For MSL, extract global var refs from within functions and convert them to function args.

This commit is contained in:
Bill Hollings 2016-07-06 16:55:45 -04:00
parent a81d664d4e
commit fe8b8604bc
4 changed files with 133 additions and 10 deletions

View File

@ -2691,6 +2691,7 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
if (i + 1 < length)
funexpr += ", ";
}
funexpr += static_func_args(callee, length);
funexpr += ")";
if (get<SPIRType>(result_type).basetype != SPIRType::Void)
@ -3682,6 +3683,26 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
}
}
// Returns a string expression of function arguments beyond the specified index.
// This is used when a function call uses fewer arguments than the function defines.
// This situation may occur if the function signature has been dynamically modified
// to extract static global variables referenced from within the function and convert
// them to function arguments. This is necessary for shader languages that do not
// support global access to shader input content from within a function (eg. Metal).
// Each additional function args uses the name of the global var. Function nesting
// will modify the functions and calls all the way up the nesting chain.
string CompilerGLSL::static_func_args(const SPIRFunction &func, uint32_t index)
{
string static_args;
auto& args = func.arguments;
uint32_t arg_cnt = (uint32_t)args.size();
for (uint32_t arg_idx = index; arg_idx < arg_cnt; arg_idx++) {
if (arg_idx > 0) static_args += ", ";
static_args += to_expression(args[arg_idx].id);
}
return static_args;
}
string CompilerGLSL::to_member_name(const SPIRType &type, uint32_t index)
{
auto &memb = meta[type.self].members;

View File

@ -262,6 +262,7 @@ protected:
const char *index_to_swizzle(uint32_t index);
std::string remap_swizzle(uint32_t result_type, uint32_t input_components, uint32_t expr);
std::string declare_temporary(uint32_t type, uint32_t id);
std::string static_func_args(const SPIRFunction &func, uint32_t index);
std::string to_expression(uint32_t id);
std::string to_member_name(const SPIRType &type, uint32_t index);
std::string type_to_glsl_constructor(const SPIRType &type);

View File

@ -162,6 +162,93 @@ void CompilerMSL::localize_global_variables()
iter++;
}
}
// For any global variable accessed directly by a function,
// extract that variable and add it as an argument to that function.
extract_global_variables_from_functions();
}
// For any global variable accessed directly by a function,
// extract that variable and add it as an argument to that function.
void CompilerMSL::extract_global_variables_from_functions()
{
// Uniforms
std::set<uint32_t> global_var_ids;
for (auto &id : ids)
{
if (id.get_type() == TypeVariable)
{
auto &var = id.get<SPIRVariable>();
if (var.storage == StorageClassUniform ||
var.storage == StorageClassUniformConstant ||
var.storage == StorageClassPushConstant)
global_var_ids.insert(var.self);
}
}
std::set<uint32_t> added_arg_ids;
std::set<uint32_t> processed_func_ids;
extract_global_variables_from_functions(execution.entry_point, added_arg_ids, global_var_ids, processed_func_ids);
}
// MSL does not support the use of global variables for shader input content.
// For any global variable accessed directly by the specified function, extract that variable,
// add it as an argument to that function, and the arg to the added_arg_ids collection.
void CompilerMSL::extract_global_variables_from_functions(uint32_t func_id,
std::set<uint32_t>& added_arg_ids,
std::set<uint32_t>& global_var_ids,
std::set<uint32_t>& processed_func_ids)
{
// Avoid processing a function more than once
if ( processed_func_ids.find(func_id) != processed_func_ids.end() )
return;
processed_func_ids.insert(func_id);
auto& func = get<SPIRFunction>(func_id);
// Recursively establish global args added to functions on which we depend.
for (auto block : func.blocks)
{
auto &b = get<SPIRBlock>(block);
for (auto &i : b.ops)
{
auto ops = stream(i);
auto op = static_cast<Op>(i.op);
switch (op) {
case OpAccessChain: {
uint32_t base_id = ops[2];
if ( global_var_ids.find(base_id) != global_var_ids.end() )
added_arg_ids.insert(base_id);
break;
}
case OpFunctionCall: {
uint32_t inner_func_id = ops[2];
std::set<uint32_t> inner_func_args;
extract_global_variables_from_functions(inner_func_id, inner_func_args, global_var_ids, processed_func_ids);
added_arg_ids.insert(inner_func_args.begin(), inner_func_args.end());
break;
}
default:
break;
}
}
}
// Add the global variables as arguments to the function
if (func_id != execution.entry_point) {
uint32_t next_id = increase_bound_by((uint32_t)added_arg_ids.size());
for (uint32_t arg_id : added_arg_ids) {
uint32_t type_id = get<SPIRVariable>(arg_id).basetype;
func.add_parameter(type_id, next_id);
set<SPIRVariable>(next_id, type_id, StorageClassFunction);
set_name(next_id, get_name(arg_id));
next_id++;
}
}
}
// Adds any interface structure variables needed by this shader
@ -444,8 +531,8 @@ void CompilerMSL::emit_resources()
auto &var = id.get<SPIRVariable>();
auto &type = get<SPIRType>(var.basetype);
if (type.pointer && (type.storage == StorageClassUniform || type.storage == StorageClassUniformConstant ||
type.storage == StorageClassPushConstant) &&
if (type.pointer && (var.storage == StorageClassUniform || var.storage == StorageClassUniformConstant ||
var.storage == StorageClassPushConstant) &&
!is_builtin_variable(var) && (meta[type.self].decoration.decoration_flags &
((1ull << DecorationBlock) | (1ull << DecorationBufferBlock))))
{
@ -528,15 +615,24 @@ void CompilerMSL::emit_function_prototype(SPIRFunction &func, bool is_decl)
{
add_local_variable_name(arg.id);
decl += "thread " + argument_decl(arg);
if (&arg != &func.arguments.back())
decl += ", ";
// Hold a pointer to the parameter so we can invalidate the readonly field if needed.
bool is_uniform = false;
auto *var = maybe_get<SPIRVariable>(arg.id);
if (var)
var->parameter = &arg;
}
if (var) {
var->parameter = &arg; // Hold a pointer to the parameter so we can invalidate the readonly field if needed.
// Check if this arg is one of the synthetic uniform args
// created to handle uniform access inside the function
auto &var_type = get<SPIRType>(var->basetype);
is_uniform = (var_type.storage == StorageClassUniform ||
var_type.storage == StorageClassUniformConstant ||
var_type.storage == StorageClassPushConstant);
}
decl += (is_uniform ? "constant " : "thread ");
decl += argument_decl(arg);
if (&arg != &func.arguments.back())
decl += ", ";
}
decl += ")";
statement(decl, (is_decl ? ";" : ""));

View File

@ -111,6 +111,11 @@ protected:
void extract_builtins();
void add_builtin(spv::BuiltIn builtin_type);
void localize_global_variables();
void extract_global_variables_from_functions();
void extract_global_variables_from_functions(uint32_t func_id,
std::set<uint32_t>& added_arg_ids,
std::set<uint32_t>& global_var_ids,
std::set<uint32_t>& processed_func_ids);
void add_interface_structs();
void bind_vertex_attributes(std::set<uint32_t> &bindings);
uint32_t add_interface_struct(spv::StorageClass storage, uint32_t vtx_binding = 0);