MSL: Get rid of obsolete "is pointer" methods.

Just use the common ones.
This commit is contained in:
Hans-Kristian Arntzen 2024-04-02 11:47:54 +02:00
parent 7d92d7d879
commit f9393f44d3
2 changed files with 7 additions and 27 deletions

View File

@ -4452,13 +4452,13 @@ uint32_t CompilerMSL::ensure_correct_builtin_type(uint32_t type_id, BuiltIn buil
((builtin == BuiltInLayer || builtin == BuiltInViewportIndex || builtin == BuiltInFragStencilRefEXT) &&
pointee_type.basetype != SPIRType::UInt))
{
uint32_t next_id = ir.increase_bound_by(type_is_pointer(type) ? 2 : 1);
uint32_t next_id = ir.increase_bound_by(is_pointer(type) ? 2 : 1);
uint32_t base_type_id = next_id++;
auto &base_type = set<SPIRType>(base_type_id, OpTypeInt);
base_type.basetype = SPIRType::UInt;
base_type.width = 32;
if (!type_is_pointer(type))
if (!is_pointer(type))
return base_type_id;
uint32_t ptr_type_id = next_id++;
@ -14532,24 +14532,6 @@ bool CompilerMSL::type_is_msl_framebuffer_fetch(const SPIRType &type) const
msl_options.use_framebuffer_fetch_subpasses;
}
bool CompilerMSL::type_is_pointer(const SPIRType &type) const
{
if (!type.pointer)
return false;
auto &parent_type = get<SPIRType>(type.parent_type);
// Safeguards when we forget to set pointer_depth (there is an assert for it in type_to_glsl),
// but the extra check shouldn't hurt.
return (type.pointer_depth > parent_type.pointer_depth) || !parent_type.pointer;
}
bool CompilerMSL::type_is_pointer_to_pointer(const SPIRType &type) const
{
if (!type.pointer)
return false;
auto &parent_type = get<SPIRType>(type.parent_type);
return type.pointer_depth > parent_type.pointer_depth && type_is_pointer(parent_type);
}
const char *CompilerMSL::descriptor_address_space(uint32_t id, StorageClass storage, const char *plain_address_space) const
{
if (msl_options.argument_buffers)
@ -14679,7 +14661,7 @@ string CompilerMSL::argument_decl(const SPIRFunction::Parameter &arg)
else
{
// The type is a pointer type we need to emit cv_qualifier late.
if (type_is_pointer(type))
if (is_pointer(type))
{
decl = type_to_glsl(type, arg.id);
if (*cv_qualifier != '\0')
@ -14793,7 +14775,7 @@ string CompilerMSL::argument_decl(const SPIRFunction::Parameter &arg)
// for the reference has to go before the '&', but after the '*'.
if (!address_space.empty())
{
if (type_is_pointer(type))
if (is_pointer(type))
{
if (*cv_qualifier == '\0')
decl += ' ';
@ -15310,13 +15292,13 @@ string CompilerMSL::type_to_glsl(const SPIRType &type, uint32_t id, bool member)
// We could always go this route, but it makes the code unnatural.
// Prefer emitting thread T *foo over T thread* foo since it's more readable,
// but we'll have to emit thread T * thread * T constant bar; for example.
if (type_is_pointer_to_pointer(type))
if (is_pointer(type) && is_pointer(*p_parent_type))
type_name = join(type_to_glsl(*p_parent_type, id), " ", type_address_space, " ");
else
{
// Since this is not a pointer-to-pointer, ensure we've dug down to the base type.
// Some situations chain pointers even though they are not formally pointers-of-pointers.
while (type_is_pointer(*p_parent_type))
while (is_pointer(*p_parent_type))
p_parent_type = &get<SPIRType>(p_parent_type->parent_type);
// If we're emitting BDA, just use the templated type.
@ -16863,7 +16845,7 @@ uint32_t CompilerMSL::get_declared_type_size_msl(const SPIRType &type, bool is_p
// stopping when we hit a pointer that is not also an array.
int32_t dim_idx = (int32_t)type.array.size() - 1;
auto *p_type = &type;
while (!type_is_pointer(*p_type) && dim_idx >= 0)
while (!is_pointer(*p_type) && dim_idx >= 0)
{
type_size *= to_array_size_literal(*p_type, dim_idx);
p_type = &get<SPIRType>(p_type->parent_type);

View File

@ -1245,8 +1245,6 @@ protected:
void activate_argument_buffer_resources();
bool type_is_msl_framebuffer_fetch(const SPIRType &type) const;
bool type_is_pointer(const SPIRType &type) const;
bool type_is_pointer_to_pointer(const SPIRType &type) const;
bool is_supported_argument_buffer_type(const SPIRType &type) const;
bool variable_storage_requires_stage_io(spv::StorageClass storage) const;