Commit Graph

88 Commits

Author SHA1 Message Date
Chip Davis
2506046cb4 Merge remote-tracking branch 'origin' into resource-arrays-msl 2018-09-27 10:50:16 -05:00
Hans-Kristian Arntzen
c07c303999 Use GL_EXT_samplerless_texture_functions in Vulkan GLSL. 2018-09-27 13:36:38 +02:00
Chip Davis
3a9af9681c MSL: Expand arrays of buffers passed as input.
Even as of Metal 2.1, MSL still doesn't support arrays of buffers
directly. Therefore, we must manually expand them. In the prologue, we
define arrays holding the argument pointers; these arrays are what the
transpiled code ends up referencing. We might be able to do similar
things for textures and samplers prior to MSL 2.0.

Speaking of which, also enable texture arrays on iOS MSL 1.2.
2018-09-26 20:48:09 -05:00
Chip Davis
2583321657 MSL: Add an option to insert texture swizzles into generated shaders.
It's intended to be used with MoltenVK to support arbitrary
`VkComponentMapping` settings. The idea is that MoltenVK will pass a
buffer (which it set to some buffer index that isn't being used)
containing packed versions of the `VkComponentMapping` struct, one for
each sampled image.

Yes, this is horribly ugly. It is unfortunately necessary. Much of the
ugliness is to support swizzling gather operations, where we need to
alter the component that the gather operates on--something complicated
by the `gather()` method requiring the passed-in component to be a
constant expression. It doesn't even support swizzling gathers on depth
textures, though I could add that if it turns out we need it.
2018-09-19 22:32:24 -05:00
Hans-Kristian Arntzen
e86018f8a1 Add a helper function to improve reflection on runtime sized arrays. 2018-09-10 11:08:47 +02:00
Hans-Kristian Arntzen
b29629fd46 Add support to remove SPIRV_Cross_BaseInstance uniform. 2018-06-22 10:01:38 +02:00
Brad Davis
0ad0f948e1 More PR feedback 2018-06-21 07:43:52 -07:00
Brad Davis
762040084d More feedback 2018-06-20 10:25:38 -07:00
Brad Davis
6c88b0048b PR feedback 2018-06-20 09:20:45 -07:00
Brad Davis
ee86000529 Cleanup code 2018-06-20 09:20:45 -07:00
Brad Davis
709d3c60f2 Working on reflection output 2018-06-20 09:20:45 -07:00
Hans-Kristian Arntzen
3a9b045dc3 Various maintenance fixes.
- Do not emit set = in GLSL, even when non-zero.
- Fix warning on tautological comparison.
- Expose get_buffer_block_flags as mentioned in reflection guide.
2018-06-03 12:00:22 +02:00
Hans-Kristian Arntzen
a1b3964cbd Run format_all.sh. 2018-05-25 10:14:13 +02:00
Hans-Kristian Arntzen
ba15daee33 Add support for inheriting bindings for combined image samplers. 2018-05-23 20:34:26 +01:00
Hans-Kristian Arntzen
e30a94225f Complete MSL constexpr samplers.
Deal with defaults and avoid verbose declarations.
2018-04-18 16:19:55 +02:00
Hans-Kristian Arntzen
e8e58844d4 Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
Hans-Kristian Arntzen
a803e5ae38 Deprecate set_options()/get_options() interface, replace it.
Replace with common/hlsl/msl instead. The old interface had some bad
interaction with overloading which meant you had to up-cast to base
class to be able to use set_options, which was awkward.
2018-03-09 15:25:25 +01:00
grovesNL
94cd77799f Move rename_interface_variable to util 2018-03-01 23:47:08 -07:00
Hans-Kristian Arntzen
1e4db56a65 Run format_all.sh. 2018-03-01 14:03:59 +01:00
Hans-Kristian Arntzen
eecbeaa33d Take execution model into account for entry point methods.
SPIR-V allows names to alias if they implement different stages.
Deprecate the old interface and replace it with a new one which takes
execution modes into account.
2018-03-01 14:00:55 +01:00
Hans-Kristian Arntzen
f6d08e6113 Add workaround for PointCoord builtin on HLSL. 2018-02-23 15:58:35 +01:00
Hans-Kristian Arntzen
1a2e4de7a5 Add test for texelFetch without sampler. 2018-02-21 13:45:59 +01:00
Hans-Kristian Arntzen
4db7061dd1 Begin implementing texelFetch(texture2D) workaround on GLSL. 2018-02-21 13:08:30 +01:00
Hans-Kristian Arntzen
18e8833eeb Support gl_NumWorkgroups in HLSL. 2018-02-05 10:29:20 +01:00
Hans-Kristian Arntzen
bfe6f50b8e Remove cfg_analysis option.
Not using this is broken, and won't work anymore.
2018-01-15 13:21:01 +01:00
Hans-Kristian Arntzen
4427cb993d Add support for renaming entry points. 2017-11-13 13:50:37 +01:00
Hans-Kristian Arntzen
f486142e36 Run format_all.sh. 2017-11-13 09:52:35 +01:00
Hans-Kristian Arntzen
4f88f9750f Cleanups for HLSL vertex attribute remap.
Add CLI support as well.
2017-11-13 09:46:45 +01:00
Bill Hollings
bac657d873 Fixes from review of PR 321. 2017-11-07 15:38:13 -05:00
Hans-Kristian Arntzen
51e50c06c0 Automatically rename structs as well in rename_interface_variable. 2017-10-06 12:35:55 +02:00
Hans-Kristian Arntzen
0eaa2dee13 Merge pull request #279 from KhronosGroup/fix-276
Add option to disable use of 420pack extension.
2017-09-08 10:15:02 +02:00
Hans-Kristian Arntzen
6599a41aad Add option to disable use of 420pack extension. 2017-09-08 09:56:06 +02:00
Hans-Kristian Arntzen
d9cbc03c9f Ensure that exceptions are logged. 2017-09-08 09:35:13 +02:00
Hans-Kristian Arntzen
8d7a909c92 Add support for querying SPIR-V Capabilities and Extensions. 2017-08-15 15:27:53 +02:00
Bill Hollings
77f5812c55 Fix issue #239: compilation of shaders-msl/frag/texture-proj-shadow.frag.
Remove unsupported sampler1DShadow from shaders-msl/frag/texture-proj-shadow.frag.
Improve error message response from unsupported depth texture formats.
Fix several integer cast warnings in unrelated code.
Run ./format_all.sh on unrelated files.
2017-08-11 14:54:58 -04:00
Hans-Kristian Arntzen
bdfa97a1cf Unify vertex clip-coord fixups.
The different options were scattered around in different backends and
didn't really work right with CLI at all.
2017-08-03 13:02:59 +02:00
Hans-Kristian Arntzen
d89d0e01fc Run format_all.sh. 2017-07-24 09:29:20 +02:00
Jason Chan
3281e8278f move the spirv_glsl.cpp specific logic to main.cpp 2017-06-25 15:16:09 +02:00
Jason Chan
f03d377faa fix tab indent 2017-06-23 22:23:26 +02:00
Jason Chan
9f1eb5a20d added --rename-interface-variable <in|out> <location> <new_variable_name> 2017-06-23 22:20:42 +02:00
Hans-Kristian Arntzen
470ae7a7f6 Add multidimensional array flattening test. 2017-05-31 10:00:52 +02:00
Hans-Kristian Arntzen
842eff9647 Merge pull request #188 from KhronosGroup/sso
Add support for Separate Shader Objects
2017-05-31 09:55:34 +02:00
hesiod
ba381580af Fix null pointer dereference
write_string_to_file would try to write the error message that it failed to open a file stream to the very same file stream it just tried to open.
Fix this by writing to stderr instead.
2017-05-30 17:17:51 +03:00
Bill Hollings
a71c547b30 CompilerMSL remove pad_and_pack_uniform_structs option from both API and CLI tool. 2017-05-22 16:38:38 -04:00
Hans-Kristian Arntzen
36650c890c Add separate shader object support.
Allow redeclaring gl_PerVertex for stage compatibility.
2017-05-22 15:53:21 +02:00
Hans-Kristian Arntzen
ec45c9efb3 Add interface for reflecting "magic" HLSL counter buffers. 2017-05-09 09:21:54 +02:00
Hans-Kristian Arntzen
17d88ca928 Add compatibility option for PointSize in HLSL.
If we opt-in to it, PointSize can be ignored to avoid more annoying
workarounds.
2017-05-04 10:12:14 +02:00
Bill Hollings
5ad73f33f5 MSL fixes from review of PR 134.
Remove unnecessary use of std:: prefix in spirv_msl.cpp.
Use typedef instead of #define.
spirv-cross deprecate --metal CLI option and replace with --msl option.
2017-03-19 21:06:21 -04:00
Bill Hollings
5550c87b1f CompilerMSL options access and UBO alignment test case.
CompilerMSL accesses options using same design pattern as CompilerGLSL and CompilerHLSL.
CompilerMSL support setting VA & rez binding specs via either constructor or compile() method overload.
CompilerMSL support single UBO packing and padding in single pass.
spriv_cross app (main.cpp) supports turning off UBO packing and padding via command line option.
Add MSL UBO alignment test shader.
2017-03-12 17:42:51 -04:00
Hans-Kristian Arntzen
eb5e09fa64 Run format_all.sh. 2017-02-23 19:33:14 +01:00