/* * Copyright 2016-2018 The Brenwill Workshop Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SPIRV_CROSS_MSL_HPP #define SPIRV_CROSS_MSL_HPP #include "spirv_glsl.hpp" #include #include #include #include #include #include namespace spirv_cross { // Defines MSL characteristics of a vertex attribute at a particular location. // The used_by_shader flag is set to true during compilation of SPIR-V to MSL // if the shader makes use of this vertex attribute. struct MSLVertexAttr { uint32_t location = 0; uint32_t msl_buffer = 0; uint32_t msl_offset = 0; uint32_t msl_stride = 0; bool per_instance = false; bool used_by_shader = false; }; // Matches the binding index of a MSL resource for a binding within a descriptor set. // Taken together, the stage, desc_set and binding combine to form a reference to a resource // descriptor used in a particular shading stage. Generally, only one of the buffer, texture, // or sampler elements will be populated. The used_by_shader flag is set to true during // compilation of SPIR-V to MSL if the shader makes use of this vertex attribute. struct MSLResourceBinding { spv::ExecutionModel stage; uint32_t desc_set = 0; uint32_t binding = 0; uint32_t msl_buffer = 0; uint32_t msl_texture = 0; uint32_t msl_sampler = 0; bool used_by_shader = false; }; // Tracks the type ID and member index of a struct member using MSLStructMemberKey = uint64_t; // Special constant used in a MSLResourceBinding desc_set // element to indicate the bindings for the push constants. static const uint32_t kPushConstDescSet = std::numeric_limits::max(); // Special constant used in a MSLResourceBinding binding // element to indicate the bindings for the push constants. static const uint32_t kPushConstBinding = 0; // Decompiles SPIR-V to Metal Shading Language class CompilerMSL : public CompilerGLSL { public: // Options for compiling to Metal Shading Language struct Options { typedef enum { iOS, macOS, } Platform; Platform platform = macOS; uint32_t msl_version = make_msl_version(1, 2); bool enable_point_size_builtin = true; bool resolve_specialized_array_lengths = true; bool is_ios() { return platform == iOS; } bool is_macos() { return platform == macOS; } void set_msl_version(uint32_t major, uint32_t minor = 0, uint32_t patch = 0) { msl_version = make_msl_version(major, minor, patch); } bool supports_msl_version(uint32_t major, uint32_t minor = 0, uint32_t patch = 0) { return msl_version >= make_msl_version(major, minor, patch); } static uint32_t make_msl_version(uint32_t major, uint32_t minor = 0, uint32_t patch = 0) { return (major * 10000) + (minor * 100) + patch; } }; const Options &get_options() const { return options; } void set_options(Options &opts) { options = opts; } // An enum of SPIR-V functions that are implemented in additional // source code that is added to the shader if necessary. enum SPVFuncImpl { SPVFuncImplNone, SPVFuncImplMod, SPVFuncImplRadians, SPVFuncImplDegrees, SPVFuncImplFindILsb, SPVFuncImplFindSMsb, SPVFuncImplFindUMsb, SPVFuncImplArrayCopy, SPVFuncImplInverse4x4, SPVFuncImplInverse3x3, SPVFuncImplInverse2x2, SPVFuncImplRowMajor2x3, SPVFuncImplRowMajor2x4, SPVFuncImplRowMajor3x2, SPVFuncImplRowMajor3x4, SPVFuncImplRowMajor4x2, SPVFuncImplRowMajor4x3, }; // Constructs an instance to compile the SPIR-V code into Metal Shading Language, // using the configuration parameters, if provided: // - p_vtx_attrs is an optional list of vertex attribute bindings used to match // vertex content locations to MSL attributes. If vertex attributes are provided, // the compiler will set the used_by_shader flag to true in any vertex attribute // actually used by the MSL code. // - p_res_bindings is a list of resource bindings to indicate the MSL buffer, // texture or sampler index to use for a particular SPIR-V description set // and binding. If resource bindings are provided, the compiler will set the // used_by_shader flag to true in any resource binding actually used by the MSL code. CompilerMSL(std::vector spirv, std::vector *p_vtx_attrs = nullptr, std::vector *p_res_bindings = nullptr); // Alternate constructor avoiding use of std::vectors. CompilerMSL(const uint32_t *ir, size_t word_count, MSLVertexAttr *p_vtx_attrs = nullptr, size_t vtx_attrs_count = 0, MSLResourceBinding *p_res_bindings = nullptr, size_t res_bindings_count = 0); // Compiles the SPIR-V code into Metal Shading Language. std::string compile() override; // Compiles the SPIR-V code into Metal Shading Language, overriding configuration parameters. // Any of the parameters here may be null to indicate that the configuration provided in the // constructor should be used. They are not declared as optional to avoid a conflict with the // inherited and overridden zero-parameter compile() function. std::string compile(std::vector *p_vtx_attrs, std::vector *p_res_bindings); // This legacy method is deprecated. typedef Options MSLConfiguration; SPIRV_CROSS_DEPRECATED("Please use get_options() and set_options() instead.") std::string compile(MSLConfiguration &msl_cfg, std::vector *p_vtx_attrs = nullptr, std::vector *p_res_bindings = nullptr); protected: void emit_instruction(const Instruction &instr) override; void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args, uint32_t count) override; void emit_header() override; void emit_function_prototype(SPIRFunction &func, uint64_t return_flags) override; void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override; void emit_fixup() override; void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index, const std::string &qualifier = "", uint32_t base_offset = 0) override; std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override; std::string image_type_glsl(const SPIRType &type, uint32_t id = 0) override; std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage) override; std::string constant_expression(const SPIRConstant &c) override; size_t get_declared_struct_member_size(const SPIRType &struct_type, uint32_t index) const override; std::string to_func_call_arg(uint32_t id) override; std::string to_name(uint32_t id, bool allow_alias = true) const override; std::string to_function_name(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather, bool is_proj, bool has_array_offsets, bool has_offset, bool has_grad, bool has_dref, uint32_t lod) override; std::string to_function_args(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather, bool is_proj, uint32_t coord, uint32_t coord_components, uint32_t dref, uint32_t grad_x, uint32_t grad_y, uint32_t lod, uint32_t coffset, uint32_t offset, uint32_t bias, uint32_t comp, uint32_t sample, bool *p_forward) override; std::string unpack_expression_type(std::string expr_str, const SPIRType &type) override; std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override; bool skip_argument(uint32_t id) const override; std::string to_qualifiers_glsl(uint32_t id) override; void replace_illegal_names() override; void declare_undefined_values() override; void declare_constant_arrays(); bool is_non_native_row_major_matrix(uint32_t id) override; bool member_is_non_native_row_major_matrix(const SPIRType &type, uint32_t index) override; std::string convert_row_major_matrix(std::string exp_str, const SPIRType &exp_type, bool is_packed) override; void preprocess_op_codes(); void localize_global_variables(); void extract_global_variables_from_functions(); void resolve_specialized_array_lengths(); void mark_packable_structs(); void mark_as_packable(SPIRType &type); std::unordered_map> function_global_vars; void extract_global_variables_from_function(uint32_t func_id, std::set &added_arg_ids, std::unordered_set &global_var_ids, std::unordered_set &processed_func_ids); uint32_t add_interface_block(spv::StorageClass storage); void mark_location_as_used_by_shader(uint32_t location, spv::StorageClass storage); uint32_t ensure_correct_builtin_type(uint32_t type_id, spv::BuiltIn builtin); void emit_custom_functions(); void emit_resources(); void emit_specialization_constants(); void emit_interface_block(uint32_t ib_var_id); bool maybe_emit_input_struct_assignment(uint32_t id_lhs, uint32_t id_rhs); bool maybe_emit_array_assignment(uint32_t id_lhs, uint32_t id_rhs); void add_convert_row_major_matrix_function(uint32_t cols, uint32_t rows); std::string func_type_decl(SPIRType &type); std::string entry_point_args(bool append_comma); std::string get_entry_point_name(); std::string to_qualified_member_name(const SPIRType &type, uint32_t index); std::string ensure_valid_name(std::string name, std::string pfx); std::string to_sampler_expression(uint32_t id); std::string builtin_qualifier(spv::BuiltIn builtin); std::string builtin_type_decl(spv::BuiltIn builtin); std::string built_in_func_arg(spv::BuiltIn builtin, bool prefix_comma); std::string member_attribute_qualifier(const SPIRType &type, uint32_t index); std::string argument_decl(const SPIRFunction::Parameter &arg); std::string round_fp_tex_coords(std::string tex_coords, bool coord_is_fp); uint32_t get_metal_resource_index(SPIRVariable &var, SPIRType::BaseType basetype); uint32_t get_ordered_member_location(uint32_t type_id, uint32_t index); size_t get_declared_struct_member_alignment(const SPIRType &struct_type, uint32_t index) const; std::string to_component_argument(uint32_t id); bool should_move_to_input_buffer(uint32_t type_id, bool is_builtin, spv::StorageClass storage); void move_to_input_buffer(SPIRVariable &var); void move_member_to_input_buffer(const SPIRType &type, uint32_t index); std::string add_input_buffer_block_member(uint32_t mbr_type_id, std::string mbr_name, uint32_t mbr_locn); uint32_t get_input_buffer_block_var_id(uint32_t msl_buffer); void align_struct(SPIRType &ib_type); bool is_member_packable(SPIRType &ib_type, uint32_t index); MSLStructMemberKey get_struct_member_key(uint32_t type_id, uint32_t index); std::string get_argument_address_space(const SPIRVariable &argument); void emit_atomic_func_op(uint32_t result_type, uint32_t result_id, const char *op, uint32_t mem_order_1, uint32_t mem_order_2, bool has_mem_order_2, uint32_t op0, uint32_t op1 = 0, bool op1_is_pointer = false, uint32_t op2 = 0); const char *get_memory_order(uint32_t spv_mem_sem); void add_pragma_line(const std::string &line); void add_typedef_line(const std::string &line); void emit_barrier(uint32_t id_exe_scope, uint32_t id_mem_scope, uint32_t id_mem_sem); void emit_array_copy(const std::string &lhs, uint32_t rhs_id) override; void build_implicit_builtins(); uint32_t builtin_frag_coord_id = 0; Options options; std::set spv_function_implementations; std::unordered_map vtx_attrs_by_location; std::map non_stage_in_input_var_ids; std::unordered_map struct_member_padding; std::set pragma_lines; std::set typedef_lines; std::vector resource_bindings; MSLResourceBinding next_metal_resource_index; uint32_t stage_in_var_id = 0; uint32_t stage_out_var_id = 0; uint32_t stage_uniforms_var_id = 0; bool needs_vertex_idx_arg = false; bool needs_instance_idx_arg = false; std::string qual_pos_var_name; std::string stage_in_var_name = "in"; std::string stage_out_var_name = "out"; std::string stage_uniform_var_name = "uniforms"; std::string sampler_name_suffix = "Smplr"; spv::Op previous_instruction_opcode = spv::OpNop; // OpcodeHandler that handles several MSL preprocessing operations. struct OpCodePreprocessor : OpcodeHandler { OpCodePreprocessor(CompilerMSL &compiler_) : compiler(compiler_) { } bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override; CompilerMSL::SPVFuncImpl get_spv_func_impl(spv::Op opcode, const uint32_t *args); CompilerMSL &compiler; std::unordered_map result_types; bool suppress_missing_prototypes = false; bool uses_atomics = false; }; // Sorts the members of a SPIRType and associated Meta info based on a settable sorting // aspect, which defines which aspect of the struct members will be used to sort them. // Regardless of the sorting aspect, built-in members always appear at the end of the struct. struct MemberSorter { enum SortAspect { Location, LocationReverse, Offset, OffsetThenLocationReverse, Alphabetical }; void sort(); bool operator()(uint32_t mbr_idx1, uint32_t mbr_idx2); MemberSorter(SPIRType &t, Meta &m, SortAspect sa); SPIRType &type; Meta &meta; SortAspect sort_aspect; }; }; } #endif