SPIRV-Cross-Vulnerable/reference
Hans-Kristian Arntzen e2de90ed75 Roll toolchain deps.
2024-09-02 13:31:45 +02:00
..
opt Roll toolchain deps. 2024-09-02 13:31:45 +02:00
shaders Add test for multi-function Private LUT. 2024-03-18 11:25:59 +01:00
shaders-hlsl GLSL: Use SPIR-V intrinsics for N{Min,Max,Clamp}. 2024-05-21 17:56:42 +02:00
shaders-hlsl-no-opt HLSL: Implement SM 6.8 BaseVertex/BaseInstance. 2024-07-15 13:22:11 +02:00
shaders-msl Fix MSL for OpImageQueryLod on a vector larger than needed 2024-07-09 10:52:14 -05:00
shaders-msl-no-opt Don't add volatile to thread address space variables 2024-08-07 12:03:25 -05:00
shaders-no-opt Roll toolchain deps. 2024-09-02 13:31:45 +02:00
shaders-reflection Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
shaders-ue4/asm MSL: Remove special case for threadgroup array wrapper. 2023-12-07 14:41:42 +01:00
shaders-ue4-no-opt/asm MSL: Use powr instead of pow. 2023-10-11 12:55:12 +02:00