mirror of
https://github.com/KhronosGroup/SPIRV-Cross.git
synced 2024-11-12 15:10:30 +00:00
3347b1076d
Prior to this point, we were treating them as flattened, as they are in old-style tessellation control shaders, and still are for structs in new-style shaders. This is not true for outputs; output composites are not flattened at all. This semantic mismatch broke a Vulkan CTS test. It should now pass.
37 lines
937 B
GLSL
37 lines
937 B
GLSL
#version 310 es
|
|
#extension GL_EXT_tessellation_shader : require
|
|
|
|
layout(vertices = 3) out;
|
|
|
|
layout(location = 0) in highp float in_tc_attr[];
|
|
layout(location = 0) out highp float in_te_attr[];
|
|
|
|
struct te_data
|
|
{
|
|
mediump float a;
|
|
mediump float b;
|
|
mediump uint c;
|
|
};
|
|
|
|
layout(location = 1) out te_data in_te_data0[];
|
|
layout(location = 4) out te_data in_te_data1[];
|
|
|
|
void main (void)
|
|
{
|
|
te_data d = te_data(float(gl_InvocationID), float(gl_InvocationID + 1), uint(gl_InvocationID));
|
|
in_te_data0[gl_InvocationID] = d;
|
|
barrier();
|
|
te_data e = in_te_data0[(gl_InvocationID + 1) % 3];
|
|
in_te_data1[gl_InvocationID] = te_data(d.a + e.a, d.b + e.b, d.c + e.c);
|
|
|
|
in_te_attr[gl_InvocationID] = in_tc_attr[gl_InvocationID];
|
|
|
|
gl_TessLevelInner[0] = 1.0;
|
|
gl_TessLevelInner[1] = 1.0;
|
|
|
|
gl_TessLevelOuter[0] = 1.0;
|
|
gl_TessLevelOuter[1] = 1.0;
|
|
gl_TessLevelOuter[2] = 1.0;
|
|
gl_TessLevelOuter[3] = 1.0;
|
|
}
|