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SPIRV-Cross-Vulnerable
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SPIRV-Cross-Vulnerable
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shaders-hlsl
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967ad0bb4d
Fix unroll, when storing to pointer to array
...
#fixed
#2196
2023-09-28 23:58:51 +02:00
..
asm
Use --preserve-numeric-ids when assembling test shaders.
2023-06-23 14:54:16 -07:00
comp
Fix unroll, when storing to pointer to array
2023-09-28 23:58:51 +02:00
flatten
HLSL: Make --flatten-ubo work correctly
2022-02-16 21:53:24 +09:00
frag
GLSL/HLSL: Add emulated fallbacks for sinh/cosh/tanh/asinh/acosh/atanh
2023-01-26 19:40:42 +01:00
mesh
HLSL: Do not support ClipCull size > 4 in mesh shaders.
2022-11-02 13:34:11 +01:00
task
task shader initial
2023-03-18 17:20:16 +01:00
vert
HLSL: Support PointSize output in vertex shader in SM 3.0
2023-01-17 23:42:04 +01:00