SPIRV-Cross-Vulnerable/shaders-msl-no-opt
Hans-Kristian Arntzen e2de90ed75 Roll toolchain deps.
2024-09-02 13:31:45 +02:00
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asm Roll toolchain deps. 2024-09-02 13:31:45 +02:00
comp Fixup invalid shader that should not pass. 2024-05-21 14:04:20 +02:00
components MSL: Deal with padded fragment output + Component decoration. 2020-01-07 17:02:12 +01:00
frag Fix volatile helper invocation in non-main functions 2024-08-07 11:27:16 -05:00
packing MSL: Move test files to packing/. 2023-11-27 16:54:27 +01:00
tesc MSL: Correctly analyze if builtin block is active. 2021-04-19 12:10:49 +02:00
tese MSL: Handle loading Clip/CullDistance in TESE. 2021-04-19 12:10:49 +02:00
vert MSL: Handle non-thread storage class in Modf/Frexp pointer versions. 2021-11-07 12:51:15 +01:00
vulkan/frag MSL: Fix passing a sampled image to a function. 2019-01-14 09:29:31 -06:00