mirror of
https://github.com/KhronosGroup/SPIRV-Cross.git
synced 2024-11-15 16:30:08 +00:00
1fb27b4cda
In GLSL, 8-bit types require GL_EXT_shader_8bit_storage. 16-bit types can use either GL_AMD_gpu_shader_int16/GL_AMD_gpu_shader_half_float or GL_EXT_shader_16bit_storage. |
||
---|---|---|
.. | ||
shaders | ||
shaders-hlsl | ||
shaders-msl |