Commit Graph

699 Commits

Author SHA1 Message Date
Chip Davis
e5fa7edfd6 MSL: Support scalar block layout.
Relaxed block layout relaxed the restrictions on vector alignment,
allowing them to be aligned on scalar boundaries. Scalar block layout
relaxes this further, allowing *any* member to be aligned on a scalar
boundary. The requirement that a vector not improperly straddle a
16-byte boundary is also relaxed.

I've also added a test showing that `std430` layout works with UBOs.

I'm troubled by the dual meaning of the `Packed` extended decoration. In
some instances (struct, `float[]`, and `vec2[]` members), it actually
means the exact opposite, that the member needs extra padding. This is
especially problematic for `vec2[]`, because now we need to distinguish
the two cases by checking the array stride. I wonder if this should
actually be split into two decorations.
2019-07-09 20:59:32 -05:00
Hans-Kristian Arntzen
53ab2144b9
Merge pull request #1064 from KhronosGroup/fix-1062
Fall back to complex loop if non-trivial continue block is found.
2019-07-08 13:58:35 +02:00
Hans-Kristian Arntzen
50342966c0 Fall back to complex loop if non-trivial continue block is found.
There is a case where we can deduce a for/while loop, but the continue
block is actually very painful to deal with, so handle that case as
well. Removes an exceptional case.
2019-07-08 11:54:29 +02:00
Hans-Kristian Arntzen
fa9af7223a Add test shaders for NonUniformEXT propagation. 2019-07-08 11:32:09 +02:00
Hans-Kristian Arntzen
13378ad1ac Add simple test for extended debug operations. 2019-07-05 10:44:30 +02:00
Hans-Kristian Arntzen
4056d0b74e Don't use scalar dot(). 2019-07-03 14:32:06 +02:00
Hans-Kristian Arntzen
041f103d44 MSL/HLSL: Support scalar reflect and refract. 2019-07-03 12:31:52 +02:00
Hans-Kristian Arntzen
fc9fe4e480 Fix variable scope when an if or else block dominates a variable.
Just like loops, we need complicated hoisting again to make this work.
2019-07-03 11:18:50 +02:00
Chip Davis
31b6c93516 MSL: Support SubgroupLocalInvocationId and SubgroupSize in all stages.
MSL prior to 2.2 doesn't support these natively in any stage but
compute. But, we can (assuming no threads were terminated prematurely)
get their values with some creative uses of the
`simd_prefix_exclusive_sum()` and `simd_sum()` functions.

Also, fix a missing `to_expression()` with `BuiltInSubgroupEqMask`.

For KhronosGroup/MoltenVK#629.
2019-07-02 11:48:59 -05:00
Hans-Kristian Arntzen
f8b084de61 MSL/HLSL: Support OpOuterProduct. 2019-07-01 10:57:27 +02:00
Chip Davis
7eecf5a46b MSL: Support SPV_KHR_multiview.
This is needed to support `VK_KHR_multiview`, which is in turn needed
for Vulkan 1.1 support. Unfortunately, Metal provides no native support
for this, and Apple is once again less than forthcoming, so we have to
implement it all ourselves.

Tessellation and geometry shaders are deliberately unsupported for now.
The problem is that the current implementation encodes the `ViewIndex`
as part of the `InstanceIndex`, which in the SPIR-V environment at least
only exists in the vertex shader. So we need to work out a way to pass
the view index along to the later stages.

This implementation runs vertex shaders for all views up to the highest
bit set in the view mask, even those whose bits are clear. The fragments
for the inactive views are then discarded. Avoiding this is difficult:
calculating the view indices becomes far more complicated if we can only
run for those views which are set in the mask.
2019-06-29 09:43:55 -05:00
Hans-Kristian Arntzen
ff87419607 Deal with scalar input values for distance/length/normalize.
HLSL and MSL don't support it, so fall back to simpler intrinsics.
2019-06-28 11:20:14 +02:00
Hans-Kristian Arntzen
581ed0fd59 HLSL: Does not support case-fallthrough.
Disable any fallthrough on HLSL. Risky business if fallthrough blocks
had a barrier(), but can't do anything about that ...
2019-06-27 15:10:17 +02:00
Hans-Kristian Arntzen
c76b99b711 Handle more cases with FP16 and texture sampling. 2019-06-27 15:04:22 +02:00
Hans-Kristian Arntzen
8f6939cb0d
Merge pull request #1041 from KhronosGroup/fix-1011
MSL: Add support for SubgroupSize / SubgroupInvocationID in fragment.
2019-06-26 15:01:13 +02:00
Hans-Kristian Arntzen
bcef66fbf3 Fix declaration of loop variables with a Phi helper copy.
Certain Phi variables need to maintain a temporary copy, but we forgot
to declare them when the master variable is a loop variable itself.
2019-06-25 10:45:15 +02:00
Hans-Kristian Arntzen
ab3798fd91 MSL: Add support for SubgroupSize / SubgroupInvocationID in fragment. 2019-06-24 12:31:54 +02:00
Hans-Kristian Arntzen
2b11b331d6
Merge pull request #1036 from KhronosGroup/msl-auto-binding
MSL: Rewrite how resources are automatically assigned bindings.
2019-06-21 15:58:50 +02:00
Hans-Kristian Arntzen
c365cc1b43 Deal with OpPhi and case fallthrough.
This is quite complex since we cannot flush Phi inside the case labels,
we have to do it outside by emitting a lot of manual branches ourselves.

This should be extremely rare, but we need to handle this case.
2019-06-21 13:38:23 +02:00
Hans-Kristian Arntzen
e2c95bdcbc MSL: Rewrite how resource indices are fallback-assigned.
We used to use the Binding decoration for this, but this method is
hopelessly broken. If no explicit MSL resource remapping exists, we
remap automatically in a manner which should always "just work".
2019-06-21 12:54:08 +02:00
Hans-Kristian Arntzen
bc3bf47446 Rewrite how switch block case labels are emitted. 2019-06-20 11:57:05 +02:00
Hans-Kristian Arntzen
a1f7c8dc8e
Merge pull request #1031 from KhronosGroup/fix-1009
MSL: Support 64-bit integers.
2019-06-19 15:29:27 +02:00
Hans-Kristian Arntzen
7fdb418f18
Merge pull request #1028 from KhronosGroup/fix-1010
MSL: Support barycentrics and PrimitiveID in fragment shaders
2019-06-19 15:29:14 +02:00
Hans-Kristian Arntzen
4c20c941f0
Merge pull request #1025 from KhronosGroup/fix-1013
MSL: Support OpImageQueryLod.
2019-06-19 14:07:39 +02:00
Hans-Kristian Arntzen
a6798d06a2 MSL: Error out on int64_t/uint64_t buffer members.
Not supported for whatever reason.
2019-06-19 10:14:46 +02:00
Hans-Kristian Arntzen
a6b71ae999 MSL: Support 64-bit integers. 2019-06-19 09:55:00 +02:00
Hans-Kristian Arntzen
2e1cee5e1e MSL: Support PrimitiveID in fragment and barycentrics. 2019-06-19 09:52:35 +02:00
Hans-Kristian Arntzen
707312b83a GLSL: Support NV barycentrics. 2019-06-19 09:52:35 +02:00
Hans-Kristian Arntzen
0671b3c35b MSL: Support OpImageQueryLod.
Correctness is a bit unclear at the moment. The spec document for 2.2 is
not updated for query-lod, but this is the best we can do anyways.
2019-06-19 09:51:56 +02:00
Hans-Kristian Arntzen
f171d82590 MSL: Support MinLod operand. 2019-06-19 09:43:03 +02:00
Hans-Kristian Arntzen
026a167549 MSL: New SDK errors out on cull distance.
Not supported, so just ignore this test for now, it should not have
compiled in the first place.
2019-06-14 12:12:40 +02:00
Hans-Kristian Arntzen
d81bfc5b58 MSL: Fix regression with Private parameter declaration.
If we compile multiple times due to forced_recompile, we had
deferred_declaration = true while emitting function prototypes which
broke an assumption. Fix this by clearing out stale state before leaving
a function.
2019-06-13 10:36:21 +02:00
Hans-Kristian Arntzen
95053ea4bc
Merge pull request #1024 from KhronosGroup/fix-1016
GLSL/MSL: Support stencil export
2019-06-12 12:48:10 +02:00
Hans-Kristian Arntzen
14d0a1eb0c MSL: Support stencil export. 2019-06-12 10:21:20 +02:00
Hans-Kristian Arntzen
a9da59b0b8 GLSL: Support GL_ARB_shader_stencil_export. 2019-06-12 10:06:54 +02:00
Hans-Kristian Arntzen
a7b2ba28a0 MSL: Support Invariant qualifier on position. 2019-06-12 09:39:12 +02:00
Hans-Kristian Arntzen
457eba355e Employ heuristics to figure out how to emit SSBO/UAV reflection names.
This is rather shaky, but we don't have many choices here except add a
lot of awkward and unintuitive options. Try to deduce this from OpSource
and fallback to heuristic.
2019-06-10 11:24:24 +02:00
Hans-Kristian Arntzen
6b52b0fe8b Deal with nested loops.
Actually need to hoist out variable to outermost loop.
2019-06-06 14:37:02 +02:00
Hans-Kristian Arntzen
03d93abc1a Deal with case where a variable is dominated by inner part of a loop.
There is a risk that we try to preserve a loop variable through multiple
iterations, even though the dominating block is inside a loop.

Fix this by analyzing if a block starts off by writing to a variable. In
that case, there cannot be any preservation going on. If we don't, pretend the
loop header is reading the variable, which moves the variable to an
appropriate scope.
2019-06-06 11:11:44 +02:00
Patrick Mours
8d64d5e776 Fix storage packing qualifiers missing on "shaderRecordNV" buffers 2019-06-05 13:31:24 +02:00
Patrick Mours
b1d406e481 Add test for callable data 2019-06-05 13:31:24 +02:00
Patrick Mours
789178666f Add support for "shaderRecordNV" qualifier 2019-06-05 13:31:24 +02:00
Hans-Kristian Arntzen
314efdcc42 MSL: Fix declaration of unused input variables.
In multiple-entry-point modules, we declared builtin inputs which were
not supposed to be used for that entry point.

Fix this, by being more strict when checking which builtins to emit.
2019-05-31 13:23:34 +02:00
Hans-Kristian Arntzen
65af09d2d1 Support emitting OpLine directive.
Facilitates easier mapping from source language to cross-compiled output
in tooling.
2019-05-28 13:44:24 +02:00
Hans-Kristian Arntzen
23889f7b87 GLSL: Support std430 in UBOs with scalar layout. 2019-05-28 12:22:44 +02:00
Hans-Kristian Arntzen
fd0feb1ec1 MSL: Use correct address space when passing array-of-buffers.
Need to check if the descriptor set is actually an argument buffer.
2019-05-27 16:53:30 +02:00
Hans-Kristian Arntzen
42e64597a7 OpArrayLength must trigger active variables. 2019-05-27 16:44:02 +02:00
Hans-Kristian Arntzen
7b9e0fb428 MSL: Implement OpArrayLength.
This gets rather complicated because MSL does not support OpArrayLength
natively. We need to pass down a buffer which contains buffer sizes, and
we compute the array length on-demand.

Support both discrete descriptors as well as argument buffers.
2019-05-27 16:13:09 +02:00
Hans-Kristian Arntzen
55ff233526 MSL: Add test case for complex type alias. 2019-05-23 15:05:30 +02:00
Hans-Kristian Arntzen
96492648d4 MSL: Fix struct declaration order with complex type aliases.
MSL generally emits the aliases, which means we cannot always place the
master type first, unlike GLSL and HLSL. The logic fix is just to
reorder after we have tagged types with packing information, rather than
doing it in the parser fixup.
2019-05-23 14:54:04 +02:00