35 = as_type<uint2>(reinterpret_cast<ulong>(reinterpret_cast<device SSBO*>(as_type<ulong>(_10.b + uint2(32u)))));
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uint2 v2 = _35;
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device SSBO* _39 = reinterpret_cast<device SSBO*>(as_type<ulong>(_35));
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float3 v3 = float3(_39->a1);
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device SSBO* _39 = reinterpret_cast<device SSBO*>(as_type<ulong>(as_type<uint2>(reinterpret_cast<ulong>(reinterpret_cast<device SSBO*>(as_type<ulong>(_10.b + uint2(32u)))))));
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_39->a1 = float3(_39->a1) + float3(1.0);
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}
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@ -32,65 +32,8 @@ constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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kernel void main0(constant t24& u24 [[buffer(0)]], constant t35& u35 [[buffer(1)]], texture2d<uint, access::write> v295 [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
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int v8 = 0;
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int _30 = 0 | (u24.m0[0].x - 0);
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v8 = _30;
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int _44 = _30 | (u24.m0[u35.m0[1]].x - 1);
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v8 = _44;
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int _50 = _44 | (u24.m1 - 2);
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v8 = _50;
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int _60 = _50 | int(u24.m4[0u][0] - 3.0);
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v8 = _60;
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int _68 = _60 | int(u24.m4[1u][0] - 5.0);
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v8 = _68;
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int _75 = _68 | int(u24.m4[0u][1] - 4.0);
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v8 = _75;
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int _82 = _75 | int(u24.m4[1u][1] - 6.0);
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v8 = _82;
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int _92 = _82 | (((device t21*)u24.m2[0].x)->m0[0].x - 3);
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v8 = _92;
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int _101 = _92 | (((device t21*)u24.m2[0].x)->m0[u35.m0[1]].x - 4);
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v8 = _101;
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int _109 = _101 | (((device t21*)u24.m2[0].x)->m1 - 5);
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v8 = _109;
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int _118 = _109 | int(((device t21*)u24.m2[0].x)->m4[0u][0] - 6.0);
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v8 = _118;
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int _127 = _118 | int(((device t21*)u24.m2[0].x)->m4[1u][0] - 8.0);
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v8 = _127;
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int _136 = _127 | int(((device t21*)u24.m2[0].x)->m4[0u][1] - 7.0);
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v8 = _136;
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int _145 = _136 | int(((device t21*)u24.m2[0].x)->m4[1u][1] - 9.0);
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v8 = _145;
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int _155 = _145 | (((device t21*)u24.m2[u35.m0[1]].x)->m0[0].x - 6);
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v8 = _155;
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int _167 = _155 | (((device t21*)u24.m2[u35.m0[1]].x)->m0[u35.m0[1]].x - 7);
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v8 = _167;
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int _177 = _167 | (((device t21*)u24.m2[u35.m0[1]].x)->m1 - 8);
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v8 = _177;
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int _187 = _177 | int(((device t21*)u24.m2[u35.m0[1]].x)->m4[0u][0] - 9.0);
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v8 = _187;
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int _198 = _187 | int(((device t21*)u24.m2[u35.m0[1]].x)->m4[1u][0] - 11.0);
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v8 = _198;
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int _209 = _198 | int(((device t21*)u24.m2[u35.m0[1]].x)->m4[0u][1] - 10.0);
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v8 = _209;
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int _220 = _209 | int(((device t21*)u24.m2[u35.m0[1]].x)->m4[1u][1] - 12.0);
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v8 = _220;
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int _228 = _220 | (u24.m3->m0[0].x - 9);
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v8 = _228;
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int _238 = _228 | (u24.m3->m0[u35.m0[1]].x - 10);
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v8 = _238;
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int _246 = _238 | (u24.m3->m1 - 11);
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v8 = _246;
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int _254 = _246 | int(u24.m3->m4[0u][0] - 12.0);
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v8 = _254;
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int _263 = _254 | int(u24.m3->m4[1u][0] - 14.0);
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v8 = _263;
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int _272 = _263 | int(u24.m3->m4[0u][1] - 13.0);
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v8 = _272;
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int _281 = _272 | int(u24.m3->m4[1u][1] - 15.0);
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v8 = _281;
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uint4 _292 = select(uint4(1u, 0u, 0u, 1u), uint4(0u), bool4(_281 != 0));
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uint4 v284 = _292;
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v295.write(_292, uint2(int2(gl_GlobalInvocationID.xy)));
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int _155 = ((((((((((((((0 | (u24.m0[0].x - 0)) | (u24.m0[u35.m0[1]].x - 1)) | (u24.m1 - 2)) | int(u24.m4[0u][0] - 3.0)) | int(u24.m4[1u][0] - 5.0)) | int(u24.m4[0u][1] - 4.0)) | int(u24.m4[1u][1] - 6.0)) | (((device t21*)u24.m2[0].x)->m0[0].x - 3)) | (((device t21*)u24.m2[0].x)->m0[u35.m0[1]].x - 4)) | (((device t21*)u24.m2[0].x)->m1 - 5)) | int(((device t21*)u24.m2[0].x)->m4[0u][0] - 6.0)) | int(((device t21*)u24.m2[0].x)->m4[1u][0] - 8.0)) | int(((device t21*)u24.m2[0].x)->m4[0u][1] - 7.0)) | int(((device t21*)u24.m2[0].x)->m4[1u][1] - 9.0)) | (((device t21*)u24.m2[u35.m0[1]].x)->m0[0].x - 6);
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bool _289 = (((((((((((((_155 | (((device t21*)u24.m2[u35.m0[1]].x)->m0[u35.m0[1]].x - 7)) | (((device t21*)u24.m2[u35.m0[1]].x)->m1 - 8)) | int(((device t21*)u24.m2[u35.m0[1]].x)->m4[0u][0] - 9.0)) | int(((device t21*)u24.m2[u35.m0[1]].x)->m4[1u][0] - 11.0)) | int(((device t21*)u24.m2[u35.m0[1]].x)->m4[0u][1] - 10.0)) | int(((device t21*)u24.m2[u35.m0[1]].x)->m4[1u][1] - 12.0)) | (u24.m3->m0[0].x - 9)) | (u24.m3->m0[u35.m0[1]].x - 10)) | (u24.m3->m1 - 11)) | int(u24.m3->m4[0u][0] - 12.0)) | int(u24.m3->m4[1u][0] - 14.0)) | int(u24.m3->m4[0u][1] - 13.0)) | int(u24.m3->m4[1u][1] - 15.0)) != 0;
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v295.write(select(uint4(1u, 0u, 0u, 1u), uint4(0u), bool4(_289)), uint2(int2(gl_GlobalInvocationID.xy)));
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}
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@ -27,30 +27,15 @@ constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(8u, 8u, 1u);
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kernel void main0(constant Registers& registers [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_NumWorkGroups [[threadgroups_per_grid]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
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{
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uint2 local_offset = gl_GlobalInvocationID.xy;
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uint _19 = local_offset.y;
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uint _29 = local_offset.x;
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uint _30 = ((_19 * 8u) * gl_NumWorkGroups.x) + _29;
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uint local_index = _30;
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uint slice = gl_WorkGroupID.z;
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device Position* __restrict positions = registers.references->buffers[gl_WorkGroupID.z];
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float _66 = float(gl_WorkGroupID.z);
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float _70 = fract(fma(_66, 0.100000001490116119384765625, registers.fract_time));
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float _70 = fract(fma(float(gl_WorkGroupID.z), 0.100000001490116119384765625, registers.fract_time));
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float _71 = 6.283125400543212890625 * _70;
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float offset = _71;
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float2 pos = float2(local_offset);
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float _83 = sin(fma(2.2000000476837158203125, pos.x, _71));
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pos.x = fma(0.20000000298023223876953125, _83, pos.x);
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float _97 = sin(fma(2.25, pos.y, _70 * 12.56625080108642578125));
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pos.y = fma(0.20000000298023223876953125, _97, pos.y);
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float _111 = cos(fma(1.7999999523162841796875, pos.y, _70 * 18.849376678466796875));
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pos.x = fma(0.20000000298023223876953125, _111, pos.x);
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float _125 = cos(fma(2.849999904632568359375, pos.x, _70 * 25.1325016021728515625));
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pos.y = fma(0.20000000298023223876953125, _125, pos.y);
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float _133 = sin(_71);
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pos.x = fma(0.5, _133, pos.x);
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float _142 = sin(fma(6.283125400543212890625, _70, 0.300000011920928955078125));
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pos.y = fma(0.5, _142, pos.y);
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float2 _155 = float2(gl_NumWorkGroups.xy);
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registers.references->buffers[gl_WorkGroupID.z]->positions[_30] = (pos / fma(float2(8.0), _155, float2(-1.0))) - float2(0.5);
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float2 pos = float2(gl_GlobalInvocationID.xy);
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pos.x = fma(0.20000000298023223876953125, sin(fma(2.2000000476837158203125, pos.x, _71)), pos.x);
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pos.y = fma(0.20000000298023223876953125, sin(fma(2.25, pos.y, _70 * 12.56625080108642578125)), pos.y);
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pos.x = fma(0.20000000298023223876953125, cos(fma(1.7999999523162841796875, pos.y, _70 * 18.849376678466796875)), pos.x);
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pos.y = fma(0.20000000298023223876953125, cos(fma(2.849999904632568359375, pos.x, _70 * 25.1325016021728515625)), pos.y);
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pos.x = fma(0.5, sin(_71), pos.x);
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pos.y = fma(0.5, sin(fma(6.283125400543212890625, _70, 0.300000011920928955078125)), pos.y);
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registers.references->buffers[gl_WorkGroupID.z]->positions[((local_offset.y * 8u) * gl_NumWorkGroups.x) + local_offset.x] = (pos / fma(float2(8.0), float2(gl_NumWorkGroups.xy), float2(-1.0))) - float2(0.5);
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}
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@ -3,12 +3,12 @@
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using namespace metal;
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struct recurs_1;
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struct recurs;
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struct recurs
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{
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int m1;
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device recurs_1* m2;
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device recurs* m2;
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};
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struct recurs_1
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@ -22,12 +22,6 @@ constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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kernel void main0(device void* nums_vp [[buffer(0)]], texture2d<uint, access::write> tex [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
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device auto& nums = *(device recurs*)nums_vp;
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int rslt = 0;
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rslt = nums.m1;
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int _28 = nums.m1 + nums.m2->m1;
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rslt = _28;
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int _37 = _28 + nums.m2->m2->m1;
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rslt = _37;
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tex.write(uint4(uint(_37), 0u, 0u, 1u), uint2(int2(gl_GlobalInvocationID.xy)));
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tex.write(uint4(uint((nums.m1 + nums.m2->m1) + nums.m2->m2->m1), 0u, 0u, 1u), uint2(int2(gl_GlobalInvocationID.xy)));
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}
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@ -31,32 +31,11 @@ struct main0_out
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vertex main0_out main0(constant Registers& registers [[buffer(0)]], uint gl_InstanceIndex [[instance_id]], uint gl_VertexIndex [[vertex_id]])
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{
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main0_out out = {};
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int slice = int(gl_InstanceIndex);
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const device Position* __restrict positions = registers.references->buffers[int(gl_InstanceIndex)];
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float2 _45 = registers.references->buffers[int(gl_InstanceIndex)]->positions[int(gl_VertexIndex)] * 2.5;
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float2 pos = _45;
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float2 _60 = _45 + ((float2(float(int(gl_InstanceIndex) % 8), float(int(gl_InstanceIndex) / 8)) - float2(3.5)) * 3.0);
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pos = _60;
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out.gl_Position = registers.view_projection * float4(_60, 0.0, 1.0);
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out.gl_Position = registers.view_projection * float4((registers.references->buffers[int(gl_InstanceIndex)]->positions[int(gl_VertexIndex)] * 2.5) + ((float2(float(int(gl_InstanceIndex) % 8), float(int(gl_InstanceIndex) / 8)) - float2(3.5)) * 3.0), 0.0, 1.0);
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int _82 = int(gl_VertexIndex) % 16;
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int index_x = _82;
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int _85 = int(gl_VertexIndex) / 16;
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int index_y = _85;
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float _92 = sin(float(_82));
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float _94 = fma(0.300000011920928955078125, _92, 0.5);
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float r = _94;
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float _98 = sin(float(_85));
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float _100 = fma(0.300000011920928955078125, _98, 0.5);
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float g = _100;
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int _105 = (_82 ^ _85) & 1;
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int checkerboard = _105;
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float _107 = float(_105);
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float _111 = fma(_107, 0.800000011920928955078125, 0.20000000298023223876953125);
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float _113 = _94 * _111;
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r = _113;
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float _119 = _100 * _111;
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g = _119;
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out.out_color = float4(_113, _119, 0.1500000059604644775390625, 1.0);
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float _111 = fma(float((_82 ^ _85) & 1), 0.800000011920928955078125, 0.20000000298023223876953125);
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out.out_color = float4(fma(0.300000011920928955078125, sin(float(_82)), 0.5) * _111, fma(0.300000011920928955078125, sin(float(_85)), 0.5) * _111, 0.1500000059604644775390625, 1.0);
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return out;
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}
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@ -23,7 +23,6 @@ layout(push_constant, std430) uniform Push
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void main()
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{
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uint v = _15.bar.b;
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uint _31 = atomicAdd(_15.bar.a, _15.bar.b);
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}
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@ -23,31 +23,17 @@ layout(set = 0, binding = 0, std430) restrict buffer LinkedList
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void main()
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{
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Node _45;
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Node _114;
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if (gl_WorkGroupID.x < 4u)
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{
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_45 = _50.head1;
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_114 = _50.head1;
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}
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else
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{
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_45 = _50.head2;
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_114 = _50.head2;
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}
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restrict Node n = _114;
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Node param = _114.next;
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Node param_1 = _50.head1;
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Node param_2 = _50.head2;
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_114.next.value = _50.head1.value + _50.head2.value;
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Node param_4 = _50.head1;
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Node param_3 = _50.head1;
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n = _50.head1;
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int v = _50.head2.value;
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_50.head1.value = 20;
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_50.head1.value = _50.head2.value * 10;
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uint64_t _98 = uint64_t(_50.head2.next);
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uint64_t uptr = _98;
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Node unode = Node(_98);
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}
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@ -14,10 +14,8 @@ shared float shared_v;
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void main()
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{
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float _15 = atomicAdd(shared_v, 2.0);
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float value = _15;
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float _24 = atomicAdd(_18.v, _15);
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float _39 = imageAtomicAdd(uImage, ivec2(gl_GlobalInvocationID.xy), _15);
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float _45 = imageAtomicExchange(uImage, ivec2(gl_GlobalInvocationID.xy), _15);
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value = _45;
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}
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@ -4,13 +4,13 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer SSBO
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{
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int v[];
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} _64;
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} _65;
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void main()
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{
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for (int i = 0; i < 4; i++)
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{
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_64.v[i] += 10;
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_65.v[i] += 10;
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}
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}
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@ -1,5 +1,6 @@
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#version 450
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||||
#extension GL_EXT_mesh_shader : require
|
||||
#extension GL_EXT_fragment_shading_rate : require
|
||||
layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) in;
|
||||
layout(lines, max_vertices = 24, max_primitives = 22) out;
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
#version 450
|
||||
#extension GL_EXT_mesh_shader : require
|
||||
#extension GL_EXT_fragment_shading_rate : require
|
||||
layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) in;
|
||||
layout(triangles, max_vertices = 24, max_primitives = 22) out;
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
#version 450
|
||||
#extension GL_EXT_mesh_shader : require
|
||||
#extension GL_EXT_fragment_shading_rate : require
|
||||
layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) in;
|
||||
layout(lines, max_vertices = 24, max_primitives = 22) out;
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
#version 450
|
||||
#extension GL_EXT_mesh_shader : require
|
||||
#extension GL_EXT_fragment_shading_rate : require
|
||||
layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) in;
|
||||
layout(points, max_vertices = 24, max_primitives = 22) out;
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
#version 450
|
||||
#extension GL_EXT_mesh_shader : require
|
||||
#extension GL_EXT_fragment_shading_rate : require
|
||||
layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) in;
|
||||
layout(triangles, max_vertices = 24, max_primitives = 22) out;
|
||||
|
||||
|
@ -237,8 +237,6 @@ def cross_compile_msl(shader, spirv, opt, iterations, paths):
|
||||
glslang_env = 'vulkan1.1'
|
||||
|
||||
spirv_cmd = [paths.spirv_as, '--preserve-numeric-ids', '--target-env', spirv_env, '-o', spirv_path, shader]
|
||||
if '.preserve.' in shader:
|
||||
spirv_cmd.append('--preserve-numeric-ids')
|
||||
|
||||
if spirv:
|
||||
subprocess.check_call(spirv_cmd)
|
||||
@ -517,8 +515,6 @@ def cross_compile_hlsl(shader, spirv, opt, force_no_external_validation, iterati
|
||||
glslang_env = 'vulkan1.1'
|
||||
|
||||
spirv_cmd = [paths.spirv_as, '--preserve-numeric-ids', '--target-env', spirv_env, '-o', spirv_path, shader]
|
||||
if '.preserve.' in shader:
|
||||
spirv_cmd.append('--preserve-numeric-ids')
|
||||
|
||||
if spirv:
|
||||
subprocess.check_call(spirv_cmd)
|
||||
@ -568,8 +564,6 @@ def cross_compile_reflect(shader, spirv, opt, iterations, paths):
|
||||
reflect_path = create_temporary(os.path.basename(shader))
|
||||
|
||||
spirv_cmd = [paths.spirv_as, '--preserve-numeric-ids', '--target-env', 'vulkan1.1', '-o', spirv_path, shader]
|
||||
if '.preserve.' in shader:
|
||||
spirv_cmd.append('--preserve-numeric-ids')
|
||||
|
||||
if spirv:
|
||||
subprocess.check_call(spirv_cmd)
|
||||
@ -613,8 +607,6 @@ def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, fo
|
||||
vulkan_glsl_path = create_temporary('vk' + os.path.basename(shader))
|
||||
|
||||
spirv_cmd = [paths.spirv_as, '--preserve-numeric-ids', '--target-env', spirv_env, '-o', spirv_path, shader]
|
||||
if '.preserve.' in shader:
|
||||
spirv_cmd.append('--preserve-numeric-ids')
|
||||
|
||||
if spirv:
|
||||
subprocess.check_call(spirv_cmd)
|
||||
|
Loading…
Reference in New Issue
Block a user