Bill Hollings
762947e3dd
CompilerMSL move Private global variables to entry-point function variables.
...
CompilerMSL add support for texture read() without sampler for OpImageFetch.
2016-04-27 19:54:33 +02:00
Bill Hollings
5aafb28cc7
Track sampler ID in Meta for OpSampledImage objects.
...
Add virtual CompilerGLSL emit_sampled_image_op function for OpSampledImage.
Under MSL, set sampler ID for local OpSampledImage objects and extract it when emitting sampler.
2016-04-23 21:47:41 -04:00
Bill Hollings
1dbd18daaf
Add pixel type qualifier to MSL image type names.
...
Add MSL support for half-precision base formats (short, ushort, half).
2016-04-21 20:47:57 -04:00
Bill Hollings
2570121582
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross
2016-04-19 10:14:01 -04:00
Hans-Kristian Arntzen
b6e3a00976
Support sampler and texture as function arguments.
...
sampler is also not an lvalue type.
2016-04-19 11:27:17 +02:00
Hans-Kristian Arntzen
7652c90802
Add support for separate samplers and textures.
...
This will not really make sense for plain GLSL/ESSL target, but other
backends might want it and useful to have for debugging.
2016-04-19 11:13:47 +02:00
Bill Hollings
d7660fa129
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross
2016-04-18 22:41:58 -04:00
Hans-Kristian Arntzen
b424851706
Fix floating point OpMod.
...
Floating point mod uses separate builtin in GLSL.
2016-04-16 09:25:14 +02:00
Hans-Kristian Arntzen
7c738c5068
Workaround some MSVC issues.
2016-04-16 09:21:56 +02:00
Hans-Kristian Arntzen
d8132df2de
Bump number of compilation loops to 3 in C++ as well.
2016-04-16 09:19:33 +02:00
Hans-Kristian Arntzen
defb416bc0
Add information to README about contributions.
2016-04-15 09:08:23 +02:00
Bill Hollings
fa46c14a78
Clean up commented uniform code and replace with TODO statement.
2016-04-11 17:34:26 -04:00
Bill Hollings
257b10eef4
Fix MSL reference to instruction stream modified in subclass update.
2016-04-11 14:16:12 -04:00
Bill Hollings
6236cc79f0
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross
2016-04-11 13:35:14 -04:00
Bill Hollings
78b6877368
MSL outputs vertex input struct even when vertex attribute configuration input is missing.
2016-04-11 13:28:43 -04:00
Bill Hollings
b2e313ef3e
Support 3 compilation loops for MSL.
2016-04-11 12:23:31 -04:00
Bill Hollings
5f2d666b69
Add CLI support for Metal.
2016-04-11 11:31:03 -04:00
Bill Hollings
f9e5fb38b8
Fix compiler warnings.
2016-04-11 10:19:20 -04:00
Hans-Kristian Arntzen
1230dd9fe2
Build static library during Makefile build.
...
Makes it easier to use SPIRV-Cross as an API.
Add some subsection in README about this.
2016-04-11 14:30:17 +02:00
Hans-Kristian Arntzen
a1fd2403e9
Add API usage sample to README.md.
2016-04-11 14:22:51 +02:00
Hans-Kristian Arntzen
5ac882765d
Avoid out of range access to spirv data.
...
Avoids debug assertion crashes on MSVC 2015 when trying to access
elements out of range.
2016-04-11 13:40:36 +02:00
Bill Hollings
6ddd80e3fe
Fixes from code review of MSL functionality.
...
Rename MSLOptions to MSLConfiguration.
Convert tabs to spaces.
Replace Builtin with uint32_t as map key.
2016-04-08 15:12:40 -04:00
Bill Hollings
8f30f07eb5
Clarify CompileMSL config parameters and move to compile() function.
...
CompileMSL supports marking vertex attributes and resource bindings
as to whether they are used by the shader, and feeding back to caller.
2016-04-07 21:25:51 -04:00
Bill Hollings
103aabf5e8
Initial support for Metal Shading Language.
2016-04-06 17:42:27 -04:00
Hans-Kristian Arntzen
147e53aeb2
Rename project to SPIRV-Cross.
...
Rename to coincide with moving the project to KhronosGroup.
2016-04-04 15:42:30 +02:00
Hans-Kristian Arntzen
ba0ab875c8
Fix cases where SPIR-V conditionally branches to loop headers.
...
We should check if we are actually branching back to loop header.
Fixes some logic when continue_block == loop_header.
2016-04-04 08:53:37 +02:00
Hans-Kristian Arntzen
92134e410a
Do not add dependencies for variables loaded from UniformConstant.
...
Fixes case where image variables (OpTypeImage), etc are
loaded from UniformConstant address space.
2016-04-01 19:58:26 +02:00
Hans-Kristian Arntzen
97f81ba1e2
Implement workaround to deal with older glslang loop output.
...
The problem case is when continue block == loop header block.
Add some special cases to deal with this scenario.
2016-04-01 12:37:29 +02:00
Hans-Kristian Arntzen
e50e04c247
Add --keep argument to test_shaders.py.
...
Improves debuggability when regressions are found.
2016-03-22 14:56:50 +01:00
Hans-Kristian Arntzen
72e93672d3
Add array-of-SSBO test.
2016-03-22 14:49:43 +01:00
Hans-Kristian Arntzen
0a5b3a6c78
Add --update flag and --malisc flag to test_shaders.py.
...
Avoids the hard dependency on malisc as well as making test_shaders.py
more suitable to regression testing.
2016-03-22 14:47:59 +01:00
Hans-Kristian Arntzen
0ae2bcc3d0
Ensure that floating point literals are float.
...
Fixes regression from earlier workaround of std::to_string.
Update reference output.
2016-03-12 14:22:39 +01:00
Hans-Kristian Arntzen
75471fbb98
Initial commit.
2016-03-11 16:30:27 +01:00