/* * Copyright 2016-2017 ARM Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SPIRV_CROSS_CFG_HPP #define SPIRV_CROSS_CFG_HPP #include "spirv_common.hpp" #include namespace spirv_cross { class Compiler; class CFG { public: CFG(Compiler &compiler, const SPIRFunction &function); Compiler &get_compiler() { return compiler; } const Compiler &get_compiler() const { return compiler; } const SPIRFunction &get_function() const { return func; } uint32_t get_immediate_dominator(uint32_t block) const { return immediate_dominators[block]; } uint32_t get_visit_order(uint32_t block) const { int v = visit_order[block]; assert(v > 0); return uint32_t(v); } uint32_t find_common_dominator(uint32_t a, uint32_t b) const; const std::vector &get_preceding_edges(uint32_t block) const { return preceding_edges[block]; } const std::vector &get_succeeding_edges(uint32_t block) const { return succeeding_edges[block]; } template void walk_from(uint32_t block, const Op &op) const { op(block); for (auto b : succeeding_edges[block]) walk_from(b, op); } private: Compiler &compiler; const SPIRFunction &func; std::vector> preceding_edges; std::vector> succeeding_edges; std::vector immediate_dominators; std::vector visit_order; std::vector post_order; void add_branch(uint32_t from, uint32_t to); void build_post_order_visit_order(); void build_immediate_dominators(); bool post_order_visit(uint32_t block); uint32_t visit_count = 0; uint32_t update_common_dominator(uint32_t a, uint32_t b); bool is_back_edge(uint32_t to) const; }; class DominatorBuilder { public: DominatorBuilder(const CFG &cfg); void add_block(uint32_t block); uint32_t get_dominator() const { return dominator; } void lift_continue_block_dominator(); private: const CFG &cfg; uint32_t dominator = 0; }; } #endif